GTA: Underground Snapshot 4.2
GTA: Underground 4.2
Gta Underground is a mod that combines the 3D era universe with the GTA San Andreas engine and adds all the features from the corresponding games. In this version you can visit Liberty City (GTA 3), Vice City (GTA VC), Cottonmouth (Manhunt II), Carcer City (Manhunt II), Bullworth (Bully), Mainland Liberty, Dunsfold and Atlantis.
- The long-awaited version 4.2 is officially released. We've been working very hard on this update for over six months, and given that the DMCA situation hasn't improved, we decided it was best to release this update as a big thank you to our fan base and the GTA modding community as a whole. We are extremely grateful for the support we have received along the way.
- Many of you know that we live in strange times. Modding for the GTA series has come under attack from publisher Rockstar Take Two Interactive. It looks like modding is about to become a thing of the past, with many major modders leaving the community and the fact that this isn't the first time Take Two has taken down mods and harassed their creators. UG. We hope to continue bringing you more exciting updates!
Update 4.2 (From 08/29/2021);
- Fixed multiplayer checks. Now UG-MP players will not connect to SA-MP clients and vice versa;
- Removed ASI plugin due to reported problems;
- Fixed a bug in the installer due to which it could not find gta-sa.exe;
- Fixed a bug due to which certain parts of the map lost collision over time;
- Fixed some duplicate collisions for SA-MP models;
- An update function has been added to the UG-MP launcher, allowing you to update the list of servers;
- Fixed a bug in the UG-MP launcher due to which the number of players in the overview was not always updated;
- Added a page about the launcher;
- Added filter function in UG-MP launcher;
- Added a help button on the UG-MP launcher;
- Added numerous neon and night lights from GTA: VCS;
- Added numerous piers from GTA: VCS;
- Added Benny's Restaurant from GTA: VCS;
VCS;
- Added the interior of the Phil Collins stadium from GTA: VCS;
- Added GTA: LCS Portland lighthouse;
- Added track GTA: LCS Dirt;
- Removed Atlantis from the game files;
- Fixed a crash when saving a game using the camera - this made the save unusable because the game would crash when loading the specified save file;
- Fixed a broken patch for the aircraft creation code, primarily affecting Hydras;
- Fixed a random crash that would occur when destroying a helicopter with a usable weapon (Hunter, Sea Sparrow, etc.). This issue is most commonly reported during Target Elimination (Flight School) and Up and Away mode in Story Mode;
- Fixed a random crash that would occur when destroying a plane with a usable weapon (Rustler, Hydra, etc.);
- Fixed a crash during the mission "Vertical Bird", due to which you could not complete this mission;
- Reworked the roof of the VCPD station in Little Havana to include GTA: VCS resources;
- Reworked the roof of the VCPD station in Washington Beach to include GTA: VCS resources;
- Added Cafe Under The Tree store to Little Haiti from GTA: VCS;
- Fixed the appearance of grass on the piers around Starfish Island;
- Fixed the appearance of grass on the stones near the Ocean Beach lighthouse;
- Fixed grass appearing on sea walls in the northern part of Washington Beach (near the towers/hardware store) to the Malibu Club;
- Added custom and VCS-like art around Vice City;
- Fixed the appearance of grass on the shoreline of the wall, starting from North Trenton and ending with Kenji Casino;
- Improved appearance of Saint Marks Bistro in Liberty City;
- Re-implemented 2dfx for the LCPD HQ exterior building;
- Improved 2dfx on the external building of Claude's hideout;
- Sewage plugs on roads in Liberty City now sometimes generate smoke particles;
- Fixed 2dfx in Times Square in Liberty City;
- Fixed a possible crash when taking screenshots (whether using Amazing Screenshot, on a UG-MP, or using a weapon with a camera);
- The current state of Midway's development has been exported into the game and is available for the player to explore. This includes:
— A decent part of the northern part of the main financial district (Area);
— LOD for most assets;
- Navigation zones - this means that the names of the areas pop up when you enter
them;
— NPC traffic;
- Fixed a bug in the UG-MP launcher due to which the server ping was not displayed correctly when the launcher was first opened;
- Added DL that allows server developers to use custom server models for their servers;
It is possible to add general models, temporary models, ped models and vehicle models. SA-MP, on the other hand, only supports generic models, synchronized models, and ped models.
