I made a beautiful FPS'up timecycle, which is vaguely reminiscent of Sky'Gfx. Removed all shadows and clouds in the timecycle, set up lighting from lanterns on stanitsa and non-static objects, reduced the draw distance to 350, added a bit of fog. The time-cycle is accompanied by a color set up by me. Added some contrast, lowered the exposure. I made the main color channel green, tweaked a little red, turned blue almost to zero, thanks to this, the gamma became more saturated and warm.