GTA: Underground Snapshot 4.2
GTA: Underground 4.2
Gta Underground is a mod that combines the universe of the 3D era on the GTA San Andreas engine and adds all the features from the respective games. In this version you will be able to visit Liberty City (GTA 3), Vice City (GTA VC), Cottonmouth (Manhunt II), Carcer City (Manhunt II), Bullworth (Bully), Mainland Liberty, Dunsfold and Atlantis.
- The long-awaited version 4.2 is officially released. We've been working very hard on this update for over half a year, and given that the DMCA situation hasn't improved, we've decided it's best to release this update as a big thank you to our fanbase and the GTA modding community as a whole. We are extremely grateful for the support we have received along the way.
- Many of you know that we live in strange times. Modding for the GTA series has been attacked by Rockstar publisher Take Two Interactive. It looks like modding is about to become a thing of the past as many big modders leave the community and the fact that this isn't the first time Take Two has taken down mods and harassed their creators. U.G. We hope to keep bringing you exciting new updates!
Update 4.2 (Dated 08/29/2021);
- Fixed multiplayer checks. Now UG-MP players will not connect to SA-MP clients and vice versa;
- Removed ASI plugin due to reported issues;
- Fixed a bug in the installer, due to which he could not find gta-sa.exe;
- Fixed a bug due to which certain parts of the map lost collision over time;
- Fixed some duplicate collisions for SA-MP models;
- Update function added to UG-MP launcher to update server list;
- Fixed a bug in the UG-MP launcher, due to which the number of players in the overview was not always updated;
- Added a page about the launcher;
- Added filter function in UG-MP launcher;
- Added help button on UG-MP launcher;
- Added numerous neon and night lights from GTA: VCS;
- Added numerous piers from GTA: VCS;
- Added Benny's Restaurant from GTA: VCS;
VCS;
- Added the interior of the stadium Phil Collins from GTA: VCS;
- Added beacon GTA: LCS Portland;
- Added track GTA: LCS Dirt;
- Removed Atlantis from game files;
- Fixed a crash when saving the game using the camera - this made the save unusable because the game crashed when loading the specified save file;
- Fixed a non-working patch for the aircraft creation code, primarily affecting hydras;
- Fixed a random crash that occurred when destroying a helicopter with a usable weapon (Hunter, Sea Sparrow, etc.). This issue is most commonly reported during takedowns (Flight School) and in the Up and Away in Storyline Mode;
- Fixed a random crash that occurred when destroying a plane with a usable weapon (Rustler, Hydra, etc.);
- Fixed a crash during the "Vertical Bird" mission that prevented you from completing the mission;
- Reworked the roof of the VCPD section in Little Havana to include GTA: VCS resources;
- Reworked the roof of the Washington Beach VCPD section to include GTA: VCS resources;
- Added Cafe Under The Tree store in Little Haiti from GTA: VCS;
- Fixed the appearance of grass on the docks around Starfish Island;
- Fixed grass appearing on rocks near Ocean Beach Lighthouse;
- Fixed grass appearing on the sea walls in the northern part of Washington Beach (next to the towers / hardware store) before the Malibu club;
- Added custom and VCS-like art around Vice City;
- Fixed grass appearing on the shoreline of the wall, starting from North Trenton and ending with Kenji's casino;
- Improved appearance of Bistro Saint Marks in Liberty City;
- Re-implemented 2dfx for LCPD HQ exterior building;
- Improved 2dfx on Claude's hideout exterior building;
- Sewer plugs on roads in Liberty City now sometimes spawn smoke particles;
- Fixed 2dfx in Times Square in Liberty City;
- Fixed a possible crash when taking screenshots (whether with Amazing Screenshot, on UG-MP, or with a weapon with a camera);
- The current state of development of Midway has been exported into the game and is available for the player to explore. This includes:
— A worthy part of the northern part of the main financial district (Square);
- LOD for most assets;
- Navigation zones - this means that the names of the districts pop up when entering
them;
- NPC traffic;
- Fixed a bug in the UG-MP launcher, due to which the server ping was not displayed correctly when the launcher was opened for the first time;
- Added DL that allows server developers to use custom server models for their servers;
It is possible to add general models, temporary models, ped models and vehicle models. SA-MP, on the other hand, only supports generic models, synchronized models, and ped models.
