Fix GTA SA Mobile materials
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1593330179_materialfix.zipDownload (8.26 MB)Password for the archive: libertycity
Fix material textures for mobile GTA SA.
This mod fixes the grainy and pixelated textures of grass, sand, gravel, etc (all over the state), bringing them closer to the textures of the PC version of the game.
The installation is complicated, so read carefully so that later it doesn’t happen that you don’t understand something and you will write - the unsubscribe dislike does not work.
First, turn off RLE compression and mipmap generation in the TXD Tool settings (the archive contains screenshots of the parameters that need to be set in the settings and when importing textures).
Now go to mobile.txt via TXD Tool and add textures via uncompressed32bpp with overwriting, and in the pop-up window, uncheck the "enable camnorm" option.
The installation is almost done) Now it remains only to assign each texture its own "isdetail" number. To do this, select "properties" for each imported texture, find the line "isdetail" below and write your personal necessary number into it:
ISDETAIL
Texture name / number isdetail
Detail_Asphalt = 1
Detail_Bark = 5
Detail_Bark2 = 12
Detail_Darken = 14
Detail_Fabric = 8
Detail_Grass = 2
Detail_Gravel = 13
Detail_Rock = 7
Detail_Sand = 3
Detail_Stucco = 6
Detail_Water = 4
Detail_WoodHoriz = 10
Detail_WoodVert = 11
Also in the archive there is a finished version. To install it, just move the mobile folder to com.rockstargames.gtasa/files/texdb
Have a good game :)
Фикс текстур материалов для мобильной GTA SA.
Данный мод исправляет зернистые и пиксельные текстуры травы, песка, гравия и т.д (по всему штату), приближая их к текстурам ПК версии игры.
Установка сложная, поэтому читай внимательно, чтобы потом не было такого, что ты чего-то не поймёшь и будешь писать - не работает ыыы дизлайк отписка.
Для начала отключи RLE сжатие и генерацию мипмап в настройках TXD Tool (в архиве есть скриншоты параметров, которые нужно выставлять в настройках и при импорте текстур).
Теперь зайди в mobile.txt через TXD Tool и добавь текстуры через uncompressed32bpp с перезаписью, а во всплывающем окне убери галочку с параметра «включить camnorm».
Установка почти выполнена) Теперь остаётся лишь присвоить каждой текстуре свой номер «isdetail». Для этого выбери у каждой импортированной текстуры «свойства», найди внизу строчку «isdetail» и пропиши в неё свой личный необходимый номер:
ISDETAIL
Название текстуры / номер isdetail
Detail_Asphalt = 1
Detail_Bark = 5
Detail_Bark2 = 12
Detail_Concrete = 9
Detail_Darken = 14
Detail_Fabric = 8
Detail_Grass = 2
Detail_Gravel = 13
Detail_Rock = 7
Detail_Sand = 3
Detail_Stucco = 6
Detail_Water = 4
Detail_WoodHoriz = 10
Detail_WoodVert = 11
Также в архиве есть готовая версия. Чтобы её установить, просто перемести папку mobile в com.rockstargames.gtasa/files/texdb
Приятной игры :)
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