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Home Invasion 2.0
The script adds the ability to break into residential premises and rob residents. All available residences for hacking are displayed on the map.
Installation:
You will need Script Hook V, .NET Script Hook and NativeUI.
Move HomeInvasion.dll and HomeInvasion.xml to scripts folder.
Update to version 2.0:
- Added new interior (apartment) "HomeType = 6"
- Over 75 entry points to various houses, many thanks to RancidSaul
- Huge performance improvement (rewrote most of the code)
- Added settings in .XML to disable markers.
- New alerts when a player is detected or someone calls the police, edited in the settings file
- New "Player Masks" feature, when a player (Michael, Franklin, Trevor) enters/leaves the house, it will automatically turn on/off the mask editable in the settings file.
But there is a small chance that they will try to become heroes.
- Improved system for calling pedestrians from home. The phone rings and flashes, and only one
- If you intimidate or kill a tenant who calls the police quickly enough, the police will not show up at the house.
- You can't enter a house if you have the required level or just robbed it
- Police dispatch/arrival times are now randomized and can be longer than
- New police dispatch/arrival type: SWAT
- Police will have a random skin
- Added sounds for doors opening/closing when entering/leaving the house
- The player will automatically go into stealth mode when entering the house
- The player will say something when they leave the house with a warning and get the desired level
- The player will be indignant if he is noticed by the tenant
- Tenants that are brave and attacking the player will now have an enemy AI burst.
- The amount of money tenants have is now balanced.
- Home outfits for pedestrians are now more diverse.
- The amount of money in bags is also balanced.
- Other minor fixes and additions.
Installation:
You will need Script Hook V, .NET Script Hook and NativeUI.
Move HomeInvasion.dll and HomeInvasion.xml to scripts folder.
Update to version 2.0:
- Added new interior (apartment) "HomeType = 6"
- Over 75 entry points to various houses, many thanks to RancidSaul
- Huge performance improvement (rewrote most of the code)
- Added settings in .XML to disable markers.
- New alerts when a player is detected or someone calls the police, edited in the settings file
- New "Player Masks" feature, when a player (Michael, Franklin, Trevor) enters/leaves the house, it will automatically turn on/off the mask editable in the settings file.
But there is a small chance that they will try to become heroes.
- Improved system for calling pedestrians from home. The phone rings and flashes, and only one
- If you intimidate or kill a tenant who calls the police quickly enough, the police will not show up at the house.
- You can't enter a house if you have the required level or just robbed it
- Police dispatch/arrival times are now randomized and can be longer than
- New police dispatch/arrival type: SWAT
- Police will have a random skin
- Added sounds for doors opening/closing when entering/leaving the house
- The player will automatically go into stealth mode when entering the house
- The player will say something when they leave the house with a warning and get the desired level
- The player will be indignant if he is noticed by the tenant
- Tenants that are brave and attacking the player will now have an enemy AI burst.
- The amount of money tenants have is now balanced.
- Home outfits for pedestrians are now more diverse.
- The amount of money in bags is also balanced.
- Other minor fixes and additions.
Category:
Author*:
jedijosh920
E-mail / website:
Unknown
File size:
8.44 Kb
File replaces:
Unknown
Upload date:
Downloads:
1965
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