If server developers want to use their own model IDs, they can still do so. They will need to make sure their IDs don't overlap with other models in the UG itself. Servers can maintain an assets.json file which is used to inform clients which files to upload. Models and TXDs can also be added via IMG archives - meaning you can package your files this way. Custom text renderings are also supported. You can change the car audio settings for existing vehicles, and add audio lines for vehicles added via DL. Carcols.dat settings and carmods.dat settings can be replaced and added via Carcol DL and Carmod DL. Pedcol.dat settings can also be added and changed via Pedcol. It is also possible to add paint jobs, provided that you place the file in the IMG archive and you have a template for coloring. This gives you the benefit of using LOD, which you can't do if you stick with CreateObject. IDs are also set dynamically and may be different for each player. IPLs can be loaded with an offset applied to them. Along with the manual, a tool is available that allows you to prepare maps with minimal effort. Basically it is an automated process.
- Fixed a bug due to which weather parameters on the server side were not read correctly on the client when connecting to a server with already configured weather conditions on the server side;
- Fixed recoil on 2T Glock;
- Fixed a bug due to which the VCS M16 fired like a Ruger at a low skill level;
- Fixed animation of a pistol with a VCB silencer;
- Updated single player loading screens;
- Fixed a bug due to which the "ignore" vehicle class was incorrectly assigned when reading IDE files;
- Added Vulture - a four-seater aircraft that can operate as both a helicopter and an airplane! replaces Army Hydra;
- Added Viper, a new fighter to replace the FBI Hydra;
- Updated Lazer model with new fuel tanks as an add-on, new reserve, new controls and functionality;
- Added "Baron", aircraft version of RC Baron;
- Added Civique, a new customizable lowrider that replaces the Carcer Voodoo;
- Added new LCPD Police Maverick using the Stories model;
- Added LeBonham - a new muscle car that will appear on Midway;
- Added new Prairie State Canyon with additional paint jobs. It replaces the Midway Prison Canyon;
- Remastered street racer Midway Zion;
- Added a new Midway Patriot with its own unique handling to replace the old one;
- Added new "Police Truck" (SA FBI truck) with pistol, openable rear doors and paint system for other cities. Replaces AT Enforcer;
- Added BETA San Andreas FBI Premier and replaced with AT FBI Sentinel;
- Updated Midway Balmoral with a new model and renamed to Elwood;
- Added new UG Police Elwood, which includes 4 additional city colors, it replaces the Beta Vice City police car;
- Updated Midway prison bus with a new model and new paint jobs;
- Updated model Midway Patriot;
- Added Stork - a four-door sedan to replace Caldwell;
- Added a new converted civilian Midway Imperator to completely replace the old V8 Imperator;
- Changed CM Taxi to CC Taxi and reworked the model, added a paint system for different liveries, added two-tone colors and added settings;
- Added BMWSauber San Andreas fixed cars and integrated with UG. A total of 73 vanilla car fixes (permission granted by the creator himself);
- LCPD Maverick has been redesigned and renamed to LCPD Escape;
- Made LC News to replace the LCN Maverick;
- Made FDLC Rescue Escape to replace MP FDLC Armadillo;
- LC Maverick has been redesigned to replace the old one and renamed to LC Escape;
- Updated Carcer Rhino model and renamed it Carcer APC;
- Updated Airtrain model and fixed several issues;
- Updated Carcer Bus with a new model;
- Improved model of Bullworth's fire engine, new controls and improved siren lighting;
