GTA SA BETA v7.0.1 (FIX version)
GTA SA Beta is a large mod that brings back cut content from earlier versions of the game.
v7.0.1 (FIX Version)
While reading the comments, I came across the fact that for some users the mod simply does not work, crashes occur, and so on.
All this happens because of textures.
Now the textures begin to weigh more. And suitable for all processors.
What's new in fashion?
- Special files have appeared for the mod to work on other devices.
- All toys for adults have been replaced with tools from Vice City such as: Hammer, Cleaver, Screwdriver, Machete and Knife (With improved texture).
- Some weapons have received new textures of improved quality.
-The interiors of some cars have been fixed, now there will be no problems with the alpha channel.
- Cars that had bugs were fixed, and some wheels were replaced.
- BMX has been replaced.
- The taxi from Cutscene.img was updated (Tuning is suitable from a standard taxi).
- Three vehicles have been added, Angel (sound from Freeway), Fenton and Saber Turbo.
- Freeway got a new model, and it also has reflections.
- Greenwood changed the model to the final one, but with beta wheels and grille. (The archive contains a corrected model from Vice City)
- Police Maverick, VCN Maverick has been updated.
- Standard Raindance has returned.
- The standard Buffalo has returned (From the PS2 version).
- The missing textures from Enforcera have been added.
- Rhino has received a completely new model.
- Barracks, FBI Truck, FBI Runcher, S.W.A.T. can now be repainted.
- Sandking received a model from Vice City. (With beta wheels).
- All vinyls are now in HQ quality.
- Rancher now has a model from Vice City.
- Police motorcycles have been replaced.
- FBI and ARMY skins have been replaced.
- Skins Sweet and Big Smoke were replaced with alpha versions (in cutscenes they were also replaced with fingers from the mobile version).
- PS2 reflections are now already installed in the game itself (The archive contains reflections from Vice City).
- Two Texans were added.
- It is now possible to open safes in houses during a thief's mission (thanks to andre500).
- The mansion in Mulholland has been fixed.
- PS2 graphics have been removed, now they are replaced by Alpha graphics.
- TXD TOOL has been updated to the latest version, now deleting textures does not cause cache errors.
If you want to reduce texture weight, then find out what processor you have.
etc - MALI
dxt - ANDRENO
pvr - POWERVR
For example, you have a MALI processor, which means you remove dxt and pvr, leave etc.
The missions are compatible with the mod, there were no problems in the Graffiti Grove mission.
The mod is not compatible with SA-MP, since the tuning and the file responsible for it have been replaced in the mod.
v7.0 (FIX Version)
At the request of people, I finally decided to fix the errors and bugs in my mod and therefore I am releasing a Fix version of my mod.
- Correction of transport and adding a new one (Replacement).
- Fix weapon icons.
- Improved textures.
- Correction of graphic and game bugs, with textures, etc. (For example, the texture of the bridge near Gentona).
- Improved graphics to the full PS2 version.
- Fixed cutscene folder.
- Replaced a bunch of skins with their beta versions.
A mod for Beta Mulholland has appeared in the bonuses.
SilentPatch [CLEO] also appeared, correcting errors in the standard game.
There is also a version for Android 11 (Special thanks to: DekerL, Fastman92).
v6.0 (Final)
This is the final version of my GTA SA BETA project.
- Completely replaced the peds.
- Added weapon
- Replaced some cars
- Added beta tuning
- PS2 reflections have appeared in bonuses. (For fans of the PS2 version) I installed beta numbers in them.
- The rays of the sun now shine brighter.
- You can now enter girls' houses.
- 2 Sex Shops are now available.
v5.0
In this version I added a lot of cut content, specifically...
- Completely replaced the weapons and added icons, as promised.
- Added tools like in Vice City, specifically: Hammer and cleaver (SA style icons)
- Changed GSF, Triad and Vagos to their beta versions.
- The expansion has added more bonuses, such as Car Wash[CLEO], and cities will now have their own models of police bikers.
Some cars are taken from Vice City, but converted to SA style. More gang members[Not CLEO].
For example, the texture of Big Smoke has become better, the models of Kendle, Ryder, Pravda, etc. have been replaced with their beta versions (in cutscenes)
- Also in the archive there are graphics with which you can smell the alpha version.
v4.0
- Fixed some character and car models.
Like, for example, the guards from the mission "The Poems of Mad Dogg" or the Remington car.
- Added more beta NPCs
(in the archive there is a thick ballast from the final version, but with a bandana like on the loading screen of the PC version)
- Added a completely new weapon
Old models M4 and TEC9 can be found in the previous mod.
- Added beta loading screens.
- Added planes to the airport, as in the beta version. Thanks to my friend Dimon__gta.
The archive also contains programs for installing cars in the game.
- Beta Sweet is installed in the game itself, but the place of the hat is a cap, as in the final version.
- A few more bonuses.
v3.0
- Added more cars
I will fix this in the future. I also dug up a mine and restored it. It also has a cool red glow effect (only at night).
- Added Adrenaline. Special thanks to my friend Karlito for his help.
You can optionally include new traffic in bonuses. Thanks for your help ZADROT20051023.
I’ll say right away that I didn’t add anything of my own. Everything was done based on the video by Vadima M. There will be more versions, wait.
v2.0
- Beta sounds (there are also dialogues, but there are no subtitles, even if they are enabled in the settings)
- Beta clothes (as promised)
I changed something and now on the Los Sepulcros mission, instead of the skin in the jacket, Kane’s skin from the video “Background” is used
- Fixed inscriptions on LS and SF police cars.
- Sharks are back
- Now there are people walking around the Jefferson Motel: drinking Sprunk (immediately noticeable upon entering the motel), relaxing, talking to each other, and generally just walking around.
- A skateboard has appeared that can be used as a weapon.
v1.0
What's added:
- Beta machines (not all)
- Beta tram (as on the loading screen of the PC version)
- Beta animations (including those of CJ)
- Beta weapons (not all)
- Beta Sweet, Smoke, Ryder, OJLock and Emmett. (there is another model in the archive)
- Beta graphics
- Beta gangs, or more precisely: Beta Ballas, Aztecs, Da-Nang Boys have a different third member of the gang, the triads have a new boss, Grove Street is now Orange Grove Street.
- The SF Police Station, Jizzy's Club, and Sweet, Ryder, and OJLock's houses are now accessible to the public.
- FBI TRUCK is involved.
Installation: We make backup copies of the files (just in case), then the files: gta3.img, gta3 (Folder), player.img, player (Folder), cutscene.img, cutscene (Folder) and txd in files/texdb (If it is not there, then create), the data folder in files, the CINFO.BIN file in files.
Move vorbisfile.dll and vorbishooked.dll to the com.rockstargames.gtasa folder (move CLEO scripts to the same path).
If you play SAMP, then replace cars with tuning with others along with tuning. For example Savanna on Blade.
I hope you will enjoy.
Have a nice game and good impressions.
Good luck.
Инструкции по установке
fast and easy
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gta-sa-beta-v7-0-1-fix-versija_1686321132_101664.zipDownload (607.98 MB)Password: libertycity
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disk.yandex.ruDownloadPassword: libertycity