List of corrections:
1. Fixed the format of some textures.
2. Added mipmaps to all textures.
3. Fixed lighting in collision files.
4. Fixed a collision in the diner and telemarket. CJ no longer walks through furniture.
5. Added missing texture to the new house.
6. Some models have been fixed.
7. All detected holes in the landscape have been fixed.
8. The protruding monitor from the roof of the Los Santos Telemarket building has been removed.
9. Changed the location of the snack bar under the bridge to the opposite side, since the tankers there had a tank stuck in the wall.
10. Fixed a crooked fence with a cropped texture.
11. Fixed the overlap of some textures on borders.
12. Optimized binary files for the new version.
13. Some minor texture flaws have been fixed
14. Minor bugs found and fixed.
Hi all! I present to you my new big work. The goal is to replace models and textures with more elaborate and detailed ones. The location is indicated in the file Radar.jpg
This part of the project replaces most of Ganton. In the future, if I do more, the files will simply be thrown into the LSRemaster folder. Several residential buildings have been replaced, and for this reason they will be found in many places in Los Santos. The Binko store near the gym has also been replaced. The gym itself and the shops next to it did not change, since there is already a good retexture. 2 new residential buildings appeared on the map in place of vacant lots, as well as a vomiting station under the bridge). The area opposite 7 green bottles has been redone. On
Parked cars will appear in parking spaces near houses.
As a matter of principle, I did not change the houses around CJ (in the round square), since there is Insanity Groove Street. To complete the experience, it is necessary that it is already installed in the game. The archive also contains the Biocont.ipl file. Install it only if you have the Insanity Vegetation vegetation mod from Ezekiel. Otherwise it will be complete nonsense.