Random weapons, health and accuracy for all enforcers (SA) 1.4
Author:
Alex_Simonoff
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Random weapons, health and accuracy for all enforcers (SA) 1.4
Now all power structures will have random weapons (from COLT45 to MINIGUN), health (from 100xp to 1000xp) and accuracy (from 30% to 100%).
There are four compatible scripts (by delays, 100, 200, 300, 400 milliseconds) in the archive:
1. All patrol officers, sheriffs, cops on motorcycles.
2. SWAT SWAT.
3. FBI agents.
4. Soldiers.
They will all use stinger missiles, so it's best to play with invulnerability, endless running, and super jumps (archived).
Bugs, conflicts: not found - tested on game version 1.0.
Installation: drag the .cs file along the path C:\Games\GTA - San Andreas
Author: Alex_Simonoff, Great and Eared, distribution is free, everyone enjoy the game!
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1610641248_sluchoruzhzdorovmetkouvsekhsilovikovsa1.rarDownload (2.18 MB)Password: libertycity
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