GTA SA Classic v1.7 - PC game atmosphere in GTA SA Mobile
GTA SA Classic v1.7.
Cred: R*, Marcel Whyler, Fierrum (Project Madness), MrFinger, RJSanModder, Andrey 50 AND, Rakhim Mutsaev, Felipe Vilches, Konstantin Gusev, Raskul.
Changes in the new version:
- Added a new version of PC HUD.
- Fixed many texture bugs.
- Added support for game version 2.00 and the latest version of AML.
- Added many plugins for AML, bringing various changes to the game: ambulance and fire aid fix, animation fix, light from lampposts fix, CJ face fix and many others.
- Added more textures from the PC version of the game.
Disadvantages:
• Some devices may experience crashes and lower FPS due to graphical improvements.
Changes in version 1.5:
• The light from car headlights has been improved, it is now closer to the PC version and has a smooth transition.
• The logs and models of various objects on the map have been improved, now they have a loading range much further and soapy buildings are not drawn before your eyes.
• The graphics have been improved. Now there is less overexposure on objects, improved lighting on dynamic objects and much more.
• Made a lot of texture improvements to the map.
• PC HUD now has no overexposure, but looks grayish like in the PC version, instead of the eye-catching white color.
• A rain noise effect has been added (Special thanks to the developer of the PS2 to mobile +fixes build, as he shared it).
• Game optimization has been improved.
• Vegetation has been improved, special thanks to Raskul for the grass models.
...as well as many small improvements.
Changes in version 1.4:
• New version of PVSA, where there are four types of generated vegetation instead of two.
• Reflections on cars have been replaced with glare, like in the PC version of the game.
• Skins from the PC version of the game.
• Fixed tooltips. Now they look more aesthetically pleasing, smooth and easy to read, whereas previously the letters were too small.
• Many other bug fixes related to vegetation, time cycle, etc.
Changes in version 1.3:
• Finally the build is available on GoogleDrive in addition to Mega.
• Shadows have been made more transparent (like on PC)
• Improved timecyc.dat in such weather conditions as: SUNNY_LA, EXTRASUNNY_SMOG_LA and SUNNY_SMOG_LA.
• The light emanating from traffic lights now looks more correct and is present at all times of the day in all weathers, whereas in the original it was absent, and the crown of light itself looked poor.
• Fixed model Rhino (Tank). Now there is no bug with white rims on wheels (by Rakhim Mutsaev).
• Fixed many models through which dynamic objects could be seen (such as pillars in the desert, car fences, etc.).
• Garage in Doherty now has 2 working doors.
• Fix some models and places on the map.
• Optimization. In theory, there should be much fewer departures.
• The menu has been redesigned and improved in small details, a bug with the alpha channel has been fixed.
• By popular demand, the Deagle near the Ammunation building was replaced with Python, as in the original. Initially I thought that this was the last detail that would attract attention, but no, many did not like it.
Changes in version 1.2:
• The inscription on the Benson car has been corrected.
• The bus stop now has a normal glass texture.
• Advertising boards have been fixed.
• Changed the donut ring at the Los Santos snack bar to the one that should be in the final game.
?• Python has been replaced by Desert Eagle in the Los Santos ammu-nation.
• Changed the icons of some weapons from beta to the final version.
• Added clouds for all types of weather.
• The rendering in the distance is now like on a PC, with light fog + there is no sharp transition in the rendering and it is now smooth (So far only in Los Santos from 6:00 to 18:00 in clear weather).
• Improved Carcols.dat.
• Fixed a bug with glare in the initial cutscene and improved the color scheme in the interiors in general.
• Increased rendering for small objects, pillars, trees, etc.
• Fixed bugs in some trees.
• The "Welcome Las Venturas" sign has been improved (by Andrey 50 AND)
• Most of the beta photos have been replaced (including Sweet and Kendle).
• Replaced the beta card in the San Fierro driving school, in Zone 69, in the Toreno ranch, the Vice City beta card in the trash, the beach map in Los Santos (The San Fierro map was used on Santa Maria Beach).
• In beta cutscenes, skins, cars, weapons, etc. were replaced with the final ones.
• Beta maps in races have been replaced with final ones.
• Now the policeman in one of the missions, when he is hacked by helicopter rotors, has the final game texture.
• The police biker uniform has been fixed.
• The texture of the valet shirt now has the same texture as the CJ valet uniform.
• VLA tag color changed from orange to turquoise.
