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SAIV Schafter Beta.  
SAIV Schafter Beta. for GTA 3
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Category: Files for GTA 3
Section: VehiclesCars
Author*: Automan, Илья Ко...
E-mail / website: Contact the author
File size: 1.17 Mb
File replaces: sentinel.dff, sentinel.txd
File uploaded by: Till Lindermann...
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Downloads: 165
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Car Schafter From GTA IV . The original model was converted Automan 'Oh in GTA SA . By me it is converted into GTA 3 .

The car has its own settings. The envelope was created with Zanoza Modeler v.1.07b , And therefore does not have those disadvantages that usually happen after converting through Zmodeler 2 .

This car does have a couple of shortcomings, which are related to materials, namely broken glass. Unfortunately, at the moment, I have no idea how to eliminate this shortcoming. However, I will try to make it so that on subsequent models it does not exist.

Successful installation and pleasant game!
Ilya Kostygov aka Till Lindermann ...
2015.
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SAIV Schafter Beta. for GTA 3SAIV Schafter Beta. for GTA 3 - screenshot #2
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Best comment written on, 19 April 2015, 16:15
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xepomaht007
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1. У разбитого лобового стекла не назначена текстура в материале.
2. На разбитых дверях материал металла и стекла двери один и тот же - vehicle_generic_alloy_silver_spe.
3. Слева в колёса вставлены даммисы, как положено, а справа - модели соплей каких-то.

PS: Рекомендую для конвертации всё-таки использовать 3D Max.

Сообщение отредактировал xepomaht007 19.04.2015 в 16:16:28
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10
comment written on, 9 August 2015, 12:48
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Timosha15
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Дайте глобальный мод на гта3? А то красивая она у вас.

Сообщение отредактировал Timosha15 09.08.2015 в 12:49:08
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comment written on, 19 April 2015, 19:58
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Rad
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Цитата: xepomaht007
Так же как любой модели, разницы нет, так как скрипт Кама для каждой модели создаёт свой мультиматериал, с ним и работаешь. Например для стекла, объединённого с кузовом, задаёшь новый id материала, добавляешь этот id в мультиматериал, далее задаёшь его тип как гта-материал, проставляешь настройки, задаёшь текстуру.

Всегда поражался твоими знаниями.
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comment written on, 19 April 2015, 16:26
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xepomaht007
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Цитата: Till Lindermann...
как правильно назначать материалы отдельным частям авто.


Так же как любой модели, разницы нет, так как скрипт Кама для каждой модели создаёт свой мультиматериал, с ним и работаешь. Например для стекла, объединённого с кузовом, задаёшь новый id материала, добавляешь этот id в мультиматериал, далее задаёшь его тип как гта-материал, проставляешь настройки, задаёшь текстуру.
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comment written on, 19 April 2015, 16:17
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Till Lindermann...
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xepomaht007

Так я не знаю как правильно назначать материалы отдельным частям авто.

Даммисы отражал зеркально. Лень было выравнивать правый ряд колес. Я отзеркалил левый. Получилась какая-то ересь. Колеса выворачивало внутренней стороной наружу.

Сообщение отредактировал Till Lindermann... 19.04.2015 в 16:21:06
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comment written on, 19 April 2015, 16:15
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xepomaht007
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1. У разбитого лобового стекла не назначена текстура в материале.
2. На разбитых дверях материал металла и стекла двери один и тот же - vehicle_generic_alloy_silver_spe.
3. Слева в колёса вставлены даммисы, как положено, а справа - модели соплей каких-то.

PS: Рекомендую для конвертации всё-таки использовать 3D Max.

Сообщение отредактировал xepomaht007 19.04.2015 в 16:16:28
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comment written on, 19 April 2015, 15:03
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Till Lindermann...
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А повреждения стекол надо отдельно настраивать. Я сам хз - сейчас вот у знающих людей спрашиваю как и что устранить. Если разберусь сам то и на следующих конвертах не буду таких ошибок делать.

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comment written on, 19 April 2015, 14:59
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daser
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Till Lindermann...,
Можешь Эспаранто сконвертить? А то я конвертирую и у меня повреждения у стекла то оранжевые то красные.
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comment written on, 19 April 2015, 14:57
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Till Lindermann...
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Спасибо за совет но пока пусть будет так. Для беты сойдет а если буду делать пак уже финальный и хорошего качества то тогда и заменю. good
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comment written on, 19 April 2015, 14:56
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daser
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Till Lindermann...,
Там насколько я знаю у машин этого аффтара текстура номера просто как одна текстура "targa" которая легко заменяется. В интернете полно текстур с номерами.
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comment written on, 19 April 2015, 14:52
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Till Lindermann...
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Да забыл. Да и версия пробная. Я хочу на пробу сконвертировать по одному авто для каждого класса. Ну один автомобиль на седаны, один на бандитские и т.д.

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comment written on, 19 April 2015, 14:48
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daser
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Чего номер не заменил?
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