







Lua Plugin (Reloaded) for Script Hook V
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23 June 2025ForUsers_JM36-v20230826.0-Stablelua-plugin-reloaded-for-script-hook-v_1750692308_343623.zip
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23 June 2025ForDevelopers_JM36-v20230826.0-Stablelua-plugin-reloaded-for-script-hook-v_1750664101_786193.zip
Interested in having a nice, fast, easy way to write/add and/or test your own Lua scripts or use existing Lua scripts for Grand Theft Auto V with ease and virtually zero/no performance loss/impact (especially when compared to the older/traditional Lua Plugin)?
Have FiveM Lua experience/knowledge that you would like to take/bring into normal GTA?
Interested in having the ability to interface various in-game things to various external/out of game things (say trigger an action on/in an external unrelated program or create your own Discord rich presence with an external utility for example, maybe even create yourself a remote game interaction api) with ease?
Well, recently I've somewhat departed from FiveM (with 3+ years of experience) and thought it would be cool to port over some of my scripts to singleplayer, finding headscript's/gallexme's Lua Plugin for Script Hook V in the process, which just simply didn't suit my needs nor meet my expectations (especially in regards to performance), and it has pretty much been abandoned for years now, so I've decided to adopt it as my own and dramatically/drastically improve my fork of it far beyond what anyone could've ever imagined being possible with this, and I plan on introducing new performance/optimization features/techniques over time and releasing updates somewhat frequently.
Why Lua? Lua is a lightweight scripting language that tends to be beginner-friendly, but powerful in the hands of an advanced user at the same time. Although Lua might not have the same popularity as that of other scripting languages such as C# or C++ (.NET), Lua's expandability makes it equally as capable as the others, while remaining easy-to-use and often more resource efficient.