If server developers want to use their own model IDs, they can still do so. They will need to ensure that their IDs do not overlap with other models in the UG itself. Servers can maintain an assets.json file, which is used to inform clients what files to download. Models and TXDs can also be added via IMG archives - this means you can package your files this way. Custom text rendering is also supported. You can change car audio settings for existing vehicles, as well as add audio lines for vehicles added via DL. Carcols.dat settings and carmods.dat settings can be replaced and added via Carcol DL and Carmod DL. Pedcol.dat settings can also be added and replaced via Pedcol. You can also add paint jobs, provided that you place the file in the IMG archive and you have a template to use for painting. This gives the advantage of using LOD, which you won't be able to do if you stick with CreateObject. IDs are also dynamically configured and may differ for each player. IPLs can be loaded with an offset applied to them. A tool is available with the manual to help you prepare your maps with minimal effort. This is basically an automated process.
- Fixed a bug due to which server-side weather parameters were not read correctly on the client when connecting to a server with server-side weather conditions already configured;
- Fixed recoil on 2T Glock;
- Fixed a bug that caused the VCS M16 to shoot like a Ruger at low skill level;
- Fixed animation of a pistol with a VCB silencer;
- Updated single player loading screens;
- Fixed a bug where the vehicle class "ignore" was incorrectly assigned when reading IDE files;
- Added Vulture, a four-seater aircraft that can operate as both a helicopter and a fixed-wing aircraft! replaces Army Hydra;
- Added Viper, a new fighter to replace the FBI Hydra;
- Updated Lazer model with new fuel tanks as an addition, new reserve, new controls and functionality;
- Added "Baron", an aircraft version of RC Baron;
- Added Civique, a new customizable lowrider that replaces the Carcer Voodoo;
- Added new LCPD Police Maverick using the Stories model;
- Added LeBonham - a new muscle car that will appear at Midway;
- Added a new Prairie State Canyon with additional paint jobs. It replaces Midway Prison Canyon;
- Remastered street racer Midway Zion;
- Added a new Midway Patriot with its own unique handling to replace the old one;
- Added a new “Police Truck” (SA FBI truck) with a pistol, openable rear doors and a paint system for other cities. Replaces AT Enforcer;
- Added BETA San Andreas FBI Premier and replaced it with AT FBI Sentinel;
- Updated Midway Balmoral with a new model and renamed Elwood;
- Added a new UG Police Elwood, which includes 4 additional city skins, it replaces the Beta Vice City police car;
- Updated Midway prison bus with a new model and new paint jobs;
- Updated Midway Patriot model;
- Added Stork - a four-door sedan to replace the Caldwell;
- Added a new converted civilian Midway Imperator to completely replace the old V8 Imperator;
- Changed CM Taxi to CC Taxi and redesigned the model, added a paint system for different liveries, added two-tone colors and added settings;
- Added fixed BMWSauber San Andreas cars and integrated with UG. A total of 73 vanilla car fixes (permission granted by the creator himself);
- LCPD Maverick has been redesigned and renamed LCPD Escape;
- Made LC News to replace LCN Maverick;
- Made FDLC Rescue Escape to replace MP FDLC Armadillo;
- LC Maverick was redesigned to replace the old one and renamed LC Escape;
- Updated the Carcer Rhino model and renamed it Carcer APC;
- Updated Airtrain model and fixed several issues;
- Updated Carcer Bus with a new model;
- Improved model of the Bullworth fire truck, new controls and improved siren lighting;
