SAMP Addon 2.4 - Fixes for SAMP















































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0.3DL
It is now possible to connect to 0.3.7 servers on SA-MP 0.3DL!
Fixed crash due to SA-MP: FrameNode name being too long, causing SA-MP to exit.
Fixed a security exploit that allowed changing server loaded files!
Fixed game freeze and loaded files check (OnPlayerFinishedDownloading) after reconnecting.
Fixed bug with class selector menu upon reconnection.
Fixed corona reflections.
Fixed incorrect size of aim texture.
Fixed broken animation for breakable objects.
Fixed SA-MP bug where destroyed vehicles do not send destruction info to the server.
Fixed keyboard lag in OnPlayerKeyState and improved synchronization in player streams.
Fixed /save command in spectator mode.
Fixed SA-MP bug where object movement at short distances does not work at high FPS.
Improved vehicle number plate quality.
Reduced killchat size for small resolutions to 300.0.
Fixed SA-MP bug that displayed a cursor in Windows 8 (older versions).
Fixed SA-MP bug where the camera passes through created objects in the outside world (in older versions).
Fixed pickups not working far from the map.
Fixed pickups having inaccurate coordinates.
Fixed bug where fists do not work outside the map.
Fixed SA-MP bug where some interiors lose objects.
Fixed sun effect working through SAMP objects.
Fixed icons in Esc - Map starting to draw after several seconds.
Fixed game bug where pressing H with hydraulics causes other players to hear a beep sound; also fixed stuck sound after disabling vehicle alarm.
Fixed SA-MP bug where tuning, parachute, and cleo scripts stop working.
Fixed server object interaction bugs:
Removed jetpack that was created under objects.
Molotov cocktails and vehicle explosions now work on objects.
Camera no longer passes through objects in vehicles at speed.
SetPlayerCheckpoint works on objects.
Details of broken objects do not fly through other objects.
Non-working dust effect under helicopters over objects.
SetPlayerPosFindZ works on objects.
Parachute fall animation when jumping on an object.
Bug where the game gives a parachute if you leave a plane on an object.
Bug where you cannot use a jetpack on an object.
Non-working rain spray effect on objects.
Crashfix for SA-MP:
SA-MP bug causing crashes on startup at addresses 0x0040FB80 and 0x006F5636.
SA-MP bug causing crashes when tuning vehicles in the textdraw menu.
SA-MP bug causing crashes when opening the map.
SA-MP bug causing crashes when creating garage doors for objects.
SA-MP bug when changing skin while entering a vehicle, causing a crash.
Incompatibility between SA-MP 0.3.7 and StreamMemoryFix and older versions of Asi Loader, causing a crash at 0x005B8E75.
Incompatibility with outfit weapons in SAMP (OutFitFix.asi).
Fixed crash on exit on some systems.
0x00544BC8 & 0x00415D47 CreateObject crash.
0x0074DA25 with bad OnPlayerRequestSpawn.
0x0064F73B deletes vehicles when players try to sit.
SA-MP 0.3.7/DL changes:
You can select players in Tab using 0-9 buttons.
Fixed bug where the same message in F6 chat is saved to chat history.
F9 killchat disable is now saved to samp.cfg.
Added autowriting to dialogs and selection of list items from dialog history.
F7 Chat disable now turns off killchat and textdraw.
Added F7 Chat disable without turning off the game interface.
Fixed drawing order of nicknames and 3DTextLabels.
Fixed health and armor bars.
Fixed nickname size when changing game resolution.
Fixed mouse positioning at screen center when reopening dialogs.
Connection restart when your connection is rejected due to an unacceptable nickname (for situations when your game crashes or you lose connection and get kicked because you are still in the game).
Enter key in Tab menu works as double click on player.
Fixed arrow keys not working in Tab menu.
Changed color of selection in menu and scroll.
Cursor now uses alpha channel and utilizes cursor.png.
Fixed cursor not appearing in screenshots.
Added restart option to crash dialog.
Time is not displayed in empty messages with timestamps.
Fixed incorrect font size after changing resolution.
Light type chat in F7 removed and can be enabled in sa-mp.cfg - chattype=1.
Increased dialog symbol size limit by +500.
Fixed bug where some game keys work in Tab menu.
Increased page size limit to 30.
Removed load delay on startup.
Removed delay on exit.
Fixed bug where you cannot use several TXD in TextDrawCreate with long names >10 characters.
SA-MP objects in sniper scope, rocket launcher, and camera.
Increased warning count to 100 before crashing.
Fixed crash on startup in guest Windows account (samp.dll guest version).
Tab position will not change when players enter and exit the server.
Fixed chat scroll position when pressing PageUp/PageDown in Tab or menu dialog.
Increased speed of ping checks for server lists.
HD icon.
Bigger size of server properties dialog.
Fixed focus on dialog in Tab, F5 & F10.
Fixed bug where you can open chat F6 in Tab, F5 & F10.
Fixed bug with Skimmer and Vortex in water calling OnVehicleDeath.
Fixed player lag when aiming, improving weapon aim synchronization.
Fixed SA-MP bug where camera can sometimes move to another location in CameraLookAt move mode.
Fixed incorrect width of space tabs in dialogs.
