Vike's GTA2 Update Patch v.11.44
The patch will update your game to the latest version and also add several fixes to your game, including improved and smoother support for GTA2: Game Hunter. There is support for Windows 10.
Installation:
Open the installer and direct the unpack to the game directory.
It is recommended to install the game in "C:\Games" or in the folder with documents. Installing in "C:\Program Files" is not a good idea as this folder is often protected by the Windows system and can prevent GTA2 and GTA2 Game Hunter from writing to this folder.
Visit the forum of the official site to learn more.
Below are all the improvements that have taken place throughout development.
Installation:
Open the installer and direct the unpack to the game directory.
It is recommended to install the game in "C:\Games" or in the folder with documents. Installing in "C:\Program Files" is not a good idea as this folder is often protected by the Windows system and can prevent GTA2 and GTA2 Game Hunter from writing to this folder.
Visit the forum of the official site to learn more.
Below are all the improvements that have taken place throughout development.
Show SpoilerHide Spoiler
11.44 2013-09-07
- Fixed insane stunt bonuses in quick mode. Apparently, there was a longstanding bug in GTA2 that always made it easier slow and harder fast. When I increased the fast speed, I made it even worse :P
- canceled SEt_CHAR_THREAt_REACTION patch and fixed patches for GIVE_WEAPON and PUt_CAR_ON_TRAILER.
- These two commands allow you to directly read and modify GTA2 memory from a script.
Good luck with them! I'm expecting new trendy cards, punks. :Please post any interesting addresses (or .mis scripts) you find on the modding forum: http://gtamp.com/forum/viewtopic.php?f=4&t=700
Peek:
CHANGE_GANG_CHAR_RESPECT (address count, value count, 101 or 102 or 104),
those. 101: value counter <- byte ptr [address counter]
102: value counter <- word ptr [address counter]
104: value counter <- dword ptr [address counter]
Poke:
CHANGE_GANG_CHAR_RESPECT (address count, value count, 111 or 112 or 114),
those. 111: byte ptr [address counter] <- value counter
112: word ptr [address counter] <- value counter
114: dword ptr [counter address] <- value counter
- Some trigger functions. They make fun things easier by peeking and poking. They return an integer, so I multiplied it by 16384 so you actually get some precision.
I used 16384 because that's what the coordinates are multiplied by internally for storage...i.e. for x = 10 it is stored as 163840.
If you don't know what that is: 4 degrees, counterclockwise from the south. Those. 0 = south, 360 = east, 720 = north, 1080 = west.
They are also set to the inverted y coordinate system that gta2 uses. Those. cos south = 16384, cos north = -16384.
Cos:
CHANGE_GANG_CHAR_RESPECT (gta2 angle counter, results counter, 120)
Sin:
CHANGE_GANG_CHAR_RESPECT (gta2 angle counter, results counter, 121)
- updated d3ddll.dll to use current user registry instead of local machine
11.43 10/17/2012
- Now works in Windows 8 :-)
- Made GIVE_WEAPON, PUt_CAR_ON_TRAILER and SEt_CHAR_THREAt_REACTION do nothing if the specified player/car etc. does not exist (fixes a frenzy bug when killing a trailer without changing the script).
11.42 2012-06-08
Long time ago!
- Chat text is now in lowercase, easier on the eyes
- Chat text now tries to be the same color as player
- In chat "/" is now "?"
- Chat window in lobby by default.
11.41 2010-09-05
- Updated logos for gta2.exe and gta2 manager.exe. Thanks to Cuban Pete for the great new logos!
With traffic fixes, they even mostly stay in sync ;-)
- Traffic Fix 1 - Randomized who gets the first chance to spawn a car in each frame. Hopefully reduces the number of hungry cars.
- Traffic fix 2 - Car limit reduced to the original single player limit. Also did it depending on how many players are in the game. The current limits are 16, 30, 42, 52, 60, 66 for 1, 2, 3, 4, 5, 6 players respectively. I'm planning on tweaking this to find the optimal balance between car hunger and traffic jams, so please let me know what you think.
- Fixed a bug that caused you to lose control of your ped if you were punched while spawning by a higher numbered player (e.g. player 2 hit player 1 during his spawn).
If you don't have a gta2\test directory, no files will be written and no error will appear. This seems to help solve out of sync issues.
- Replay 2 Fix - Replays are now written to both test\replay.rep and test\replayX.rep where X is the "next replay" shown in the manager's debug tab. X will cycle from 0 to 9 and back, and replay.rep will always be the most recent playback.
- Fix playback 3 - you can now specify playback to play on the command line.
gta2 -r vike.rep will play vike.rep in single player
gta2 -r 'vike sizess.rep' -n will play vike sizess.rep in multiplayer
gta2 -r "vike roooocks.rep" will play vike roooocks.rep in singleplayer player
gta2 -r -n will play replay.rep in multiplayer.
11.40
08/22/2010 - ROAD_BLOCK_TANK_MAN now targets the nearest player instead of the local player. This fixes the Army in multiplayer!
- Fixed SEt_ALL_CONTROLS_STATUS and SEt_ENTER_CONTROL_STATUS in multiplayer - no more desyncs.
