[Lua] Entrance - creating movement markers
This script implements the simplest player movement system. It works on the principle of becoming in the 1st point and moving to the 2nd.
It can be used to simplify the movement of the player in those places where, for technical reasons, it will not work.
Can also be used to move the player to interiors with a single entry point restriction (such as Carl's house, Jefferson Motel, Caligula Casino, etc.)
As an example, the entrance and exit to Ryder's house
To create multiple entrances to one interior (such as a pizzeria, Burger Shot, Ammunation, etc.), another version of the script will be released later.
Installation: Copy the moonloader folder to the directory with the game.
INI file setting:
-- [1] Section number, 1-99. May be out of order, but should not be repeated.
-- xpos=2459.4656 ''\
-- ypos=-1691.6638 > Start point coordinates
-- zpos=13.5456 ,,/
-- intp=0 Interior of starting point
-- xdis=2465.2566 ''\
-- zdis=1013.5152 ,,|
-- intd=2 Destination interior
-- adeg=90.0 Turn player at destination
-- name=Ryder's place The interior/area name that will be displayed on the screen after the
-- enex=RYDERS The name of the ENEX marker near the move point to disable. (needed to block markers in unused interiors to avoid getting hit)
It can be used to simplify the movement of the player in those places where, for technical reasons, it will not work.
Can also be used to move the player to interiors with a single entry point restriction (such as Carl's house, Jefferson Motel, Caligula Casino, etc.)
As an example, the entrance and exit to Ryder's house
To create multiple entrances to one interior (such as a pizzeria, Burger Shot, Ammunation, etc.), another version of the script will be released later.
Installation: Copy the moonloader folder to the directory with the game.
INI file setting:
-- [1] Section number, 1-99. May be out of order, but should not be repeated.
-- xpos=2459.4656 ''\
-- ypos=-1691.6638 > Start point coordinates
-- zpos=13.5456 ,,/
-- intp=0 Interior of starting point
-- xdis=2465.2566 ''\
-- zdis=1013.5152 ,,|
-- intd=2 Destination interior
-- adeg=90.0 Turn player at destination
-- name=Ryder's place The interior/area name that will be displayed on the screen after the
-- enex=RYDERS The name of the ENEX marker near the move point to disable. (needed to block markers in unused interiors to avoid getting hit)
Category:
Section:
Author:
Vladimir_P
E-mail / website:
Unknown
File size:
339.12 Kb
File replaces:
Unknown
Uploaded:
Downloads:
319
Download file
Download From Telegram
fast and easy
fast and easy
-
1500049622_entrance.zipDownload (0.33 MB)Password: libertycity
-
drive.google.comDownloadPassword: libertycity
Recommended files
15 December 2024
GTA San Andreas
Busy Pedestrians: Peds Events Project
This modification is a combination of a large number of my modifications related to people, enlivening the world around us and adding huge variety to the game. The modifications are combined into one common ifp file, but each is located in a separat...
15 February 2015
GTA San Andreas
Entrance Year Project in Zone 69
Greetings to all! As promised, I made the final version of the mod, which adds an entire military project called Entrance Year to the wretched zone 69. In zone 69, a whole security alarm system has been created, ranging from fully movable floodlig...
28 June 2013
GTA San Andreas
The ability to create and develop your own casino v 2.0
This is the second (and probably final) version of the "opportunity to create and develop your own casino" modification. The ability to create and develop your own casino was originally present in the game, but was cut after the alpha version of the ...
23 August 2010
GTA San Andreas
New train movement algorithm
New train movement algorithm, version 5. Mod features: The movement of trains is now carried out on both tracks, and on each track only in one direction Trains appear much more often, they do not appear suddenly and near the player On the ...
31 March 2011
GTA San Andreas
Entrance to the houses of all girls
You can enter any of the six girls' houses. If the entrance marker is not visible, just go to the door of the house and be there. Comment and rate everyone who downloaded. Files from the "cleo" folder to the GTA San Andreascleo folder.
19 December 2024
GTA San Andreas
Weapon Details
This mod allows you to visually use various small parts in a weapon, such as a magazine (clip), bolt, etc. During reloading, the magazine separates and falls down. When fired, the bolt recoils and then returns to its place. The forend of the shotgun...
23 April 2012
GTA San Andreas
A script that creates any vehicle in the game
This script creates any vehicle in the game. And flying, and water, and ground. Doesn't create trains! Control: Press the "P" or Russian "З" key Enter the ID Number and all transport is created. Details in the "Readme" file.
13 December 2012
GTA San Andreas
A pack of essential programs for creating mods
This pack contains the most necessary programs for creating various mods for the game GTA SA. In the folder with the program you will find the file “ReadMe!!!”, it says the purpose and purpose of the program... P.S: This pack contains only those pro...
23 October 2024
GTA San Andreas
Void Weapon Wheel
A simple and convenient weapon wheel that does not stand out from the general style of the game. Features: Works both on the key and using the mouse wheel; Compatible with gamepads (needs GInput); Compatible with SAMP; Compatible with lo...
17 September 2012
GTA San Andreas
Creating an Auto from scratch in 40 minutes
the lesson will help you quickly learn how to create a car for GTA in 3D max
22 September 2024
GTA San Andreas
DrIVe Mod
This mod is a combination of my 4 previous mods, namely: Stealing a car like in GTA 4 Stop animation like in GTA4 Starting the engine like in GTA4 Steering wheel Now they are united by one common ifp file, but you can remove the ...
15 January 2012
GTA San Andreas
Area 51 bunker entrance
This script makes the entrance to the military base bunker open!
28 April 2011
GTA San Andreas
Entrance to car tuning garages
Now you can enter any of the three autotuning garages. If you don't see the entrance marker (white arrow) stand on the spot where it is shown in the screenshot. Comment and rate, it was difficult to find the interiors. Files from the "cleo" folder ...
31 July 2011
GTA San Andreas
How to create enex markers
In this tutorial, I will tell you how to create and add large yellow enex markers to the game. Such markers exist in the game at the entrance: to CJ's home, to a pizzeria, a hairdresser, etc.
29 June 2013
GTA San Andreas
Opportunity to create your own business
I have been thinking about this script for a long time. But I was too lazy to do it. And yet I made this script! It is similar to my script "the ability to create and develop your own casino", but the difference is that you decide what you create. Wi...
Comments 2