Removed double next line in chatlog.txt.
F10 disabled textdraws and nicknames.
Nicks, 3DTextLabels, killchat, chat, and interface now draw in the correct order.
Fixed 3DTextLabel drawing on nicknames and too high on players.
Fixed 3DTextLabels drawing in spectator mode.
Fixed sit animation synchronization.
Increased killchat X position; if nickname length is long, killchat X position will decrease.
SA-MP 0.3.7/DL crashfix:
Fixed crash dialog bug with scroll.
Fixed bugs and crashes in RemoveBuildingForPlayer; limit is now 100k, same RemoveBuildingForPlayer's will not reach limit.
Fixed memory leak and crash on startup with page heap.
Fixed incompatibility with defective mods causing crashes on exit.
Fixed SAMP bug causing crashes from TFF bug when using SelectObject.
Improvements to SA-MP:
All graphics modes (e.g., ENB) display graphics correctly (SAMPGraphicRestore).
Disabled pause in Esc and when minimized.
Game menu is now transparent.
Removed unnecessary sections from the menu.
Returned player shadows disabled in SA-MP.
Ability to run multiple SAMP clients.
In SA-MP, input language appears when typing (setting can be disabled during installation).
New interface dialogs for SA-MP and the cursor (setting can be disabled during installation).
Possibility of replacing timecyc.
High Quality Lights Mod works in SA-MP.
Exception handler crash log shows more information: ASI plugins, CLEO, SF plugins, ENB or Sobeit installed, library where crash occurred, and backtrace.
File disablefpslimit.txt in game folder will disable SA-MP FPS limit on every version of SA-MP.
Removed several buttons from the right-click menu on the executable icon.
Deleted wind sound on connect.
Players now die instead of teleporting when they fall under the ground; this change was made to reduce false positives in teleport anti-cheat (to disable, create enablefallteleport.txt in the game folder).
Deleted SAMP icons from Esc - Map - Map legend.
Option - Esc - Display Setup - Subtitles - deleted in SAMP.
Camera state V key is saved; setting controller setup to default will reset camera V state.
Interface will not be disabled if you do not control the player for some time.
SA-MP 0.3.7/DL samp.img:
Fixed bug where you cannot install mods to skins 163-166.
Fixed bug where skins 300-302 and some objects become bugged when you install mods.
More FPS:
Game now supports other monitor refresh rates (100hz, 144hz, etc.).
Optimization of the physics engine; it will add 5-10% to FPS in CPU load areas and 20% in high CPU load areas with around 200 players!
Optimization of coronas and road reflection effects.
Number of shadows from objects reduced to 12 to lessen the load on the graphics card.
CPU optimization for world shadows.
Reduced particle count.
Vehicle distance decreased to 50 on the first level of effects settings.
Decreased water wave distance on the first level of effects settings.
Keyboard input latency decreased by one frame.
FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions, speeding up streaming.
Optimization of occlusions, resulting in more FPS in some areas.
Fixed FPS issues:
Fixed game bug where you cannot strafe at high FPS.
Fixed speed of clouds and weather smoke at high FPS.
Fixed bug where bicycles get stuck in the air at high FPS.
GTA bug affecting swim speed and HP blink at high FPS.
FPS speed affecting breakable object speed bug.
Screen glitches when breaking glass at high FPS.
Weather flash lighting FPS speed bug.
Low damage when lacking oxygen at high FPS.
Rotate parachute speed FPS bug.
Fixed bug where Fire Extinguisher and Flamethrower effects do not work at high FPS.
Fixed game bug with different attack spraycan speeds at different FPS.
Fixed slow world shadows update at low FPS.
Fixed radar icon on air runway at high FPS.
Fixed bad sound of wind, rain, and swimming at high FPS.
Fixed start speed of helicopters at high FPS.
Fixed firetruck and SWAT water attack at high FPS.
Fixed Skimmer speed on water at high FPS.
Fixed weapon fire, rocket, flash rocket, and fire flash lighting FPS speed bug.
Fixed bug where there were many particle effects at high FPS.
Fixed bug where cars quickly stop at high FPS.
Fixed bug where sniper rifle does not work at high FPS.
Fixed bug with water creatures' animation at high FPS.
You can jump higher on a bike at high FPS.
When player head moves fast, if head movement is enabled in SAMP at high FPS.
Slow camera movement in vehicles at high FPS.
Flash sun effect speed at high FPS.
Graphics:
Increased range of drawing objects and vehicles.
Increased quality of mirrors.
Improved font text on road signs.
Enabled texture filtering for the number of cars in a single game.
Texture filtering is enabled at low settings.
Radar textures support mipmaps.
Low-quality shadows of vehicles and players at low settings removed.
Water texture & aim cursor use anisotropic filtering and support mipmaps.
Water texture from addon with mipmaps (models/particle4.txd).
Road Reflections Fix.
Increased quality of shadows.
Lights now cast properly on vehicles and pedestrians (up to 8 lights) (SAMP neon has more than 8 lights and will not stack).
High Quality Light Mod and tire texture on the road repacked using mipmaps.
Increased range of display lighting effects.
Removed low-quality transport light shade.
Increased display time for tire traces.
Weapons and jetpacks now cast proper shadows.
Muzzle flash looks better now.
Fonts now support mipmaps.
