The Remap function is clearly demonstrated in the screenshots.
How to adapt the skin for the Remap function?
hidden text You need to create additional textures in the TXD file. If the name of the original texture of the skin is "bmydj", then create textures with the names "bmydj_remap" or "bmydj_remap2" (3,4,5...) It doesn't matter what you write after the "_remap" attribute, but its presence is mandatory. The number of added textures is unlimited, but you can only remaponetextures. Everything is very simple!
Finally! PedFuncs has started supporting more than one new texture. Now you can add as many as 4 new texture options for one skin (maximum).
Now the mod stops working for a couple of seconds after the cutscenes. This was done to fix a possible bug with variations. For example, in the mission Running Dog, the skin of the vagos during the mission was different from that shown in the cutscene.