SilentPatch v1.1 Build 31 with support for Rockstar Games Launcher
SilentPatch 1.1 for GTA SA
Build 31
Last update - 09.22.2019
List of changes:
Show SpoilerHide Spoiler
- 14ms frame delay removed. As a result, the game now correctly locks at 30 FPS instead of 25 FPS.
- More accurate framelimiter, slightly reducing latency spikes when playing with the framelimiter set to
- Game timers are now more accurate, so they don't stop if the frame rate exceeds 1000 fps; in other words, it fixes random stuttering on fades when playing with the frame limiter turned off.
- The mouse should not randomly lock when exiting the menu on newer systems
- The sensitivity of the vertical axis of the mouse now matches the sensitivity of the horizontal axis
- The vertical axis of the mouse is no longer blocked during camera fading
NUM5 is now bound (as in 1.01)
- 16:9 resolution can now be selected (as in 1.01)
- Removed DirectPlay dependency - this should improve compatibility with Windows 8 and newer
- The path to the GTA San Andreas User Files directory is now different, which improves compatibility and makes games more promising.
- Fixed heap corruption in one place (does not affect gameplay, but could potentially crash the game)
- EAX/NVIDIA splashes are now removed (can be enabled/disabled; default disabled)
- Subtitle and radio text sizes can now be switched between the original version and the updated Steam version (default Steam sizes)
- The color of the area name now matches the color of the gang that owns that area (Los Santos only) (can be toggled on/off; default is off)
- Reflections on wet roads are displayed correctly again (as with the road reflections fix)
- Fixed an issue where the sunlight flare effect was not appearing on AMD/Intel graphics cards
- Fixed a bug due to which melee weapons generated by cheats were forcibly replaced with another melee weapon when entering a pickup truck
- Helicopters and airplane propellers now work correctly. They now have the blur effect present in the VC and PS2 versions of SA. This fix can be disabled on a per-vehicle basis via the INI file.
- The hunter's interior does not disappear when viewed through the glass door panel
- Dual rear wheels are now displayed correctly (Yosemite, Tanker, etc.). This fix can be disabled or forced on a per-vehicle basis via the INI file.
- Weapons are now visible when viewed through a car window
- When holding a weapon, you will no longer illuminate certain objects incorrectly.
- Exploded cars are now correctly painted and no longer shine (as in versions 1.01 and Steam)
- Dirty cars can now be cleaned (like in 1.01)
- Each car now has a unique license plate
- Custom license plates are now also allowed on bikes
- Number plates are now filtered using bilinear mode for a smoother look
- Car headlights no longer darken after they are initially lit (like on PS2)
- Individual vehicle parts will now remain the same color as the vehicle they came from
- Individual parts of the car are now displayed on both sides
- Some car panels now wobble after a car explodes (as intended, but the code forced them to fix them immediately after being damaged)
- Moonphases are now displayed correctly as in the PS2 version (only when playing in 32-bit color mode)
- Turning on car headlights does not make the windows invisible when viewed from the inside
- Lighting value from timecyc.dat now accepts any floating point value in the ranges 0.0-2.0, not just 0.0, 1.0 and 2.0
- Lights are now correctly applied to vehicles and cushions - they previously disappeared under certain conditions.
- Additionally, when playing on Visual FX Quality higher than Low, the game will now produce up to 6 lights per model, both indoors and outdoors (low detail levels maintain the game's default behavior - up to 4 are allowed light sources per model outdoors and 6 indoors)
- The flash face looks better
- The muzzle flash will now be displayed when the last bullet from the ! clip is fired! - Coronas now no longer has a forced Z-test - as a result, sunglare now matches the original PS2 version
- If automatic scanning of custom tracks is enabled, MP3 playback will now work correctly if QuickTime is not installed.