Fixed bad object loading in the air.
Increased distance of birds.
Increased checkpoint draw distance.
Deep water land and cloud textures use mipmaps; you need mipmaps in particle.txd.
Quality cursors fronten_pc.txd crosshair and fronten1.txd arrow.
Improvements:
Auto options on startup.
Faster launching.
Standard game settings are set correctly and to maximum.
Changing parameter settings for Antialiasing is immediate.
Disabled monitor select dialog (option).
Support for all monitor resolutions in a single game.
Increased the number of frames in a single game on FPS limit.
If you change the painting in tuning vehicles, it no longer changes the foreground color to white.
Reduced loading time of objects and radar textures.
The rear lights are switched off individually.
Enhanced cursor approximation map in Esc.
Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on the maximum MSAA level supported by the graphics card).
SA-MP exception handler crash log now works in singleplayer.
2 additional mouse buttons (XMouse1 & XMouse2) now work in the menu as Enter & Esc (option).
Icons and player cursor transparency near icons.
Stunt text shows on the monitor for a longer time.
Some car panels now swing after the car's explosion (as they were meant to, but the code forcibly fixed them immediately after damage).
When the jetpack is removed, the pickup appears further from the player and is smaller in size.
If you enter a vehicle while it is on fire, the vehicle will not explode.
Weather flash lighting is not as bright.
The object's effects are no longer disabled at other object's angles.
Fountain noise is reduced.
Neon lighting can be combined on surrounding objects.
If radio is disabled, the text [Radio off] will not display when you enter a vehicle.
Deleted delay after Z on the map.
Decreased water sound.
Multimonitor:
Added monitor number to video card list.
When using a second monitor, the resolution on the first monitor does not get bugged.
When selecting a monitor, it automatically selects the maximum resolution.
When selecting a resolution, it automatically selects the widescreen parameter.
Game icon now shows in the taskbar; also, the dialog is updated.
Audio plugin from Incognito for SA-MP:
Fast connection.
Volume depends on game volume.
Optimization of file checks.
Fixed bug with only 10 connections.
Fixed bug where audio plugin sometimes does not start.
Fixed connection issues if you write - and / in the nickname.
Fixed lost packets.
Fixed bug where disabling the radio causes the game to play emergency vehicle radio.
Fixed bug where the volume of 3D sound depends on distance.
Fixed bug where the audio plugin was asleep when connecting to the radio.
Bug fixes:
GameExplorer disabled due to problems at game start - game can start slowly or not start at all; this also happens with some other games.
SA will no longer turn off Aero effect in Windows 7.
Non-working 16-bit resolutions removed on Windows 10.
Removed stutters from dust effects.
Cursor stuck in the upper left corner of the screen when minimizing the game.
Texture bugs in the interior after minimizing the game.
Mouse hangs on some systems.
Increased memory usage for correcting texture mapping of the world and vehicles.
Increased limit for lighting effects, explosions, and projectiles.
Texture flickering.
GTA error where fire did not cause damage.
Vertical mouse sensitivity when aiming.
Black roads.
GTA error with improper water color display.
Map control in ESC.
Quality parameters and effects mode radar settings are switched left and right properly.
Fixed vehicle tail light turning off when the camera is rotated to the side.
No replacement of 2 wheels on 6-wheeled vehicles with tuning.
Crosshair no longer messes up weapon icon when on a jetpack.
Thomas the Tank Engine interior does not disappear when viewed through the glass door panel.
Toggling car lights on does not make windows invisible when viewed from inside anymore.
Vehicle lights do not get dark after being initially lit anymore.
Vehicle components do not get bugged after being fixed anymore.
Weapons are now visible when viewed through a vehicle window.
Holding a weapon will not cause some objects to be incorrectly lit anymore.
Muzzle flash will now show up when firing the last bullet from the clip.
Colliding with another car will now damage the proper parts on both cars - previously, both cars got damaged the same way.
Fixed sun lens flare effect not appearing with AMD/Intel graphics cards.
Transparency on the edges in sniper scope.
Height of tire tracks.
Vehicle headlights lag.
Game cursor, moon, width of icons, markers, and player cursor on map have the correct width on HD resolutions.
Added disable XBox panel on Win10.
Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so-called "streaming memory bug" (from Silent & The Hero).
Radio station off now saves to config; you don't need to turn the radio volume off.
Fixed bug where you can die while crouching against a wall.
Fixed bug where you can die if you exit a vehicle as a new driver.
IMGs larger than 4GB are now handled properly.
Quadruple Stunt Bonus now works correctly.
Disabled radio station changing when entering a tuning garage.
Parachute Animation Fix.
Fixed non-working mirror at some angles.
Fixed bug where anti-aliasing does not change if you set default video parameters.
Fixed setting to 5hp when damaged on a bike.
Fixed game bug where oxygen is instantly restored in a vehicle.
Game in window mode is no longer topmost.
Now if your game lags, it will not block the mouse after Alt+Ctrl+Del.
Fixed slow world shadows update at low FPS.
Fixed game bug where you can see through walls with a rocket launcher.
Decreased angle of doors to fix collision problems.
Fixed game bug where pickups do not render at the edge of the screen.
Fixed game bug where vehicle lights do not render at the edge of the screen.
Fixed game bug where procedural grass does not render at the edge of the screen.