- The Bullworth school bus model has been improved and received new handling;
- Updated VCPD Wintergreen model with two-tone paint;
- Updated LC Ambulance model and fixed missing texture on the rear door;
- Fixed scaling of the Manhunt Tailgater model and fixed several bugs;
- Updated BW Vaquero model, fixed scaling, fixed many other bugs and added customization;
- Updated BW Police model, fixed scaling and fixed some bugs;
- Updated LC Hoods model, fixed scaling, merged with LCS Hoods Rumpo XL, many other bugs and added tuning;
- Updated LC Rumpo model, fixed scaling, merged with LCS Rumpo, many other bugs and added tuning;
- Updated SOL Kutt model and added 2dfx light strobe;
- Updated VC virgo by merging VC and VCS models and adding additional coloring;
- Improved UG Patrol with some details, renamed vc_poliinter and added Vice City authorities liveries for the paint system, added VC light panel and other details;
- Improved Bullworth YankeeA and Bullworth YankeeB with correct scaling, reducing file size and adding San Andreas details;
- Improved UG SW trailer;
- Reorganized trailers. The models have been slightly improved and redesigned;
- VCPD Cheetah now has red emergency lights instead of blue;
- LC Mule no longer combines with the Mr Wongs van;
- Improved MH Yankee model, improved handling and renamed CC Steed;
- Merged LC (S) and VC (S) Securicar into one (lc_securica), making chrome assets painted black;
- Minor improvement of the rear lights of the LC Stanier and renaming it LC Premier;
- Minor improvement to III LCPD Stanier taillights;
- Minor improvement to LCS LCPD Stanier taillights;
- Minor improvement to the tail lights of LC FBI cars and change of the hazard light model from blue to red;
- Small improvement to the LCS Bickle taxi;
- Improved and scaled VC Maverick with added 2dfx at night and fixed door sounds;
- Bugs with shadows and collisions have been fixed, VCS-based wheels have been added to the VCS Cabbie;
- Fixed the position of the dummy in the back seat and added 2dfx to the LSPD Police Maverick;
- Fixed the position of the dummy in the back seat and added 2dfx to the SFPD Police Maverick;
- Fixed the position of the dummy in the back seat and added 2dfx to the LVPD Police Maverick;
- Fixed the position of the dummy in the back seat and added 2dfx to the Midway Police Maverick;
- Remade VCPD Police Maverick using the Stories model;
- Fixed LOD/VLO of VC Stanier, bumpers can now be painted to combine with Manhunt Stanier;
- The Bullworth bike was designed in San Andreas style and improved in size;
- VC and VCS Mule have been merged and improved;
- Improved LC Pony;
- Improved LC Panlantic;
- Improved LC Toyz;
- LCS Ballot Van has been improved and received paint work;
- Updated VC Deluxo with the Spartan112 model;
- Updated Midway Police Bike with a new model based on Wintergreen;
- Updated model LC Enforcer;
- Merger of VCS and VC Boxvilles;
- The LC Learjet model has been updated and renamed Legacy;
- Updated Midway Defender with new model and additions;
- Updated Airtrain model, renamed LC AT200, comes with 4 additional paint jobs;
- Updated VC AT400 4 model and renamed VC AT200, comes with 4 additional paint jobs;
- Updated VC Trashmaster model;
- Updated a total of 73 carcol lines for VC/VCS cars to match their original colors from GTA VC and GTA VCS;
- Updated a total of 34 carcol lines for LC/LCS cars to match their original colors from GTA III and GTA LCS;
- Reworked population cycle files for Liberty City, added unused vehicles from III/LCS, and custom vehicles now appear less frequently;
- Reworked the population cycle files for Midway to ensure that all Midway vehicles are in the appropriate groups - previously there were only a small number in the files;
