This script implements the simplest player movement system. It works on the principle of becoming in the 1st point and moving to the 2nd.
It can be used to simplify the movement of the player in those places where, for technical reasons, it will not work.
Can also be used to move the player to interiors with a single entry point restriction (such as Carl's house, Jefferson Motel, Caligula Casino, etc.)
As an example, the entrance and exit to Ryder's house
To create multiple entrances to one interior (such as a pizzeria, Burger Shot, Ammunation, etc.), another version of the script will be released later.
Installation: Copy the moonloader folder to the directory with the game.
INI file setting:
-- [1] Section number, 1-99. May be out of order, but should not be repeated. -- xpos=2459.4656 ''\ -- ypos=-1691.6638 > Start point coordinates -- zpos=13.5456 ,,/ -- intp=0 Interior of starting point -- xdis=2465.2566 ''\ -- zdis=1013.5152 ,,| -- intd=2 Destination interior -- adeg=90.0 Turn player at destination -- name=Ryder's place The interior/area name that will be displayed on the screen after the -- enex=RYDERS The name of the ENEX marker near the move point to disable. (needed to block markers in unused interiors to avoid getting hit)