- The Bullworth school bus model has been improved and received new handling;
- Updated model VCPD Wintergreen with two-tone paint;
- Updated the LC Ambulance model and fixed the missing texture on the back door;
- Fixed scaling of the Manhunt Tailgater model and fixed several bugs;
- Updated BW Vaquero model, fixed scaling, fixed many other bugs and added customization;
- Updated BW Police model, fixed scaling and fixed some bugs;
- Updated LC Hoods model, scaling fixed, merged with LCS Hoods Rumpo XL, many other bugs and tuning added;
- Updated LC Rumpo model, fixed scaling, merged with LCS Rumpo, many other bugs and added tuning;
- Updated SOL Kutt model and added 2dfx light strobe;
- Updated VC virgo by merging VC and VCS models and adding additional coloring;
- Improved UG Patrol with some details, renamed to vc_polinter and added Vice City authorities liveries for paint system, added VC lightbar and other details;
- Improved Bullworth YankeeA and Bullworth YankeeB with correct scaling, file size reduction and added San Andreas details;
- Improved UG SW trailer;
- Reorganized trailers. Slightly modified and redesigned models;
- VCPD Cheetah now has a red emergency light instead of blue;
- LC Mule no longer pairs with Mr Wongs van
- Improved model MH Yankee, improved handling and renamed CC Steed;
- Merged LC (S) and VC (S) Securicar into one (lc_securica), making chrome assets painted black;
- Minor improvement to LC Stanier rear lights and renaming it to LC Premier;
- Minor improvement of rear lights III LCPD Stanier;
- Minor improvement to LCS LCPD Stanier rear lights;
- Minor improvement to LC FBI car rear lights and change of emergency light model from blue to red;
- Minor improvement of LCS Bickle taxi;
- Improved and scaled VC Maverick with the addition of 2dfx at night and corrected door sounds;
- Fixed bugs with shadows and collisions, VCS Cabbie wheels added based on VCS;
- Fixed the position of the dummy in the back seat and added 2dfx to the LSPD Police Maverick;
- Fixed backseat dummy position and added 2dfx to SFPD Police Maverick;
- Fixed backseat dummy position and added 2dfx to LVPD Police Maverick;
- Fixed backseat dummy position and added 2dfx to Midway Police Maverick;
- Remade VCPD Police Maverick using the Stories model;
- Fixed LOD / VLO VC Stanier, bumpers can now be painted to combine with Manhunt Stanier;
- The Bullworth bike was designed in the style of San Andreas and improved in size;
- VC and VCS Mule have been merged and improved;
- Improved LC Pony;
- Improved LC Panlantic;
- Improved LC Toyz;
- LCS Ballot Van has been improved and received paint jobs;
- Updated VC Deluxo with Spartan112 model;
- Updated Midway Police Bike with a new model based on Wintergreen;
- Updated LC Enforcer model;
- Consolidation of VCS and VC Boxvilles;
- Updated LC Learjet model and renamed to Legacy;
- Updated Midway Defender with a new model and additions;
- Updated Airtrain model, renamed LC AT200, comes with 4 additional paint jobs;
- Updated model VC AT400 4 and renamed to VC AT200, comes with 4 additional paint jobs;
- Updated VC Trashmaster model;
- Updated a total of 73 carcol lines for VC/VCS vehicles to match their original colors from GTA VC and GTA VCS;
- Updated a total of 34 carcol lines for LC/LCS vehicles to match their original colors from GTA III and GTA LCS;
- Reworked population cycle files for Liberty City, added unused vehicles from III/LCS, and custom vehicles now appear less frequently;
- Reworked population cycle files for Midway to ensure that all Midway vehicles are in the correct groups - previously there were only a small number in the files;
- Disabled SilentPatch script fixes as they caused issues in both singleplayer and multiplayer.