- User Tracks now supports FLAC codec (8/16/24 bit only, mono/stereo and up to 48 kHz)
- PCM WAVE files with ID3-TAG will now also work with the game
- Temple and Queens are now correctly called on the police scanner
- Traveling further away from the map will no longer cause glitches in extra gang territories and will not hurt Taxi Driver's performance
- Fixed gym bug ("You've worked hard enough..." showing endlessly) (can be enabled/disabled; default is ENABLED)
- Saving at Madd Dogg's mansion will no longer trigger the missing basketball glitch (can be toggled on/off; default is on)
- Fixed random softlock in Mountain Cloud Boys - player no longer freezes after arriving at a meeting (can be toggled on/off; default to on)
- Fixed possible software blocking in Sweet's Girl opening splash screen (can be enabled/disabled; enabled by default)
Quadruple Stunt Bonus now works correctly (can be enabled/disabled; enabled by default)
- Car generator counters now work correctly for generators with a fixed amount of spawning
- Flawed garages now work correctly, allowing the player to recover their last vehicle after it has disappeared since the start of the mission
- Additionally, confiscated garages will now store the player's car when they are broke
- The list of stream entities has been expanded slightly so that the game world should no longer flicker when looking down with high Draw Draw Distance settings.
- The mouse rotates the onboard car only with the Steer with Mouse option enabled
- The Towtruck's hitch will no longer bug after it gets fixed
- Airplane doors do not deteriorate after the airplane has already been repaired
- Fixing the plane will now reset its moving supports to an undamaged state
- Weapons and jetpack now cast correct shadows
- The crosshair no longer spoils the weapon icon when ! is on a jetpack! - Free respirators will not continue the new game now
- Fixed ambulance and fire truck dispatch timers - they are now reset in New Game
- Several stat counters are now reset in New Game - so the player will not level up faster after starting New Game from a save
- The message “To stop Carl...” is now reset correctly in New Game
- Previously only existing on PS2, the 'Cars drive on water' cheat is now switchable - its line is SEAROADER
- Fixed a randomizer bug that was causing peds not to spawn in some areas.
- Fixed a randomizer bug causing prostitutes to remain silent while soliciting
- Text fields can now be displayed along with the text of the completed mission
- Fixed a random crash when Alt+Tab would return to the game while standing next to a mirror
- Specular reflection is no longer broken when anti-aliasing is enabled
- When set to Visual FX Quality (Very High), the mirror image quality has increased
- The Anti-Aliasing option has been changed - instead of listing 1, 2, 3 options (which are effectively 2x/2x/4x MSAA), the game will now display the correct MSAA values from 2x to 16x (depending on the maximum MSAA level supported) by video card )
- Colliding with another car will now damage the correct parts on both cars - previously both cars were damaged equally
- Fixed a crash with car explosions - most common when playing with a multi-monitor setup.
- Fixed a crash when entering advanced display options on a computer with two monitors after: The maximum resolution of the secondary monitor must be greater than the maximum resolution of the main monitor.