• Changed the hippie statue in Hashberry. • The statue of Big Smoke in Crack's palace has been changed.
• Photos in the driving school have been corrected.
• Beta clothing in clothing stores has been changed to final.
• Changed graffiti in Bi-Dap's house.
• Changed toy boxes in the Berkeley store.
• Fixed objects without textures in Michelle's house, boat school, Prolapse store and Ryder's house.
• Fixed the logo on the building of the Las Venturas Police Department (it was from GTA Vice City).
• OGF tags changed to OSF.
• Fixed Ken Rosenberg's glasses on the game model.
• New wheels from Dodo + more colors.
• Added final wheel textures to the Glenshit car.
• Improved trains.
• The bulldozer, dump truck, combine harvester and some other vehicles have damage textures and can be painted.
• Golf Cart, Military Truck and Hot Dog Truck now have a glass damage texture.
• Improved game models of the main characters (by Doomer Mod's).
• Improved motorcycle transport in the game (by Doomer Mod's).
Changes in version 1.1:
Initially, I planned to call the assembly “SAFixMobile”, but then I thought that I had not improved the game, but, on the contrary, worsened it in some way, so I gave the assembly a different name. What is the whole point, strictly speaking... In this version of the assembly, I added quite a lot of things from the PC version of the game, since it is the PC version that seems to me more serious and cool, and objectively it is so.
• A bug with missing textures in some places in the state has been fixed.
• New version of PVSA (the grass has become much more beautiful and transparent, like on PC).
• Madness Loader 0.4 by PM.
• Hood from the PC version of the game.
• Exclusive preservation, you will not find this anywhere else. It did not complete the entire game, but only 70%, without arrests or deaths. With all this, I completed GTA SA without unnecessary deaths (the number of kills is equal to the number of kills legally). Completed almost all the races, the storyline, the missions of the policeman, the medic and some other secondary tasks. No real estate has been purchased for any of the houses, so you will have something to do + some side missions remain.
• Fixed bugs with textures (in particular, the most noticeable ones were the textures of wires in rural areas.
• Added increased drawing distance of trees, pillars, lanterns.
• PC atmosphere obtained by editing colorcycle.dat and timecycle.dat .
• The cache is now read from the “data” folder, which has significantly reduced the weight of the file.
• Fast Loader (by PM): Now skips loading Social Club.
• New font.
• Fixed a bug with long loading of textures of weapon and map icons.
• Other minor fixes.
Cons:
• Some PC bugs migrated to the mobile version, namely the crooked alpha channel on vegetation textures.
• Grass still takes a long time to load.
What is present in the assembly:
• Vegetation from the PC version of the game.
• Fences from the PC version of the game.
• Camnorm is disabled and there are no lighting bugs for some buildings that were present in the mobile version of the game.
• Characters in cutscenes have been replaced with PC characters (for example, Kendl, who now has a uniform color torso and head, as expected).
• New vegetation (grass, bushes, agaves, small trees, etc.). The grass is now half transparent, the same as it was in the PC version.
• Improved timecyc.dat, sunrises are now closer to the PC version, and during the day the color scheme of the sky is soft blue, and not eye-catching blue as in the mobile version.
• Some textures from the PC version (mostly in txd.txt / mobile.txt). New dance interface textures in the club, damage, etc.
• The original map and icons on the map, which are in low resolution compared to the mobile version, but thanks to the low resolution, the bug with the long loading of the map in the menu disappears, and for me it looks more lamplike.
• Car models with PC.
• New menu.
• Fix soapy skins and glare on cars.
• PC model of CJ.
• Translation and font by SAnLTD.
The list could take a long time, because even such little things as the textures of the dumbbells and barbells in the gym, I did the same as in the PC, namely, they use the texture of the box instead of the necessary one. This makes them look like gold.
Installation:
1. Move the com.rockstargames.gtasa folder to Android/data/
2. Install APK version 1.8 or 2.0, depending on your preferences.
Additionally:
You can install a new menu. To do this, you need to select your version of the game with your display aspect ratio (available only for 16:9 and 18:9), unpack the archive and move the menu folder to Android/data/com.rockstargames.gtasa/files/texdb.
Инструкции по установке
fast and easy
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gta-sa-classic-v1-7-pc-atmosfera-igry-v_1708460858_973078.zipDownload (1.22 GB)Password: libertycity
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mega.nzDownloadPassword: libertycity