- Updated BellyUp processing;
- Updated the processing of the Rescuer;
- Removed processing of LC Cabbie, VC Cabbie, Kaufman Cabbie, Borgnine, CM Cabbie and Zebra;
- Removed processing of VC Bloodring Banger A and B;
- Updated the handling of the ATV VC;
- Updated handling of the city bus Carcer;
- Fixed Yosemite dual rear wheel handling;
- Updated handling of Little Willy;
- Added VCSTANIER line for all base VCPD vehicles;
- Added LVPREMIER line for all base LVPD vehicles;
- Updated LCRUMPO lineup for all base LC Rumpo vehicles, including Hoods Rumpo XL and Campaign Van;
- Updated VCSVIRGO string for VC(S) Virgo;
- Updated the handling of the Cuban Hermes, fixed oscillating chassis;
- Updated handling of LC Socialite, fixed oscillating chassis;
- Updated BWYANKEE processing;
- Updated GANGBUR handling line that looks less like a sports car
- Fixed a bug due to which the siren did not glow in the LCS police car;
- Fixed a typo for the SA fire truck that caused the siren lights to be displayed in the wrong position;
- Added siren light for Carcer CCPD Van and fixed engine sound;
- Added siren light for CM FBI Car;
- Fixed siren position for LC fire engine;
- Fixed siren position for VC Firetruck;
- Fixed siren position for LCS fire engine;
- Fixed siren position for VCS fire engine;
- Fixed a bug due to which the MPLC Brush Control did not have a working siren and fire hose.;
- Added sirens for fire ambulance MPVC;
- Added sirens for fire ambulance MPLC;
- Added sirens for the MPLC fire department;
- Fixed VC Burrito, now it can be configured in TransFender;
- Updated MP Blood Cabbie animation to fix crash when exiting car;
He will now always spawn with one of two extras (which are mirrors);
- Added comprule to Vice City Cheetah. He will now always spawn with one of two extras (which are mirrors);
- Added comprule to VCPD Cheetah. He will now always spawn with one of two extras (which are mirrors);
- Changed the Wayfarer animation for the Bullworth police motorcycle;
- Fixed erroneous sound of VC Mule;
The following Liberty City cars now have the original sound from III / LCS:
- Taxi;
- Phobos;
- Barracks;
- III/LCS Mafia;
- Mr Whoopee;
- Rumpo.
- Stallions.
The following Vice City vehicles now have original sound from VC / VCS:
- Trashmaster;
- Walton;
- FBI Rancher;
- Enforcer;
- Sandking;
- Stallions;
- Voodoo;
- Stretch;
- Sabre;
- Boxville;
- Bloodring A/B;
- Rumpo;
- Washington;
- Zebra;
- Taxi;
-Phoenix;
- FBI Washington;
- Rancher;
- Gang Burrito;
- Mr Whoopee.
At the request of the vehicle developer, 97 vehicles were removed. Remote transport can be found here:
- Removed: CM Greenwood;
- Removed: CM Admiral;
- Removed: CM Voodoo;
- Removed: CM Stanier;
- Removed: MP Communisator;
- Removed: VC Baron;
- Removed: VC Bandit;
- Removed: VC Goblin; - Removed: VC Raider;
- Removed: VC Barracks OL;
- Removed: VCS Boxville;
- Removed: VC Dinghy;
- Removed: VCS Freeway;
- Removed: Hoods Rumpo XL;
- Removed: CM Kuruma;
- Removed: VC Idaho;
- Removed: LC Manana;
- Removed: CC Patriot;
- Removed: LCS Panlantic;
- Removed: LC Perennial;
- Removed: LCS Pony;
- Removed: VCS Pony;
- Removed: LCS Rumpo;
- Removed: VC Securicar;
- Removed: VCS Stinger;
- Removed: LCS Toyz;
- Removed: VCS Topfun;
- Removed: LC RC Bandit;
- Removed: FBI Kuruma;
- Removed: VC Sparrow;
- Removed: VC Sea Sparrow;
- Removed: VC Reefer;
- Removed: CM Reefer;
- Removed: CM Cabbie;
- Removed: CM mule 2;
- Removed: CC Trashmaster;
- Removed: AT Voodoo pickup;
- Removed: CM Burrito;
- Removed: MPLC Fire Dinghy;
- Removed: MPLC Fire Reefer;
- Removed: MPLC Fire Ladder;
- Removed: MPLC Fire Rescue;