- Fixed random crash when standing next to escalators
- Slightly reduced overhead for stencil shadows
- Fixed an AI issue where enemies would become too accurate after the player was in the car before IMGs larger than 4GB are now handled correctly
Alt + F4 now works correctly
- Several vehicles now have additional animated components: Phoenix hood scoops, Sweeper brushes, Newsvan antenna, radars on several boats, additional flaps on Stuntplane and Beagle
- Animated engine components on Bandito, BF Injection and Hotknife will not animate if the engine is turned off
- Fixed a crash that occurred when the vending machine was continuously used for a long period of time
- FILE_FLAG_NO_BUFFERING flag has been removed from IMG read functions - speed up streaming
- Constants for converting metric to empire have been replaced with more accurate ones
- Fixed a glitch where random cars would end up in the garage, replacing the player's cars
- Very long loading times now loop loading screens instead of fading to white
- Sun reflections on pads and vehicles now change direction depending on the time of day, like in III and VC (can be toggled on/off; default disabled)
- The timings of the dance mini-games have been improved so that they do not lose accuracy over time depending on the PC's operating time
- Car generators placed in interiors are now positioned correctly - this "hides" the two cars in Madd Dogg's mansion that were always there but not visible
- Bombs in cars stored in garages are now saved correctly
- Fixed a bug that caused games to freeze if III/VC/SA were running at the same time
- The health triangle displayed when hovering over peds is now correctly oriented (it's now upside down) for peds that the player can type
- Setting BMX on fire no longer sets CJ on fire
- Keyboard input delay decreased by one frame
- Rhino no longer gets extra wheels after repair
- Firetruck (firela variant) now has a functional ladder - it can be raised by sliding the right analog stick down / pressing Num2
- Artict3 trailers can now be chained together (as was most likely intended, since the model has a dummy that has not yet functioned)
- The tug now has a functional tow hook (the model has a dummy with a hook that didn't work until now)
- The left middle wheel of the DFT-30 is now displayed correctly (there is now a typo in the game)
- Pay 'n Spray will no longer clean the car BEFORE closing the garage doors - it will now clean them while the car is hidden behind the garage door
- Added "True Invicibility" option - if this option is enabled, the police helicopter will not harm the player if they have the Invicibility cheat code enabled (can be enabled/disabled; default disabled)
- Made the game choose metric/imperial units based on the system locale settings. This can be overridden from the INI file
- Fixed a bug that caused paint jobs to disappear from cars stored in a garage if they were stored without looking at them
- Steam and RGL versions now have the correct proportions
- IMG size check has been removed from the Steam version of
- The Steam/RGL version of the game will no longer reject 1.0/1.01 saves (however, a compatible SCM is required to save)
- Removed censorship from Steam and RGL for German players.
- Steam/RGL versions now disable the Steer with Mouse option by default, like in 1.0/1.01.
- More accurate framelimiter, slightly reducing latency spikes when playing with the framelimiter set to
- Game timers are now more accurate, so they don't stop if the frame rate exceeds 1000 fps; in other words, it fixes random stuttering on fades when playing with the frame limiter turned off.
- The mouse should not randomly lock when exiting the menu on newer systems
- The sensitivity of the vertical axis of the mouse now matches the sensitivity of the horizontal axis
- The vertical axis of the mouse is no longer blocked during camera fading
NUM5 is now bound (as in 1.01)
- 16:9 resolution can now be selected (as in 1.01)
- Removed DirectPlay dependency - this should improve compatibility with Windows 8 and newer
- The path to the GTA San Andreas User Files directory is now different, which improves compatibility and makes games more promising.
- Fixed heap corruption in one place (does not affect gameplay, but could potentially crash the game)
- EAX/NVIDIA splashes are now removed (can be enabled/disabled; default disabled)
- Subtitle and radio text sizes can now be switched between the original version and the updated Steam version (default Steam sizes)
- The color of the area name now matches the color of the gang that owns that area (Los Santos only) (can be toggled on/off; default is off)
- Reflections on wet roads are displayed correctly again (as with the road reflections fix)
- Fixed an issue where the sunlight flare effect was not appearing on AMD/Intel graphics cards
- Fixed a bug due to which melee weapons generated by cheats were forcibly replaced with another melee weapon when entering a pickup truck
- Helicopters and airplane propellers now work correctly. They now have the blur effect present in the VC and PS2 versions of SA. This fix can be disabled on a per-vehicle basis via the INI file.
- The hunter's interior does not disappear when viewed through the glass door panel
- Dual rear wheels are now displayed correctly (Yosemite, Tanker, etc.). This fix can be disabled or forced on a per-vehicle basis via the INI file.
- Weapons are now visible when viewed through a car window
- When holding a weapon, you will no longer illuminate certain objects incorrectly.