Game now uses 32-bit (24/8) ZBuffer on 16-bit resolution, fixing 16-bit graphic glitches.
Fixed LV police object bad render problem.
Windows parameter swap mouse buttons now works.
Fixed bug teleporting after exiting from Sweeper.
Fixed game bug where mouse can move outside the monitor with multiple monitors.
Idle camera does not work in menu and chat (for SAMP 0.3.7 and 0.3DL, Idle camera is returned).
Fixed game bug where checkpoints do not render at the edge of the screen.
Objects and grass are rendered in the correct order, fixing some alpha bugs.
Option - Esc - Display Setup - Advanced - Mip mapping - deleted; it does not work.
Texture anisotropy and mirror quality changes immediately after effects quality change.
Fixed game bug where helicopter and airplane engine sound persists after engine stops.
Crashfix:
Direct Play is no longer needed on Windows 10.
Game can run without sound/audiocard.
Minimizing on Windows 10.
Crash during long gameplay and high memory consumption.
Errors causing GTA game crashes at 0x004F02D3 associated with sound.
Errors causing GTA game crashes when transport does not support tuning at 0x007F0BF7 0x007F120E.
Crashes in interiors.
Crash when installing mods at high distances.
Crash during player fall.
Crash when pressing Ctrl+Alt+Del.
Crash at 0x00571A00.
0x004AB564 0x0061A5C5 0x0070FB39 with many players streamed.
0x007C51A8.
Game no longer freezes when locking gta3.img (happens when installing mods).
Crashes with established curve effects.
A heap corruption in one place is now fixed.
If the game freezes while loading textures & models, the game unfreezes after several seconds.
If the game freezes, it will exit.
Nonexistent files cause crashes at 0x004AA4C8 0x005DC425 0x004C4576 0x006F7524 0x0156329D.
Game is not responding if it tries to load TXD that does not exist; if models/coll/peds.col or GXT is corrupted.
If the game tries to read nonexistent files .dat .ide .col .ipl and crashes - crash dialog now shows this file.
GTA bug causing crashes at 0x00826360 when using bugged timecyc.dat & popcycle.dat.
Crash at 0x0071A708 if you try to print a bad message on screen.
GTA bug causing crashes at 0x004D1750 & 0x005E5815.
Half fixed crash at 0x007F18CF.
Half fixed crash at 0x00749B7B.
Addon restores some lost files.
Game bug crash if it tries to load nonexistent sa-ufiles.dat.
Audio files damaged at 0x004DFE92 0x004F0EBA 0x004F0E1C 0x004DFF90.
0x006FE144 if texture roadsignfont2 does not exist.
0x0053388E if the game cannot create a 2D effect.
0x005D5CA2 texture vehiclegrunge256 wrong format.
Crash when entering advanced display options on the second monitor if the number of resolutions on the second monitor is greater than on the first.
Bugs & crashes if the game tries to set a non-existent resolution after maximizing (possible via DSR).
0x005D9A9B Vehicle effects crash.
0x005DD97C on startup without plant1.txd.
0x0070F9CA in interior with mirror.
Half fix at 0x007ECABB RwStreamRead.
0x004F1464 running nonexistent radio or radio on Steam version of the game.
0x007F39FB reading nonexistent TXD.
0x006FD525 nonexistent platecharset in vehicle.txd.
0x004C87B6 nonexistent white in particle.txd.
0x007F3825 deleting nonexistent TXD.
0x005B6B2F bad carcols.dat.
0x004F153A & 0x004D9880 if audio/config files do not exist.
Instead of freezing, if the game tries to read a nonexistent file in IDE, it now exits with a reason.
0x004D46AE animation.
0x00705D48 0x007F9533 0x007F7C82 0x007F777B when the system goes into hibernate/sleep mode.
0x007C91CC with skin mods.
Half fix at 0x007324B6 with bad OnPlayerRequestSpawn.
0x0049CD77.
0x005D95CE.
0x0074533E & 0x00745393 if the game does not have enough memory when saving a screenshot with the camera.
0x00523E6B caused by vehicles.
0x0048C3A9 with bad animation.
0x007FFF12 missing textures in some mods.
0x00557CEA when creating object crane 1382.
0x00746929 on startup.
0x004C53A6 with bad FrameNode name in DFF.
0x00529967 crash if you create an object near a garage.
Fixed SAMP bug causing glitches and crashes at 0x0156AA19.
0x00728365 without textures with some mods.
0x006EB628 & 0x006EB670 without water textures waterclear256 and waterwake.
0x004C8F24 when many vehicles are in stream.
0x0040F64C.
Fixed an issue that would cause games to freeze if III/VC/SA were running at the same time.
Fixes in other mods:
Fixes crashes in Normal Map (NormalMapFix.asi).
Rusyoke mod shell crash (ShellFix.asi).
Incompatibility of Rusyoke outfit and SilentPatch.
Crash when vehicle was recreated and CLEO speedometer installed.
Incompatibility of SAMPFUNCS with SilentPatch caused crash on startup.
Crash in the first version of Insanity Vegetation.
0x00827F6E on startup with bad ini with InterfaceEditor.
0x0072CD14 on death with distance mods.
III.VC.SA.LimitAdjuster.asi optimization.
