The script extends the audio capabilities of your DYOM missions. With it you will be able to add audio to targets that will not be interrupted at the next target.
The name of the mp3 file must be in the format XX_afx.mp3, where XX is the number of the target on which the audio should work. The audio will play in its entirety until it runs out, no matter how many targets you have already passed. But you can stop it manually, just like you do in standard DYOM (by creating a simple text file in XX.noa format, where XX is the number of the target on which the audio should stop).
The files must be added to the folder with the audio code of your mission ("Mission Menu" — "Show Mission Audio Code". You will get 4 characters, this is the name of the folder you need to create in the SD folder).
1.0 — release;
1.1 — fixed bug with inoperability of added sounds in missions;
2.0 — full restart of the script, publication of the source code
I still don't have this script working.
Make sure the file names are correct. If you are sure you did everything correctly, write me a private message on the site. Attach to your message an archive with the mission in dat format and the SD folder where your audio tracks are.
If you find bugs in the original script code, please let me know. You can also create new versions of AudioFX without my participation. For example you can add support for wav, ogg and other formats.
Please, don't remove copyright from the script code and don't set $NOSOURCE directive for distribution — the script must be distributed with open source code only. Also be careful about compatibility with the original and other possible versions