- Disabled SilentPatch script fixes as they were causing problems in both single-player and multiplayer;
- Updated BellyUp processing;
- Updated Rescuer processing;
- Removed processing of LC Cabbie, VC Cabbie, Kaufman Cabbie, Borgnine, CM Cabbie and Zebra;
- Removed processing of VC Bloodring Banger A and B;
- Updated handling of the VC ATV;
- Updated handling of the Carcer city bus;
- Fixed Yosemite dual rear wheel control;
- Updated Little Willy processing;
- Added VCSTANIER line for all base VCPD vehicles;
- Added LVPREMIER line for all base LVPD cars;
- Updated LCRUMPO line for all base LC Rumpo vehicles, including Hoods Rumpo XL and Campaign Van;
- Updated VCSVIRGO line for VC (S) Virgo;
- The handling of the Cuban Hermes has been updated, the swaying chassis has been fixed;
- Updated handling of LC Socialite, fixed swaying chassis;
- Updated BWYANKEE processing;
- Updated GANGBUR handling line that feels less like a sports car;
- Fixed a bug due to which the siren did not light up in the LCS police car;
- Fixed a typo for the SA fire truck that was causing the siren lights to appear in the wrong position;
- Added siren light for Carcer CCPD Van and fixed engine sound;
- Added siren light for CM FBI Car;
- Fixed the position of the siren for the LC fire truck;
- Fixed siren position for VC Firetruck;
- Fixed the position of the siren for the LCS fire truck;
- Fixed the position of the siren for the VCS fire truck;
- Fixed a bug due to which MPLC Brush Control did not have a working siren and fire hose.;
- Added sirens for MPVC fire ambulance;
- Added sirens for MPLC fire ambulance;
- Added sirens for the MPLC fire department;
- Fixed VC Burrito, now it can be configured in TransFender;
- Updated MP Blood Cabbie animation to correct falling when getting out of the car;
Now he will always spawn with one of two attachments (which are mirrors);
- Added comprul to Vice City Cheetah. Now he will always spawn with one of two attachments (which are mirrors);
- Added comprul to VCPD Cheetah. Now he will always spawn with one of two attachments (which are mirrors);
- Changed animation on Wayfarer for the Bullworth police motorcycle;
- Fixed erroneous VC Mule sound;
The following Liberty City cars now have the original sound from III/LCS:
- Taxi;
- Phobos;
- Barracks;
- III/LCS Mafia;
- Mr Whoopee;
- Rumpo.
- Stallion.
The following Vice City cars now have the original sound from VC/VCS:
- Trashmaster;
- Walton;
- FBI Rancher;
- Enforcer;
- Sandking;
- Stallion;
- Voodoo;
- Stretch;
- Saber;
- Boxville;
- Bloodring A/B;
- Rumpo;
- Washington;
- Zebra;
- Taxi;
- Phoenix;
- FBI Washington;
- Rancher;
- Gang Burrito;
- Mr Whoopee.
At the request of the transport developer, 97 vehicles were removed. Remote transport can be found here:
- Deleted: CM Greenwood;
- Removed: CM Admiral;
- Removed: CM Voodoo;
- Deleted: CM Stanier;
- Removed: MP Communisator;
- Deleted: VC Baron;
- Removed: VC Bandit;
- Removed: VC Goblin; - Removed: VC Raider;
- Removed: VC Barracks OL;
- Removed: VCS Boxville;
- Deleted: VC Dinghy;
- Removed: VCS Freeway;
- Removed: Hoods Rumpo XL;
- Deleted: CM Kuruma;
- Removed: VC Idaho;
- Deleted: LC Manana;
- Removed: CC Patriot;
- Removed: LCS Panlantic;
- Removed: LC Perennial;
- Removed: LCS Pony;
- Removed: VCS Pony;
- Removed: LCS Rumpo;
- Deleted: VC Securicar;
- Removed: VCS Stinger;
- Removed: LCS Toyz;
- Removed: VCS Topfun;
- Removed: LC RC Bandit;
- Removed: FBI Kuruma;
- Removed: VC Sparrow;
- Removed: VC Sea Sparrow;
- Removed: VC Reefer;
- Removed: CM Reefer;
- Removed: CM Cabbie;
- Removed: CM mule 2;
- Removed: CC Trashmaster;
- Removed: AT Voodoo pickup;
- Removed: CM Burrito;
- Removed: MPLC Fire Dinghy;