Setting IMFX bUseSAMP enables auto; there is no auto check for SAMP in IMFX.
map.asi renames if you do not have 0.3.7R1, because this mod crashes on other SAMP versions.
Searchlights.asi renames if you have DL, because this mod crashes on this SAMP version.
In short: Numerous improvements and fixes for crashes and bugs, not only related to SAMP but also within the game, with many features useful for single-player.
Note that the mod contains various fixes that are also present in other mods, such as Mix Sets and SilentPatch, but overall this should not lead to crashes if there are mods that do the same things (but may cause incompatibility with other mods).
The mod also includes other mods, such as SAMP Graphic Restore.
Note: Windows or antivirus may attempt to halt the installation, but you can continue; the author is verified and has created many other mods, such as patches for mods by Ryosuke839.
Author: nonamenoname.
The installer includes ASI loader, bass.dll, HD mouse, and modified gta_sa.exe, necessary for the mod to work.
If you already have any of these, the installer will replace old files with files from the mod.
0.3DL
It's possible now on SA-MP 0.3DL to connect to 0.3.7 servers!
Fixed crash with reason SA-MP: FrameNode name was too long. SA-MP must exit.
Fixed security exploit when you can change server loaded files!
Fixed game freeze and loaded files check (OnPlayerFinishedDownloading) after reconnect
Fixed bug when you reconnect with class selector menu
Fixed corona reflections
Fixed bad size aim texture
Fixed broken break object animation
Fixed samp bug when destroyed vehicle doesn't send info to server about destroy
Fixed keyboard OnPlayerKeyState lag and improved syncronization in many players stream
Fixed /save in spectator
Fixed samp bug when object move on low distance doesn't work on high FPS
Better vehicle number plate quality
Decreased killchat size on small resolutions 300.0
SA-MP bug will display a cursor in Windows 8 (old versions)
SA-MP bug camera passing through the created objects outside world (on old versions)
Fixed pickups doesn't work far from the map
Fixed pickups has bad precision coords
Fixed bug when fist doesn't work outside on map
Fixed samp bug when some interiors lost objects
Fixed sun effect works through SAMP objects
Fixed icons in Esc - Map start draw after several seconds
Fixed game bug - when player press H with hydraulics others players hears beep sound, it also fixed stuck sound after disable vehicle alarm
Fixed samp bug when tuning, parachute and cleo scripts stops work
Fixed server objects interaction bugs:
Removed jetpack no more created under objects
Molotov and vehicle explodes and other explodes works on objects
Camera doesn't pass through objects in vehicle at speed
SetPlayerCheckpoint works on objects
Details of breaked objects don't fly through objects
Non-working dust effect under the helicopter over objects
SetPlayerPosFindZ works on objects
Animation fall parachute when you jump on object
Bug game gives parachute if you leave plane on object
Bug you can't use jetpack on object
Non-working rain spray effect on objects
Crashfix SA-MP:
SA-MP bug causing to crash on startup at addresses 0x0040FB80 and 0x006F5636
SA-MP bug causing to crash when tuning vehicle in textdraw menu
SA-MP bug causing to crash when opening map
SA-MP bug causing to crash when creating objects garage doors
SA-MP bug when changing skin while player enter a vehicle and causing crash
Incompatibility SA-MP 0.3.7 and StreamMemoryFix and old version of Asi Loader and caused crash at 0x005B8E75
Incompatibility outfit weapons with SAMP (OutFitFix.asi)
Fixed crash on exit on some systems
0x00544BC8 & 0x00415D47 CreateObject crash
0x0074DA25 with bad OnPlayerRequestSpawn
0x0064F73B delete vehicle when player try to sit
SA-MP 0.3.7/DL changes:
You can select player in Tab with 0-9 buttons
Fixed bug when same message in F6 chat saved to chat history
F9 killchat disable now saved to samp.cfg
Added autowriting to dialogs and select listitem from dialog history
F7 Chat disable now turn off killchat and textdraw
Added F7 Chat disable without turning off game interface
Fixed drawing order of nicks and 3DTextLabels
Fixed health and armor bars
Fixed nick's size when you change game resolution
Fixed mouse set on screen center when you reopen dialogs
Connection restart when your connection rejected as unacceptable nickname (for situatuation when your game crash or you losted connection and kicked because you still in game)
Enter key in Tab menu work as double click on player
Fixed arrow keys don't work in Tab menu
Changed color of selection in menu and scroll
Cursor now use alpha channel and use cursor.png
Fixed cursor wasn't at the screenshots
Added restart to crash dialog
Time is not displayed in empty message with timestamp
Fixed bad font size after change resolution
Light type chat in F7 removed and can be enabled in sa-mp.cfg - chattype=1
Increased dialog symbol size limit +500
Fixed bug when some game keys work in Tab menu
Increased pagesize limit to 30
Deleted load delay on start
Deleted delay on exit
Fixed bug you can't use several TXD in TextDrawCreate with long name >10 symbols
SA-MP objects in sniper scope, rocket launcher and camera
Increased count of warnings to 100 before crash
Fix crash on start in guest windows account (samp.dll guest ver)
Tab position will not change when players enter&exits from server
Fixed chat scroll position when you press PageUp/PageDown in Tab or menu dialog
Increased speed of ping check of list servers