- Removed: MPVC Fire Reefer;
- Removed: MPVC Fire Dinghy;
- Removed: MPVC Fire Unit;
- Removed: MPVC Fire Ladder;
- Removed: MPVC Fire Hazmat;
- Removed: MPVC Fire Rescue;
- Removed: MP Frisco;
- Removed: UL Boyarin;
- Removed: MW Dagger GTX;
- Removed: UL Redwood;
- Removed: VC Moonbeam;
- Removed: VCS Benson;
- Removed: VCS Boxville;
- Removed: a duplicate VC Mule;
- Removed: UG Gonzo;
- Removed: CM Bloodhound Burrito;
- Removed: CM Predator;
- Removed: CC Whistle;
- Removed: CM Firetruck;
- Removed: CM Ambulance;
- Removed: two Carcer City train models;
- Removed: CC Securicar;
- Removed: CM Trash ;
- Removed: CM Bloodhound Patriot;
- Removed: CM Blista;
- Removed: UL Police 2;
- Removed: CC Vanderlinde;
- Removed: CC Sadler;
- Removed: CC Annihilator;
- Removed: CC Schafter;
- Removed: CM Militia Enforcer;
- Removed: CC Rumpo;
- Removed: CC Police Armadillo;
CC Barracks;
- Removed: CC Blista GPX;
- Removed: CC Boxville;
- Removed: CC Clover;
- Removed: CC Emperor;
- Removed: UL Blackline;
- Removed: LCB Schoolbus;
- Removed: MP Picador Racer;
- Removed: MP Saber Racer;
- Removed: BW Stallion;
- Removed: MW Trash;
- Removed: VC Blista Compact;
- Removed: MP Deadwood;
- Removed: CC Prison Bus;
- Removed: CC Dead Interceptor;
- Removed: CM Rhino;
- Removed: UG Deluxo;
- Removed: MW Predator;
- Removed: VC BETA cop car;
- Removed: CC Savanna;
- Removed: CC Bolter.
- The game console of the magazine is reintroduced. This feature existed in Snapshot 3 development builds, but with code from re3, it can be toggled on and off in the debug menu;
- You can also easily find out what version you have using another option in the debug menu, which also comes from re3;
- A commonly used debug option that displays time loop lighting values is now also available in the debug menu. This can be seen in the old screenshots for Snapshot 3.3.9;
- Fixed an issue with UB that sometimes caused players to freeze when connecting to the UG-MP server;
- Fixed a heap corruption issue that also exists in SA-MP when loading mission train track files.
- Fixed a bug due to which GetPlayerAmmo did not return ammo values for weapon types above 255;
- Fixed GetPlayerVersion returning "1.0 -" in 4.1.7. From now on, it will return the abbreviated version name ("2.0" for 4.2) rather than the longer version string, which is truncated;
- Fixed a bug due to which the game caused a Kuruma flow in Easy Credit Auto in Portland;
- The game no longer tries to spawn an AT400 in one of the hangars at Francis International Airport, which is too small to accommodate such a large aircraft. Instead, a Legacy aircraft will appear there, which will fix this well-known problem;
- Fixed an issue where the loading bar would not show up when loading UG-MP with the latest Widescreen Fix installed. This is a compatibility issue between SA-MP and Widescreen Fix;
- Fixed a rare crash at the end of the loading screen that occurs on lower spec PCs (and where the loading process takes longer) - this is most likely the 4th most common crash in 4.1.7 according to crash statistics;
Updated in-game recorder - now it works better, and formatting has been improved.
Development Team:
Project Leaders:
- dkluin;
- Redreaper666;
- TwisT3R |S|W|T| (aka TwisT3R);
Project Managers:
- Len;
- Tony;
- Zeron;
- The Truth;
Development Managers:
- Uncle Turner |T|C|V| (aka Mario);
- Lennie;
- Spartan112;
- Yhdf;
- Maladoy (aka M1racle);
Developers:
- Alexia;
- Dmitry Pirogov;
- Compeast;
-lmtd;
- LosTigeros;
- Noskillx;
- Gra33sy Mang;
- Puzi_krem;
- Noah Antilles;
contributors;
- Goncaloafs;
- mike.samaki;
- marcd;
- RzDat;
- tiMbAJ;
- 0x452;
- cj2000.