ATTENTION! Here is a link to the Yandex disk:click Well, it's time to drop the first SA Classic bet! Let me remind you, you can evaluate the trailer in my files on the site. And now to fashion. Today I'm posting the first version of my global, announced a few months earlier. I tightened it up a little thanks to the exams, but by no means gave up. The modification takes the events of the game to 1987. New character... New cars... New locations... New atmosphere!!! In my opinion, it was possible to transfer the warm atmosphere of the late 80s, and how. But the final verdict is yours! I won't be able to fully evaluate my work. Let's move on to gameplay
* Almost all cars were replaced. But "Practically" because there are so many cars from the 80s in the original game. The machines are installed correctly (the text file has been edited, i.e. the replaced machines have the correct names; *In this beta, only Los Santos has been edited, sooo many new things, all textures have been replaced, but they are ONLY from Rockstar (from vice, three-ruble note, story-series, etc.) A lot of mapping, because the world was different a few years ago. After the trailer, I took the advice, removed the water from the canals and left the ghetto in south Los Santos, which also looks a lot more like a ghetto than in the original game. Many different signs, more vehicles scattered around the map, also a large number of props. *Replaced most skins, all skins lp *Radio... What could be better than the music of the 80s? At the moment, four new radio stations are ready: Flash FM - a favorite station from Weiss. Hip-Hop PlayB FM is an older version of the playback, playing something like Run DMC, Mc Hammer, Slick Rick. BreakBeat FM - radio with electronic hip hop, for example: Afika Bambaataa, Grandmaster Flash. Malibu FM - in style - the same flash FM, but with more popular pop music of those times (C.C. Catch, Sandra, Alphaville) *Changed main.scm The new hero appears at his trailer in place of the shops from the original. Behind the metal fence, the player is waiting for the blue Mallard, protected from external influences and not disappearing wherever you forget him. In general, the game turned out to be very rich, but as a developer, I consider it to be a bit damp because there is no plot I'm looking for a person who will competently explain how to create main.scm missions and, preferably, cutscenes But the atmosphere, believe me, shuddered a lot! Of the known bugs, white textures near the suburban near the glen park, white textures at one of the entrances to the hills (not always, but very often). This is my debut in the creation of such projects, so if you find bugs, it is advisable to let me know so that at the next beta / update I will try to fix the problem that has arisen. Well, I'm waiting for your feedback, wishes, I wish you good luck, the finished assembly will be waiting for you in the archive, just copy it anywhere you want, saves from the original DO NOT work! In the game settings, be sure to put 4 sticks of brightness. P.S. P.P.S. A complete list of authors of modifications involved in the global can be seen in the readme or wait for the second bet, there will be an intro with the nicknames of the above)
A simple and convenient weapon wheel that does not stand out from the general style of the game. Features: Works both on the key and using the mouse wheel; Compatible with gamepads (needs GInput); Compatible with SAMP; Compatible with lo...
This modification replaces the standard map in GTA:SA, making it as close as possible to the style of GTA 4/5. Resolution is 4 times higher than a standard card. All roads, buildings, etc. are drawn. The original color of the water was left so that ...
An unexpected new version of the good old TXD Workshop, from the innovations of 2012 - improved and accelerated mass export and partial support for the Android version of GTA III.
The latest version of the most popular graphic archive editor that supports GTA 3, Vice City and San Andreas TXD files. The program can also work with IMG-archives of all the above games of the GTA series.
Fully Russified TXD workshop. You do not need to install any files and add-ons yourself, everything is done for you. You just need to download and run this program. GOOD LUCK!
The mod adds fuel for cars and bikes. Despite the fact that there were many similar mods, I decided to make this mod using modern Cleo features, also making the settings more flexible for users, and overall the mod has higher stability. You can repl...
This mod is a combination of my 4 previous mods, namely: Stealing a car like in GTA 4 Stop animation like in GTA4 Starting the engine like in GTA4 Steering wheel Now they are united by one common ifp file, but you can remove the ...
This is a new txd texture editor for GTA3, Vice City and San andreas. Works for all GTA 3, VC and SA, supports all txd formats including compressed, latest version, even supports img files.
Transparent radar map. Installation: Replace files in gta3.img The archive includes a bonus with textures for hud.txd Use TXD Workshop to replace textures in models/hud.txd HELP_Quality.jpg explains how to make textures in hud.txd better. Made in G...
This modification is a combination of a large number of my modifications related to people, enlivening the world around us and adding huge variety to the game. The modifications are combined into one common ifp file, but each is located in a separat...
Flame's Story — a hardcore story mod with 100 hours of gameplay, where you'll be in the shoes of a man who's always out of money, many debts, but a great appetite for food! The main character's life tragically changes after he crashes into a police ...
This mod allows you to visually use various small parts in a weapon, such as a magazine (clip), bolt, etc. During reloading, the magazine separates and falls down. When fired, the bolt recoils and then returns to its place. The forend of the shotgun...
I made a partial translation of the program at my leisure. Due to the peculiarities of the translation, only part of the interface has been Russified. Also, for completeness, I have included in the archive information on the mass export of textures ...