HD ico
Bigger size of server properties dialog
Fixed focus on dialog in Tab, F5 & F10
Fixed bug when you can open chat F6 in Tab, F5 & F10
Fixed bug Skimmer and Vortex in water call OnVehicleDeath
Fixed player lag when player aim, it also improves weapon aim sync
Fixed samp bug camera can sometimes move to other place in CameraLookAt move mode
Fixed wrong width space tabs in dialogs
Removed double nextline in chatlog.txt
F10 disabled textdraws and nicks
Nicks, 3DTextLabels, killchat, chat and interface draws in right order
Fixed 3DTextLabel draws on nick and too high on players
Fixed 3DTextLabels draw in spectator
Fixed sit animation synchronization
Increased killchat X position, if nick length is big - killchat X position will be decreased
SA-MP 0.3.7/DL crashfix:
Fixed crash dialog bug with scroll
Fixed bugs and crashes in RemoveBuildingForPlayer, limit now 100k, same RemoveBuildingForPlayer's will not reach limit
Fixed memory leak and crash on start with page heap
Fixed incompatibility with defective mods caused crash on exit
Fixed SAMP bug caused crash from tff bug when you use SelectObject
Improves SA-MP:
All graphics modes (eg. ENB) display graphics correctly (SAMPGraphicRestore)
Disable pause in Esc and when minimized
Game menu transparent
Removing unnecessary sections of the menu
Returned player shadows disabled in SA-MP
Ability to run multiple SAMP clients
In SA-MP appears when typing input language (Setting can be disabled in installation)
New interface dialogs SA-MP and the cursor (Setting can be disabled in installation)
Possibility of replacing timecyc
High Quality Lights Mod works in SA-MP
Exception handler crashlog show more information: asi plugins, cleo, sf plugins, enb or sobeit installed, library where crash happened and backtrace
File disablefpslimit.txt in game folder will disable sa-mp fps limit on every version of sa-mp
Removed several buttons in right click menu on executable icon
Deleted wind sound on connect
Player now dies instead of teleport when player falls under the ground, it's changed to decrease false positives teleport anticheat (to disable you need to create enablefallteleport.txt in game folder)
Deleted SAMP icons from Esc - Map - Map legend
Option - Esc - Display Setup - Subtitles - deleted in SAMP
Camera state V Key are saved, setting controller setup to default will reset camera V state
Interface will not disabled if you don't control player some time
SA-MP 0.3.7/DL samp.img:
Fixed bug you can't install mods to skin 163-166
Fixed bug skin 300-302 and some objects become bugged when you install mods
More FPS:
Game now support other monitor hz (100hz 144hz etc)
Optimization of physic engine. It will add 5-10% to FPS in cpu load place and 20% in big cpu load place near 200 players!
Optimization of coronas and coronas road reflection
Number of shadows from objects reduced to 12 to reduce the load on the graphics card
Optimization CPU of world shadows
Lowered particles count
Vehicle distance decreased to 50 on 1'st level effects setting
Decreased water wave distance on 1'st level effects setting
Keyboard input latency decreased by one frame
FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming
Optimization of occlusions, more fps in some places
Fixed FPS issues:
Fixed game bug when you can't strafe with high FPS
Fixed speed of clouds and weather smoke on high fps
Fixed bug when bicycle stuck in the air on high fps
GTA bug speed of swim and hp blink with high fps
FPS speed break object speed bug
Screen glitches when break glass on high FPS
Weather flash lighting FPS speed bug
Low damage when you don't have oxygen on high FPS
Rotate parachute Speed FPS bug
Fixed bug Fire Extinguisher and Flamethrower effect don't work with high FPS
Fixed game bug different speed of attack spraycan on different FPS
Fixed slow world shadows update on low FPS
Fixed radar icon on air runway on high FPS
Fixed bad sound of wind, rain and swim on high FPS
Fixed start speed of helicopters on high FPS
Fixed firetruck and swat water attack on high FPS
Fixed Skimmer speed on water on high FPS
Fixed weapon fire, rocket, flash rocket and fire flash lighting FPS speed bug
Fixed bug there were many particle effects on high FPS
Fixed bug car quickly stops on high FPS
Fixed bug sniper rifle doens't work on high FPS
Fixed bug water creaters animation on high FPS
You can jump high on bike on high FPS
When player head move fast if head move enabled in SAMP on high FPS
Slow camera move in vehicle on high FPS
Flash sun effect speed on high FPS
Graphic:
Increase the range of drawing objects and transport
Increased quality mirrors
Improved font text on road signs
Enabled texture filtering numbers of cars in a single game
Texture filtering is turned on low settings
Radar textures support mipmaps
Low-quality shadows of transport and players on low settings removed
Water texture & aim cursor use anisotropic filtration and support mipmaps
Water texture from addon with mipmaps (models/particle4.txd)
Road Reflections Fix
Increased quality of shadows
Lights now get casted on vehicles and peds properly (up to 8 lights) (samp neon has more then 8 light at will not stack)
High Quality Light Mod and texture of tires on the road repacked using mipmaps
Increased range of display lighting lights
Removed low-quality transport of light shade
Increased display time traces of tires
Weapons and a jetpack now cast proper shadows
Muzzle flash looks better now
Fonts now support mipmaps
Fixed bad object loading in air
Increased distance of birds