- Exploded cars are now correctly painted and no longer shine (as in versions 1.01 and Steam)
- Dirty cars can now be cleaned (like in 1.01)
- Each car now has a unique license plate
- Custom license plates are now also allowed on bikes
- Number plates are now filtered using bilinear mode for a smoother look
- Car headlights no longer darken after they are initially lit (like on PS2)
- Individual vehicle parts will now remain the same color as the vehicle they came from
- Individual parts of the car are now displayed on both sides
- Some car panels now wobble after a car explodes (as intended, but the code forced them to fix them immediately after being damaged)
- Moonphases are now displayed correctly as in the PS2 version (only when playing in 32-bit color mode)
- Turning on car headlights does not make the windows invisible when viewed from the inside
- Lighting value from timecyc.dat now accepts any floating point value in the ranges 0.0-2.0, not just 0.0, 1.0 and 2.0
- Lights are now correctly applied to vehicles and cushions - they previously disappeared under certain conditions.
- Additionally, when playing on Visual FX Quality higher than Low, the game will now produce up to 6 lights per model, both indoors and outdoors (low detail levels maintain the game's default behavior - up to 4 are allowed light sources per model outdoors and 6 indoors)
- The flash face looks better
- The muzzle flash will now be displayed when the last bullet from the ! clip is fired! - Coronas now no longer has a forced Z-test - as a result, sunglare now matches the original PS2 version
- If automatic scanning of custom tracks is enabled, MP3 playback will now work correctly if QuickTime is not installed.
- User Tracks now supports FLAC codec (8/16/24 bit only, mono/stereo and up to 48 kHz)
- PCM WAVE files with ID3-TAG will now also work with the game
- Temple and Queens are now correctly called on the police scanner
- Traveling further away from the map will no longer cause glitches in extra gang territories and will not hurt Taxi Driver's performance
- Fixed gym bug ("You've worked hard enough..." showing endlessly) (can be enabled/disabled; default is ENABLED)
- Saving at Madd Dogg's mansion will no longer trigger the missing basketball glitch (can be toggled on/off; default is on)
- Fixed random softlock in Mountain Cloud Boys - player no longer freezes after arriving at a meeting (can be toggled on/off; default to on)
- Fixed possible software blocking in Sweet's Girl opening splash screen (can be enabled/disabled; enabled by default)
Quadruple Stunt Bonus now works correctly (can be enabled/disabled; enabled by default)
- Car generator counters now work correctly for generators with a fixed amount of spawning
- Flawed garages now work correctly, allowing the player to recover their last vehicle after it has disappeared since the start of the mission
- Additionally, confiscated garages will now store the player's car when they are broke
- The list of stream entities has been expanded slightly so that the game world should no longer flicker when looking down with high Draw Draw Distance settings.
- The mouse rotates the onboard car only with the Steer with Mouse option enabled
- The Towtruck's hitch will no longer bug after it gets fixed
- Airplane doors do not deteriorate after the airplane has already been repaired
- Fixing the plane will now reset its moving supports to an undamaged state
- Weapons and jetpack now cast correct shadows
- The crosshair no longer spoils the weapon icon when ! is on a jetpack! - Free respirators will not continue the new game now
- Fixed ambulance and fire truck dispatch timers - they are now reset in New Game
- Several stat counters are now reset in New Game - so the player will not level up faster after starting New Game from a save
- The message “To stop Carl...” is now reset correctly in New Game
- Previously only existing on PS2, the 'Cars drive on water' cheat is now switchable - its line is SEAROADER
- Fixed a randomizer bug that was causing peds not to spawn in some areas.
- Fixed a randomizer bug causing prostitutes to remain silent while soliciting
- Text fields can now be displayed along with the text of the completed mission
- Fixed a random crash when Alt+Tab would return to the game while standing next to a mirror
- Specular reflection is no longer broken when anti-aliasing is enabled
- When set to Visual FX Quality (Very High), the mirror image quality has increased
- The Anti-Aliasing option has been changed - instead of listing 1, 2, 3 options (which are effectively 2x/2x/4x MSAA), the game will now display the correct MSAA values from 2x to 16x (depending on the maximum MSAA level supported) by video card )
- Colliding with another car will now damage the correct parts on both cars - previously both cars were damaged equally
- Fixed a crash with car explosions - most common when playing with a multi-monitor setup.