- Removed: MPLC Fire Reefer;
- Removed: MPLC Fire Ladder;
- Removed: MPLC Fire Rescue;
- Removed: MPVC Fire Reefer;
- Removed: MPVC Fire Dinghy;
- Removed: MPVC Fire Unit;
- Removed: MPVC Fire Ladder;
- Removed: MPVC Fire Hazmat;
- Removed: MPVC Fire Rescue;
- Removed: MP Frisco;
- Deleted: UL Boyarin;
- Removed: MW Dagger GTX;
- Removed: UL Redwood;
- Removed: VC Moonbeam;
- Removed: VCS Benson;
- Removed: VCS Boxville;
- Removed: a duplicate VC Mule;
- Removed: UG Gonzo;
- Removed: CM Bloodhound Burrito;
- Removed: CM Predator;
- Removed: CC Whistle;
- Removed: CM Firetruck;
- Removed: CM Ambulance;
- Removed: two Carcer City train models;
- Removed: CC Securicar;
- Removed: CM Trash;
- Removed: CM Bloodhound Patriot;
- Deleted: CM Blista;
- Removed: UL Police 2;
- Deleted: CC Vanderlinde;
- Deleted: CC Sadler;
- Removed: CC Annihilator;
- Removed: CC Schafter;
- Removed: CM Militia Enforcer;
- Removed: CC Rumpo;
- Removed: CC Police Armadillo;
CC Barracks;
- Removed: CC Blista GPX;
- Removed: CC Boxville;
- Removed: CC Clover;
- Removed: CC Emperor;
- Removed: UL Blackline;
- Removed: LCB Schoolbus;
- Removed: MP Picador Racer;
- Removed: MP Saber Racer;
- Removed: BW Stallion;
- Removed: MW Trash;
- Removed: VC Blista Compact;
- Removed: MP Deadwood;
- Removed: CC Prison Bus;
- Removed: CC Dead Interceptor;
- Removed: CM Rhino;
- Removed: UG Deluxo;
- Removed: MW Predator;
- Removed: VC BETA cop car;
- Removed: CC Savanna;
- Removed: CC Bolter.
- The magazine's gaming console has been reintroduced. This feature existed in Snapshot 3 development builds, but with code from re3 it can be toggled on and off in the debug menu;
- You can also easily find out what version you have using another option in the debug menu, which also comes from re3;
- A frequently used debug option that displays time loop lighting values is now also available in the debug menu. This can be seen in old screenshots for Snapshot 3.3.9;
- Fixed an issue with UB that would sometimes cause players to freeze when connecting to the UG-MP server;
- Fixed a heap corruption issue that also exists in SA-MP when loading mission train track files.
- Fixed a bug due to which GetPlayerAmmo did not return ammo values for weapon types above 255;
- Fixed GetPlayerVersion returning "1.0 -" in 4.1.7. From now on it will return the shortened version name ("2.0" for 4.2) rather than the longer version string, which is truncated;
- Fixed an issue where the game would trigger a Kuruma thread at Easy Credit Auto in Portland;
- The game no longer tries to spawn an AT400 in one of the Francis International Airport hangars, which is too small to accommodate such a large aircraft. Instead, the Legacy aircraft will appear there, which will correct this well-known problem;
- Fixed an issue where the loading bar would not appear when loading UG-MP with the latest version of Widescreen Fix installed. This is a compatibility issue between SA-MP and Widescreen Fix;
- Fixed a rare crash at the end of the loading screen that occurs on PCs with lower specs (and where the loading process takes longer) - this is most likely the 4th most common crash in 4.1.7 according to crash statistics;
The in-game logger has been updated to work better and formatting has been improved.
Development team:
Project Leaders:
- dkluin;
- Redreaper666;
- TwisT3R |S|W|T| (aka TwisT3R);
Project Managers:
- Len;
- Tony;
- Zeron;
- The Truth;
Development Managers:
- Uncle Turner |T|C|V| (aka Mario);
- Lennie;
- Spartan112;
- Yhdf;
- Maladoy (aka M1racle);
Developers:
- Alexia;
- Dmitry Pirogov;
- Compeast;
-lmtd;
- LosTigeros;
- Noskillx;
- Gra33sy Mang;
- Puzi_krem;
- Noah_Antilles;
Contributors;
- Goncaloafs;
- mike.samaki;
- marcd;
- RzDat;
- tiMbAJ;
- 0x452;
- cj2000.