Increased checkpoint draw distance
Deep water land and clouds texture uses mipmap, you need mipmaps in particle.txd
Quality cursors fronten_pc.txd crosshair and fronten1.txd arrow
Improves:
Autooptions on start
Faster launching
Standard game settings set correct and to maximum
Changing parameter settings Antialiasing is immediate
Disabled monitor select dialog (option)
Support for all monitor resolutions in a single game
Increased the number of frames in a single game on fps limit
If you change the painting in tuning vehicles no longer change the foreground color to white
Reduced loading time of objects and radar textures
The rear lights are switched off individually
Enhanced cursor approximation map in Esc
Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card)
SA-MP exception handler crashlog now works in singleplayer
2 additional mouse buttons (XMouse1 & XMouse2) now works in menu as Enter & Esc (option)
Icons and player cursor transparency near icons
Stunt text shows on monitor more time
Some car panels now swing after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
When jetpack removed pickup appears further from the player and smaller in size
If you enter to vehicle while burning fire vehicle will not explode
Weather flash lighting is not so bright
The object's effects are no longer disabled on other object's angles
Fountain noise is reduced
Neon lighting can be combined on surrounding objects
If radio disabled, text [Radio off] will not display when you enter to vehicle
Deleted delay after Z on map
Decreased water sound
Multimonitor:
Added monitor number to video card list
When you use 2'nd monitor, resolution on 1'st monitor doesn't get bugged
When you select monitor it's autoselect maximum resolution
When you select resolution it's autoselect widescreen parameter
Game icon now shows in task bar, also dialog is updated
Audio plugin from incognito for SA-MP:
Fast connection
Volume depends on game volume
Optimization of files check
Fixed bug with only 10 connections
Fixed bug sometimes audio plugin doesn't start
Fixed connect if you write - and / in nick
Fixed lost packets
Fixed bug if you disable radio game start play emergency vehicle radio
Fixed bug volume of 3D sound depending on distance
Fixed bug Audio plugin was sleep when connecting to radio
Bugs fix:
GameExplorer disabled due problems at game start - game can start slowly or doesn't start, this also happens with some other games
SA will not longer turn off Aero effect in windows 7
Nonworking 16 bit resolutions removed on Windows 10
Removed brakes from the effects of dust
Stuck cursor in the upper left corner of the screen when you minimize the game
Bugs of textures in the interior after the minimize of the game
Hang mouse on some systems
Encreased memory use for correcting texture mapping of the world and transport
Increase the limit of lighting effects, explosions and projectiles
Flickers of textures
Error GTA when fire didn't do damage
Vertical mouse sensitivity when aiming
Black roads
Error GTA improper display color of water
Map control in ESC
Quality parameters and effects mode radar settings are switched to the left and right properly
Fixed vehicle tail light turning off when the camera is rotated to the side
No replacement 2 wheels at the 6-wheeled vehicle with tuning
Crosshair doesn't mess up weapon icon when on a jetpack anymore
Thomas the Tank Engine interior does not dissapear when viewed through the glass door panel
Toggling car lights on does not make windows invisible when viewed from inside anymore
Vehicle lights do not get dark after being being initially lit anymore
Vehicle components does not get bugged after it has been fixed anymore
Weapons are now visible when viewed through a vehicle window
Holding a weapon will not cause some objects to be incorrectly light anymore
Muzzle flash will now show up when firing the last bullet from the clip
Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged the same way
Fixed sun lens flare effect not appearing with AMD/Intel graphics cards
Transparency on the edges in sniper scope
Height of the tire tracks
Vehicle headlights lags
Game cursor, moon, width of icons, markers, and player cursor on map has right width on HD resolutions
Added disable XBox panel on Win10
Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called \"streaming memory bug\" (from Silent & The Hero)
Radio station off now saves to config, you don't need to turn the radio volume off
Fixed bug when you can die while crouching wall
Fixed bug when you can die if was get out from vehicle by new driver
IMGs bigger than 4GB are now handled properly
Quadruple Stunt Bonus now works correctly
Disabled the radio station changing when entering in a tuning garage
Parachute Animation Fix
Fixed non working mirror in some angles
Fixed bug antialising doesn't changed if you set default video parameters
Fixed setting to 5hp when you damaged on bike
Fixed game bug when oxygen instantly restored in vehicle
Game in window mode no more topmost
Now if your game will lagsleep game will not block mouse after Alt+Ctrl+Del
Fixed slow world shadows update on low FPS
Fixed game bug you can see through walls with rocket launcher
Descreased angle of doors to fix collision problems
Fixed game bug when pickups does not render on the edge of the screen
Fixed game bug when vehicle light doesn't render on the edge of the screen
Fixed game bug when procedural grass does not render on the edge of the screen
Game now uses 32 bit (24/8) ZBuffer on 16bit resolution, it fixes 16bit graphic glitches