- Fixed a crash when entering advanced display options on a computer with two monitors after: The maximum resolution of the secondary monitor must be greater than the maximum resolution of the main monitor.
- Fixed random crash when standing next to escalators
- Slightly reduced overhead for stencil shadows
- Fixed an AI issue where enemies would become too accurate after the player was in the car before IMGs larger than 4GB are now handled correctly
Alt + F4 now works correctly
- Several vehicles now have additional animated components: Phoenix hood scoops, Sweeper brushes, Newsvan antenna, radars on several boats, additional flaps on Stuntplane and Beagle
- Animated engine components on Bandito, BF Injection and Hotknife will not animate if the engine is turned off
- Fixed a crash that occurred when the vending machine was continuously used for a long period of time
- FILE_FLAG_NO_BUFFERING flag has been removed from IMG read functions - speed up streaming
- Constants for converting metric to empire have been replaced with more accurate ones
- Fixed a glitch where random cars would end up in the garage, replacing the player's cars
- Very long loading times now loop loading screens instead of fading to white
- Sun reflections on pads and vehicles now change direction depending on the time of day, like in III and VC (can be toggled on/off; default disabled)
- The timings of the dance mini-games have been improved so that they do not lose accuracy over time depending on the PC's operating time
- Car generators placed in interiors are now positioned correctly - this "hides" the two cars in Madd Dogg's mansion that were always there but not visible
- Bombs in cars stored in garages are now saved correctly
- Fixed a bug that caused games to freeze if III/VC/SA were running at the same time
- The health triangle displayed when hovering over peds is now correctly oriented (it's now upside down) for peds that the player can type
- Setting BMX on fire no longer sets CJ on fire
- Keyboard input delay decreased by one frame
- Rhino no longer gets extra wheels after repair
- Firetruck (firela variant) now has a functional ladder - it can be raised by sliding the right analog stick down / pressing Num2
- Artict3 trailers can now be chained together (as was most likely intended, since the model has a dummy that has not yet functioned)
- The tug now has a functional tow hook (the model has a dummy with a hook that didn't work until now)
- The left middle wheel of the DFT-30 is now displayed correctly (there is now a typo in the game)
- Pay 'n Spray will no longer clean the car BEFORE closing the garage doors - it will now clean them while the car is hidden behind the garage door
- Added "True Invicibility" option - if this option is enabled, the police helicopter will not harm the player if they have the Invicibility cheat code enabled (can be enabled/disabled; default disabled)
- Made the game choose metric/imperial units based on the system locale settings. This can be overridden from the INI file
- Fixed a bug that caused paint jobs to disappear from cars stored in a garage if they were stored without looking at them
- Steam and RGL versions now have the correct proportions
- IMG size check has been removed from the Steam version of
- The Steam/RGL version of the game will no longer reject 1.0/1.01 saves (however, a compatible SCM is required to save)
- Removed censorship from Steam and RGL for German players.
- Steam/RGL versions now disable the Steer with Mouse option by default, like in 1.0/1.01.
Category:
Section:
Author:
Silent’s Blog
E-mail / website:
Unknown
File size:
147.95 Kb
File replaces:
Uploaded:
Downloads:
1075
Download file
Download From Telegram
fast and easy
fast and easy
-
1569498633_silentpatchsa.zipDownload (0.15 MB)Password: libertycity
Recommended files
1 September 2020
GTA San Andreas
Door opening animation V1.2.1 (Updated 05/02/2021)
Open Door Anim (animação abrindo porta) Update 05/02/2021: - Minor script improvement. Now the mod uses its function to create animation. Update 04/04/2021: - Fixed a bug due to which it was impossible to open missions; - Now the animation w...
