GTA 4: Desings Accelerator 12 Beta 2
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gta-4-desings-accelerator-12-beta-2_1695086134_21154.rarDownload (92.19 MB)Password for the archive: libertycity
GTA 4: Desings Accelerator 12 Beta 2.
What's new:
- Added support for FXAA with a utility that allows you to manage various post-game parameters.
- Fixed a problem with Thunderstorm (the display went dark when thunder rolled)
- Fixed a bug with noise suppression at night (now there is no noise)
- Reflection level has been reduced
- Realistic damage to cars, taking into account the fact that the car becomes more stable (the ratio of impacts to the body parameter does not deform the engine, thereby giving the emu weight and a little longer work. In similar modifications, the car and the engine become a cake as if you stepped on a “poop”, but don’t be afraid we fixed that.
- Now you will want to visit the car wash a little more, all city cars have received a new level of realism and require personal care. In the root of the game you will have a folder with the FXAA Utility, which you can apply not only to GTA 4 but also to other games. It is enough to place the files from the FXAA Post Process Injection Tool folder into any root directory of the game where the .exe launch file is located. You can manage the parameters using the FXAA_Tool.exe utility that you copied to the root of the game. The utility will give your games a more accurate level of realism.
- It was decided that the final version of the patch will not change traffic. You can do this yourself.
- If you use ENB instead of FXAA_Tool in the patch, then performance will drop and FXAA will simply be removed. Since they use the same d3d9.dll.
- New colors of cars, colors of houses, lights in the windows, color and reflection of water.
- New textures of trees, grass, leaves, sky, crown displaying the color effects of the game.
- Many may have problems with the timing of the gameplay, in other words with timecyc, only because of this we are not betting on the final. We made the graphics on Sunny and Extrasunny a little warmer and added realistic natural weather conditions such as thunderstorms, fog, rain and cloudy weather.
- (Tip: Before installing the patch, make a backup copy of the timecyc.dat files located in the pc/data/ folder)
- You can install the patch on top of Beta 1 that we published. But only if you did not change the files after installing Beta 1) perhaps this is Carpack - Car packs.
- The display of fonts on English versions has been fixed, now the patch does not affect the language area of the game
- Fixed reported errors in version 11 that caused the game to freeze and crash on Windows 8 (For developers)
- UP FPS (FPS) 1st version quality Super+Performance and without ENB
- Added support for EFLC (All Parts) Multi Path for GTA 4 Full Story
- In the final, full integration of the new Windows 8 API, a new block of shaders and a rewrite of the code of the game itself is expected. This will give us a couple of times more performance than in Windows 7 or Vista.
- Added support for ATI series video systems (GPU).
- GTA 4 and EFLC FPS control. Quality has been improved, Antialiasing x16=minus 5-6 FPS without ENB!
- Support for Windows 8 (for the new kernel) for x64 bits is in development!
- Support for the latest available Patch for the game GTA 4 from Rockstar-Games
- Color-Correct (Color correction for game visualization)
- Speed-App-Control (Control FPS drop in some parts of the city, automatically disables resources and visualizations that are not needed or do not fall into the viewing area)
- Glass Core, Water Core, Vegetation Core, Chrome Core (Reflection control core, shadows-auto balance)
- Performance UP (More performance and Hold Quality)
- New Traffic, traffic saturation, traffic flow, traffic control (In the Final | The Final).
1911.dll was excluded from the archive. Download separately.
The list of changes and improvements will be updated...
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GTA 4: Desings Accelerator 12 Beta 2
GTA 4: Desings Accelerator 12 Beta 2.
Что нового:
- Добавлена поддержка FXAA с утилитой позволяющей управлять различными параметрами пост процесс игры.
