Load Whole Map
As many people know, when using Project 2dfx, you can see the entire game map from start to finish. If you have already tried using Project 2dfx, then you may have noticed holes appearing on the map. This is due to the lack of LODs in some parts of the map. This script fixes this bug.
The script works according to the principle Full Stream Radar. It loads all map objects into RAM, i.e. the entire map of the game will always be loaded, so you will not have such problems.
In the .ini file, you can configure additional parameters for loading objects. For example, you can load vehicles and pedestrians in the same way to avoid possible crashes when using high-poly models. It can also solve the problem of non-appearing cars and pedestrians on the street.
Notes:
- You need at least 2 GB of free RAM
- This will greatly increase your game load time (depends on your HDD)
The script works according to the principle Full Stream Radar. It loads all map objects into RAM, i.e. the entire map of the game will always be loaded, so you will not have such problems.
In the .ini file, you can configure additional parameters for loading objects. For example, you can load vehicles and pedestrians in the same way to avoid possible crashes when using high-poly models. It can also solve the problem of non-appearing cars and pedestrians on the street.
Notes:
- You need at least 2 GB of free RAM
- This will greatly increase your game load time (depends on your HDD)
Category:
Section:
Author:
Junior_Djjr
E-mail / website:
Unknown
File size:
7.50 Kb
File replaces:
Unknown
Uploaded:
Downloads:
8516
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