22 June 2009
GTA San Andreas
T.I. King of the South mod 0.9 (Includes Fix)
Mod for all T.I fans - complete replacement of CJ - high quality textures, models - real style T.I - high quality tattoos - realistic head - new cleo scripts that add new features Demo: File p...
9 November 2021
GTA San Andreas
Super Fast Teleport (Updated 11/08/2021)
Super Fast Teleporter (teletransporte super rápido) + Fix The script that the player needs in GTA. It allows you to instantly move to any point in the game. Update 11/08/2021: - Fixed a bug due to which the game freezes when the mod is installe...
29 February 2016
GTA San Andreas
GTA Kupyansk 0.9 (Winter edition)
There have been quite a lot of changes in this version, the map has been expanded, a lot of new vehicles and models have been added from both developers and fans. The scripting part is now done at a different, much higher level. A slightly different...
22 December 2020
GTA San Andreas
ENB PED SPEC 2021
The author claims that you have never seen ENB like this. The main emphasis was placed on the display of skins and the transmission of realistic reflections from the skin. This ENB is suitable for both weak PCs and powerful ones. Installation is sim...
19 December 2009
GTA San Andreas
ErAZ-762V v. 0.9
Model of an old "van", the only YerAZ in the network.
24 June 2020
GTA San Andreas
Insane Vehicles Pack by Eddie v4.0 (update 01/10/2021)
Insane Vehicles Pack by Eddie is the best car replacement project for GTA SA. The special thing is that there are two versions of the car: with IVF and without! All cars have damage! I chose the best cars from all over the Internet! Show Spo...
21 July 2021
GTA San Andreas
Green Desert + Forest (Updated 08/20/2021)
Green Desert + Forest (deserto verde com floresta) Update 08/20/2021: - Mod adapted to: LOD Vegetation - increase the range of plants. If you are tired of the old desert, then you can download this mod and change it beyond recognition. Now the ...
4 November 2010
GTA San Andreas
Renault Logan Tuning cop LA Russian dps
Model Renault Logan DPS 39 region.
22 August 2021
GTA San Andreas
RoSA Project Evolved 2021 - Improved HD textures
RoSA Project Evolved (remaster textures HD 2021) The best global retexture of San Andreas to date, preserving the original style of the game. RoSA Evolved is a new version of RoSA Reborn, which is being developed by the MixMods team. Since the begi...
22 November 2011
GTA San Andreas
Renault Laguna Taxi
Vehicle Renault Laguna Taxi for GTA San Andreas!
15 February 2020
GTA San Andreas
Take a ride in a taxi (Update from 03/13/2021)
Taxi Ride Mod (chamar táxi) Update from 03/13/21: - Now the mod works with taxis, which are added without replacing transport; - Added a distance limit for entering the car. Karl can now take a taxi. To do this, you need to go to the car and pre...
14 August 2021
GTA San Andreas
Criminal Russia Winter Stories 2021
An incomprehensible emptiness around and the absence of any traces of positive emotions. What's happening..? Why has humanity long ago forgotten what a feeling of joy in life is, and those around you are afraid to leave the house again in the era of...
15 August 2020
GTA San Andreas
Insane Motorcycles Pack by Eddie (updated 02/26/2021)
Insane Motorcycles Pack by Eddie is the best motorcycle replacement project for GTA SA. The special thing is that there are two versions of the bikes: with adaptation for IVF and without! I selected the best motorcycles from all over the Internet! -...
12 February 2020
GTA San Andreas
Collection of textures for PedFuncs (update from 03/05/2021)
Hello everyone. Before you is a very serious work done by me. To create it, I searched the entire Internet, from distant Brazil to our VKontakte. In the end I put together a giant pack of textures for you, and there are them at the moment more than ...
Comments 3