In fact, this is a teleportation command.
- As of 10.3, in-game chat now supports . /; `-
- Stopped shaking long chat messages.
11.39 2010-07-30
- GTA2 will now launch multiple times if you want it to. Be careful, this can cause problems in GH, for example, if you're crafty, it allows you to run the entire network game on one computer, which is very useful for playing replays.
- Removed the "always on top" flag for full screen mode - this worsens the situation for at least one application.
11.38 2010-07-30
- GTA2 will now run in windowed mode even if you don't have a 16 bit color depth set. Unfortunately this interferes with the menu graphics, but if you need to, run in fullscreen or 16-bit color mode.
- Added "always on top" option in full screen mode
- Made windowed mode capture focus when pressing the start button.
11.38 05-30-2010:
- Increased the size of the scoring/frag field so you can increase the scoring limit. - Removed requirement for "PlayerCount" string in MMP files - if you don't specify it, any number of players will be allowed; if you paste it, only that number is allowed. No more "... 2 player.mmp" "... 3 player.mmp"!
- Removed patch for show instruments - screen is too dirty. I'll make a neater version when I check the boxes in the lobby.
11.37 2010-04-04:
- Changed the version scheme. All my releases will now be numbered 11.xx, regardless of beta status etc.
- Prevented debug text overlay that comes with "Show Tools". For those who don't know, this allows you to see information about whether your opponents have a car, how fast they are traveling, etc. I will eventually make this a setting in the lobby - this is a gameplay change feature.
11.37 21-03-2010:
- Disabled the "Show Counters" debug flag in multiplayer because I kept leaving it enabled. This causes the multiplayer game to crash as well as the residential single player game.
11.3beta06 14-03-2010: - Fixed an interesting sync bug: if you ran Vista with more than 390 mmp files, then the buses didn't behave correctly, causing desync.
11.3beta05 03/12/2010:
- Decreased default car/pedestrian density from 500 to 400. Looks like car density on roads is the same as before, at least for one player. Hope this solves
the problem of starvation of machines without the introduction of traffic jams, such as beta 4. 11.3beta4 02/26/2010:
- Increased the "peds" limit for cars from 15 to 127. This means that the lack of cars should be reduced or disappear, but some roads may be busier. Tell me if you don't agree.
11.3beta3 01/28/2010
- By [DAFE] request, default sound files have been changed to bil.raw and bil.sdt instead of ste. I will probably add to MMP the ability to specify which file at some point.
11.3beta2 01/03/2010:
- Custom STY files no longer require custom audio files. If you use a styfile.sty file, if styfile.raw and styfile.sdt are not found, gta2 will use ste.raw and ste.sdt.
11.3beta1 01/01/2010:
GXT files must be in English. If there are no following lines, by default GTA2 uses built-in files.
GXTFile = yourmap.gxt
GCIFile = yourmap.gci
- A strange, apparently long-standing bug in language detection has been found and fixed. GTA2 detects if you have language files, but the logic changes to French. this is
Would only cause problems if you didn't have a language file, or if you didn't have english but had french. I'm not even sure what it does with the "Has Language Files" value, so it might have been ok.
11.2:
- Released 11.2beta15 as 11.2 for new GH 1.5.
11.2beta15:
- Minor changes have been made to the layout of the lobby screens. Again, they are not final and I will accept suggestions, see my email at the bottom of this file.
- Reduced the time required to measure the accuracy of the "sleep" function from 500ms to 125ms. This makes the game load a bit faster and has little effect on accuracy.
- Removed the limit of 20 messages in the chat window.
11.2beta14:
- Lobby screen sizes have been changed. This is not final and I will accept suggestions, see my email at the bottom of this file.
- Fixed ping being somewhat broken in previous beta versions. This returns a lobby update of up to 10ms and (only) pings to UDP.
11.2beta13:
- Significantly reduced the time it takes for games to spawn in a lobby, and therefore reduced the time it takes to join with -j.
- Increased time between lobby updates from 10ms to 100ms. This should cut down on CPU time, reduce flicker, and be more stable overall.
11.2beta11:
- Added command line argument -c, which will automatically create a multiplayer game.
- Added command line argument -j, which will automatically connect to a multiplayer game as soon as it becomes available.
11.2beta05:
- Removed the option to enable debugging, which was in 11.1. This will return as a series of checkboxes in the GTA2 lobby.
This seems to solve most of the timing issues, except for:
several simulated vehicles; WARP_FROM_CAR_TO_POINT; SYNC_BLOCK_MAN; SEt_ALL_CONTROLS_STATUS; and ROAD_BLOCK_TANK_MAN.
- Fixed a crash in the chat lobby that occurred if more than 20 messages were received before the message was sent.
- MMP filenames are no longer case sensitive.
- Fixed map file code bug introduced in 11.0 - missing SCR, GMP and STY was causing crash instead of messages.
- Normal game speed increased from 25 to 30 fps, and fast game from 30 to 50 fps.
- Re-entering a game in a lobby after abandoning or exiting the same game no longer causes a crash.
