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Effect of echo - Reverb / Echo sound effect BETA  
Effect of echo - Reverb / Echo sound effect BETA for GTA San Andreas
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Category: Files for GTA San Andreas
Section: ModsASI Plugins
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E-mail / website: Go to the website
File size: 1.55 Mb
File replaces: bass.dll, ...
File uploaded by: TrushinVlad
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My first plugin. I ask to judge not strictly, but fairly.

This plugin adds an echo to the game. Such a sound effect. Echo will come if the player is in some tunnel or room (but not in the interiors). Such an effect is present in GTA 3, and in the following parts of it for some reason did not begin to be used.

The modification has a significant drawback: if you are in a tunnel (ie, the effect is echoed), then the echo effect will acquire not only sounds from the game, but everything else that you reproduce. For example, the music that you turned on the background. But someone will find this plus.

Also, I will not forget about the installation. To work, you need an installed and configured driver for a stereo mixer (for example, Realtek High Definition Audio), which should stand as a device for recording (NOT for communication) by default. You will also need CLEO.

Further fate of the modification can be found on my page.



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[!] If you are having trouble installing the file, seefile installation instructions for GTA San Andreas or ask at the forum.

[!] If you think that this file has already been added to the archive, please let administrator know about this with links to this file and the file that you previously added.



Best comment written on, 16 July 2018, 22:26
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Junior_Djjr
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Study before create a mod.

You created a cleo that checks if there is a collision on top of the CJ (even if this collision is 1 centimeter), wrote a number that exceeds the limits of a 32-bit application in a .txt file as a .ini, put 2 same .txt files in different folders but used one, and created a .asi that reads this file to know if there is a collision. You did it in the worst possible way, and also, a mod that uses a .exe to record the Windows audio and replay the audio with reverb? wtf!

A mod like this is really good to be created, but not this way, "working" does not mean that it's correct and good. You basically used a .txt and .exe to change the Windows sound.

Search for "plugin-sdk" to learn how to create mods in asi and recreate it in a better way.

DK22Pac has already shared functions that apply reverb in the game sounds, you can participate in the plugin-sdk's discord server for more informations.

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15
comment written on, 14 August 2018, 02:22
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DYMONE
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Quote: Vladimir_P
Idea for 5, implementation on 1.

This guy said everything for me.)
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14
comment written on, 13 August 2018, 12:19
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System32
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Th so difficult ???
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comment written on, 22 July 2018, 18:57
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Слава Севостьянов
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Like the average
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12
comment written on, 22 July 2018, 13:58
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daniltk2
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First put a plus
But when I installed the modification, I had to change the rating
It was utter horror
And ultrasound all the time against the background, mb because of Windows or drivers

daniltk2 07/22/2018, 13:59:54
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11
comment written on, 21 July 2018, 11:08
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Vladimir_P
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Quote: Liimert
Is there a way to fix the problem with effects?

Yes, go back to XP)))
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10
comment written on, 20 July 2018, 11:19
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Liimert
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Vladimir_P ,
orBllitS ,
Is there a way to fix the problem with effects?
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9
comment written on, 18 July 2018, 19:58
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speed into eternity
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In principle, everything was said here before me. So the idea is interesting, but since the technologies are not in place, and GTA: SA rather far behind them in many articles (EAX support, for example, which is trimmed in later OSes from small pieces), to realize such a thing that I saw from DK for example, it will be difficult. You should not have to finish it, so that there are no hardware and software conflicts (if there are such), then everything will be wrong.
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8
comment written on, 18 July 2018, 17:12
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AmmendorfWagen
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implementation is so-so, but the idea is good

AmmendorfWagen 07/18/2018, 17:12:36
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7
comment written on, 18 July 2018, 16:13
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TrushinVlad
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The_BaD_Gamer , no, he limited himself to video alone. Fashion, we never saw
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comment written on, 18 July 2018, 16:11
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The_BaD_Gamer
{group-name-311279}
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DK seems to have done something like this.
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comment written on, 17 July 2018, 06:25
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Vladimir_P
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The idea is 5, the implementation is at 1.
And in fact, it leads to a dump of sound. In any application on some drivers to some cards when the settings are changed, the sound is dumped.

In fact, the effects in gta sa are inherent. The problem is that since vista, windows is truncating work with the audio card for applications. And eax effects (which worked fine on xp) are now unavailable

Vladimir_P 17.07.2018, 06:26:08
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4
comment written on, 16 July 2018, 22:26
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Junior_Djjr
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+23
Study before create a mod.

You created a cleo that checks if there is a collision on top of the CJ (even if this collision is 1 centimeter), wrote a number that exceeds the limits of a 32-bit application in a .txt file as a .ini, put 2 same .txt files in different folders but used one, and created a .asi that reads this file to know if there is a collision. You did it in the worst possible way, and also, a mod that uses a .exe to record the Windows audio and replay the audio with reverb? wtf!

A mod like this is really good to be created, but not this way, "working" does not mean that it's correct and good. You basically used a .txt and .exe to change the Windows sound.

Search for "plugin-sdk" to learn how to create mods in asi and recreate it in a better way.

DK22Pac has already shared functions that apply reverb in the game sounds, you can participate in the plugin-sdk's discord server for more informations.

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3
comment written on, 16 July 2018, 20:08
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Mezzos
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+1
Egor Kalinin , Here is a demonstration https://vk.com/trushinvlad
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2
comment written on, 16 July 2018, 16:40
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Егор Калинин
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Ok, I tried .. A .. Now roll out a similar guide how to do this, as well as a demonstration.

Also, I will not forget about the installation. To work, you need an installed and configured driver for a stereo mixer (for example, Realtek High Definition Audio), which should stand as a device for recording (NOT for communication) by default. You will also need CLEO.
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1
comment written on, 16 July 2018, 15:48
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Kritskiy88
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+1
Demonstration?
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