- Исправлена проблема с Грозой (на раскате грома дисплей темнел)
- Исправлено ошибку с шума подавлением в ночи (теперь шума нет)
- Уменьшен уровень Рефлексии
- Реалистичное повреждение автомобилей, с учётом того что автомобиль становится более устойчив (параметр соотношение ударов по кузову не деформируют мотор тем самым придавая эму вес и немного дольшую работу. В аналогичных модификациях машина и мотор становится лепёшкой как будто вы наступили на «_акашку» но не бойтесь мы это исправили.
- Теперь появится желание немного больше посещать авто мойку, все городские автомобили получили новый уровень реалистичности и требуют ухода за собой.
- В корне игры у вас будет папка с Утилитой FXAAкоторую вы можете применять не только к GTA 4 а и к другим играм. Сделать это очень просто. Достаточно поместить файлы из папки FXAA Post Process Injection Tool в любую корневую директорию игры где расположен .exe файл запуска. Управлять параметрами можно при помощи утилиты FXAA_Tool.exe что вы скопировали в корень игры. Утилита придаст вашим играм более точный уровень реалистичности.
- Было решено что финальная версия патча не будет изменять трафик. Вы это можете сделать сами.
- Если в патче использовать ENB вместо FXAA_Tool то производительность упадёт а FXAAпопросту удалится. Так как используют один и тот же d3d9.dll.
- Новые цвета автомобилей, цветов домов, света в конах, цвет и рефлексия воды.
- Новые текстуры деревьев, травы, листьев, неба, короны отображения цветовых эффектов игры.
- У многих возможно будут проблемы с тайменгами игрового процесса иными словами с timecyc только из за этого мы не ставим ставку на финал. Мы немного теплее сделали графику на Sunny и Extrasunny и добавили реалистические стихийные погодные условия как гроза, туман, дождь пасмурная погода.
- Заметим что после манипуляций над ресурсами мы не очень то и теряем производительность если у кого возникают проблемы с визуализацией и вы хотите больше производительность достаточно заменить файл timecyc.dat на оригинал и удалить d3d9.dll с корня и вы получите стандартное качество игры на максах без больших потерь ФПС. (Совет: Перед установкой патча сделайте резервную копию файлы timecyc.dat что находится в папке pc/data/)
- Установить патч можно поверх Beta 1 что мы публиковали Но только в случае если вы не изменяли файлов после установки Бета 1) возможно это Carpack – Автомобильный паки.
- Исправлено отображение шрифтов на Английских версиях, теперь патч не задевает языковую область игры
- Исправлены замеченные ошибки в 11 версии что приводили зависание и вылет игры на ОС Windows 8 (Для разработчиков)
- UP FPS (ФПС) 1 версия качество Super+Производительность и без ENB
- Добавлено поддержку EFLC (Все Части) Multi Path для GTA 4 Full Story
- В финале ожидается полная интеграции плод новый API ОС Windows 8, новый блок шайдеров и перезапись кода самой игры. Это даст нам в пару раз больше производительности, чем в Windows 7 или Vista.
- Добавлена поддержка ATI серий видео систем (GPU).
- GTA 4 and EFLC FPS контроль. Качество улучшено, Antialiasing x16=минус 5-6 FPS без ENB!
- Сбалансированная версия патча между производительностью и качеством
- Поддержка Windows 8 (Под новое ядро) для x64 разрядности в разработке!
- Поддержка последнего доступного Патча для игры GTA 4 от Rockstar-Games
- Color-Correct ( Корректировка цветов игровой визуализации )
- Speed-App-Control ( Контроль падение FPS в некоторых частях города, автоматически отключает не нужные или не попадающие в область обозрения ресурсов и визуализаций )
- Glass Core, Water Core, Vegetation Core, Chrome Core ( Ядро контроля отражений, теней-авто баланс)
- Performance UP ( Больше производительности и Hold Quality )
- Новый Трафик, насыщенность трафика, поток трафика, контроль над трафиком (В Финале | The Final).
1911.dll был исключён из архива. Скачайте отдельно.
Список изменений и улучшений будет пополняться…
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