SAMP 0.3.8 RC-4. Windows Server
In version SA-MP 0.3.8, the ability to load custom models from the client side will be added (they will be loaded upon login). The ability to add ! has already been implemented! models and skins to the server, in the future we plan to add more types of supported files.
Since this feature is currently loading some servers, the client is still in the pre-release stage. This gives owners time to plan. New features require
will take some time to formalize, so be patient and wait for the release.
Several new security features related to custom models have been added, but they are not yet enabled in the current build. Use this version only on servers that you trust, as the game's custom files may contain various types of malware.
SA-MP 0.3.8 RC-4 version updates:
- Loading the client URL is done using libcurl version 7.57.0 compiled with http, https and zlib (gzip) support.
- If you want the proxy to load via http, the proxy address can be entered in the Tools > Options dialog in the SAMP client.
- Added pawn functions so that redirection for model/texture loading works. More information is written in the file dl_redirect.pwn, filterscript.
- Added GetPlayerCustomSkin() function.
- When SetPlayerSkin is used to set a custom skin (downloaded from the server), GetPlayerSkin returns the base skin (from the game), not the custom skin id. You should use GetPlayerCustomSkin to get the skin id. If it is accepted that loading may fail or that custom models may not load, in which case the primary skin used in AddCharModel() is still the primary skin.
fast and easy
-
1512337897_samp-0.zipDownload (2.58 MB)Password: libertycity