Fixed LV police object bad render problem
Windows parameter swap mouse buttons now works
Fixed bug teleport after exit from Sweeper
Fixed game bug when mouse can move outsite monitor with several monitors
Idle camera don't work in menu and chat (for SAMP 0.3.7 and 0.3DL Idle camera is return)
Fixed game bug when checkpoints doesn't render on the edge of the screen
Objects and grass are rendered in right order, it fixes some of alpha bugs
Option - Esc - Display Setup - Advanced - Mip mapping - deleted, it doens't work
Texture anisotopy and mirrow quality changes immediately after effects quality change
Fixed game bug helicopter and airplane engine sound exist after engine stop
Crashfix:
Direct Play no longer needed on Windows 10
Game can run without sound/audiocard
Minimizing on Windows 10
Crash at long game and consumption of large memory game
Errors causing GTA game crashes at 0x004F02D3 and associated with sound
Errors causing GTA game crashes when transport don't support tuning 0x007F0BF7 0x007F120E
Crashes in interiors
Crash when installing mods on high distance
Crash in the fall Player
Crash Ctrl+Alt+Del
Crash 0x00571A00
0x004AB564 0x0061A5C5 0x0070FB39 with many players streamed
0x007C51A8
Run the game no longer freezing when locked gta3.img (happens when you install mods)
Crashes with established curves effects
A heap corruption in one place is now fixed
If the game freezes while load textures & models game unfreeze after several seconds
If game freezed game exit
Nonexistent Files crashes 0x004AA4C8 0x005DC425 0x004C4576 0x006F7524 0x0156329D
Game isn't responding if game tries to load txd that doesn't exist, if models\\coll\\peds.col or gxt is corrupted
If game tries to read nonexistent file .dat .ide .col .ipl and crash - crash dialog now shows this file
GTA bug caused crash at 0x00826360 when you use bugged timecyc.dat & popcycle.dat
Crash 0x0071A708 if you try print bad message on screen
GTA bug caused crash at 0x004D1750 & 0x005E5815
Half fixed crash 0x007F18CF
Half fixed crash 0x00749B7B
Addon restore some of lost files
Game bug crash if game try load nonexist sa-ufiles.dat
audio files damaged 0x004DFE92 0x004F0EBA 0x004F0E1C 0x004DFF90
0x006FE144 if texture roadsignfont2 doesn't exist
0x0053388E if game can't create 2D effect
0x005D5CA2 texture vehiclegrunge256 wrong format
Crash when entering advanced display options on 2'nd monitor if count of resolutions on 2'nd monitor greater then on 1'st
Bugs & crash if game try set non-existent resolution after maximize (possible via DSR)
0x005D9A9B Vehicle effects crash
0x005DD97C on start without plant1.txd
0x0070F9CA in interior with mirror
half fix 0x007ECABB RwStreamRead
0x004F1464 run nonexistent radio or radio on Steam version of the game
0x007F39FB read nonexistent txd
0x006FD525 nonexistent platecharset in vehicle.txd
0x004C87B6 nonexistent white in particle.txd
0x007F3825 delete nonexistent txd
0x005B6B2F bad carcols.dat
0x004F153A & 0x004D9880 if audio/config files doesn't exist
Instead of freeze if game try read nonexistent file in IDE game now exit with reason
0x004D46AE animation
0x00705D48 0x007F9533 0x007F7C82 0x007F777B when system go hibernate/sleep mode
0x007C91CC with skin mods
half fix 0x007324B6 with bad OnPlayerRequestSpawn
0x0049CD77
0x005D95CE
0x0074533E & 0x00745393 if game haven't enough memory when you save screenshot with camera
0x00523E6B caused by vehicles
0x0048C3A9 with bad animation
0x007FFF12 missing textures in some mods
0x00557CEA when you create object crane 1382
0x00746929 on start
0x004C53A6 with bad FrameNode name in DFF
0x00529967 crash if you create object near garage
Fixed SAMP bug caused gliches and crash on 0x0156AA19
0x00728365 without textures with some mods
0x006EB628 & 0x006EB670 without water textures waterclear256 и waterwake
0x004C8F24 when many vehicles in stream
0x0040F64C
Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time
Fixes in other mods:
Fixes crashes in Normal Map (NormalMapFix.asi)
Rusyoke mod shell crash (ShellFix.asi)
Incompatible of Rusyoke outfit and SilentPatch
Crash when vehicle was recreated and cleo speedometer installed
Incompatible SAMPFUNCS with SilentPatch caused crash on start
Crash in 1'st version of Insanity Vegetation
0x00827F6E on start with bad ini with InterdaceEditor
0x0072CD14 on death with distance mods
III.VC.SA.LimitAdjuster.asi optimization
Setting IMFX bUseSAMP enables auto, there is no auto check for samp in IMFX
map.asi renames if you have not 0.3.7R1, bcz this mods crashes on other samp ver
Searchlights.asi renames if you have DL, bcz this mods crashes on this samp ver
Кратко: Множество улучшений и исправления сбоев и ошибок, которые не только связанны с SAMP, но и в самой игре, где много вещей, полезных для сингла.
Обратите внимание, что в моде есть различные исправления, которые также есть в других модах, таких как Mix Sets и SilentPatch, но в целом это не должно привести к сбоям в случае, если есть моды, которые делают те же вещи (но может привести к несовместимости с другими модами)
Мод также включает в себя другие моды, таких как SAMP Graphic Restore.
Примечание: Windows или антивирус может попытаться прекратить установку, но вы можете продолжать её, автор проверенный, создал много других модов, как патчи для модов Ryosuke839.
Автор: nonamenoname.
В установщик входит asi loader, bass.dll, hd мышь, и изменённый gta_sa.exe, необходимый для работы мода.
Если что-то из этого у вас уже есть, то установщик заменит старые файлы на файлы из мода.