- When the player does not have a map selected, it now displays "N/A:map.mmp" instead of the name of the previous map, or nothing if there was no previous map.
11.1:
- A debug version that allows you to change the wanted level, respect, teleport, show coordinates, health and zoom in multiplayer.
11.0:
- Removed the limit of 100 MMP files. Now it is only limited by your RAM.
- Disabled F8 in multiplayer.
- Changed registry keys from HKLM to HKCU. This will allow you to run GTA2 under Windows guest accounts and allow you to set different settings for each user.
- Fixed insane stunt bonuses in quick mode. Apparently, there was a longstanding bug in GTA2 that always made it easier slow and harder fast. When I increased the fast speed, I made it even worse :P
- canceled SEt_CHAR_THREAt_REACTION patch and fixed patches for GIVE_WEAPON and PUt_CAR_ON_TRAILER.
- These two commands allow you to directly read and modify GTA2 memory from a script.
Good luck with them! I'm expecting new trendy cards, punks. :Please post any interesting addresses (or .mis scripts) you find on the modding forum: http://gtamp.com/forum/viewtopic.php?f=4&t=700
Peek:
CHANGE_GANG_CHAR_RESPECT (address count, value count, 101 or 102 or 104),
those. 101: value counter <- byte ptr [address counter]
102: value counter <- word ptr [address counter]
104: value counter <- dword ptr [address counter]
Poke:
CHANGE_GANG_CHAR_RESPECT (address count, value count, 111 or 112 or 114),
those. 111: byte ptr [address counter] <- value counter
112: word ptr [address counter] <- value counter
114: dword ptr [counter address] <- value counter
- Some trigger functions. They make fun things easier by peeking and poking. They return an integer, so I multiplied it by 16384 so you actually get some precision.
I used 16384 because that's what the coordinates are multiplied by internally for storage...i.e. for x = 10 it is stored as 163840.
If you don't know what that is: 4 degrees, counterclockwise from the south. Those. 0 = south, 360 = east, 720 = north, 1080 = west.
They are also set to the inverted y coordinate system that gta2 uses. Those. cos south = 16384, cos north = -16384.
Cos:
CHANGE_GANG_CHAR_RESPECT (gta2 angle counter, results counter, 120)
Sin:
CHANGE_GANG_CHAR_RESPECT (gta2 angle counter, results counter, 121)
- updated d3ddll.dll to use current user registry instead of local machine
11.43 10/17/2012
- Now works in Windows 8 :-)
- Made GIVE_WEAPON, PUt_CAR_ON_TRAILER and SEt_CHAR_THREAt_REACTION do nothing if the specified player/car etc. does not exist (fixes a frenzy bug when killing a trailer without changing the script).
11.42 2012-06-08
Long time ago!
- Chat text is now in lowercase, easier on the eyes
- Chat text now tries to be the same color as player
- In chat "/" is now "?"
- Chat window in lobby by default.
11.41 2010-09-05
- Updated logos for gta2.exe and gta2 manager.exe. Thanks to Cuban Pete for the great new logos!
With traffic fixes, they even mostly stay in sync ;-)
- Traffic Fix 1 - Randomized who gets the first chance to spawn a car in each frame. Hopefully reduces the number of hungry cars.
- Traffic fix 2 - Car limit reduced to the original single player limit. Also did it depending on how many players are in the game. The current limits are 16, 30, 42, 52, 60, 66 for 1, 2, 3, 4, 5, 6 players respectively. I'm planning on tweaking this to find the optimal balance between car hunger and traffic jams, so please let me know what you think.
- Fixed a bug that caused you to lose control of your ped if you were punched while spawning by a higher numbered player (e.g. player 2 hit player 1 during his spawn).
If you don't have a gta2\test directory, no files will be written and no error will appear. This seems to help solve out of sync issues.
- Replay 2 Fix - Replays are now written to both test\replay.rep and test\replayX.rep where X is the "next replay" shown in the manager's debug tab. X will cycle from 0 to 9 and back, and replay.rep will always be the most recent playback.
- Fix playback 3 - you can now specify playback to play on the command line.
gta2 -r vike.rep will play vike.rep in single player
gta2 -r 'vike sizess.rep' -n will play vike sizess.rep in multiplayer
gta2 -r "vike roooocks.rep" will play vike roooocks.rep in singleplayer player
gta2 -r -n will play replay.rep in multiplayer.
11.40
08/22/2010 - ROAD_BLOCK_TANK_MAN now targets the nearest player instead of the local player. This fixes the Army in multiplayer!
- Fixed SEt_ALL_CONTROLS_STATUS and SEt_ENTER_CONTROL_STATUS in multiplayer - no more desyncs.
In fact, this is a teleportation command.
- As of 10.3, in-game chat now supports . /; `-
- Stopped shaking long chat messages.
11.39 2010-07-30
- GTA2 will now launch multiple times if you want it to. Be careful, this can cause problems in GH, for example, if you're crafty, it allows you to run the entire network game on one computer, which is very useful for playing replays.
- Removed the "always on top" flag for full screen mode - this worsens the situation for at least one application.
11.38 2010-07-30
- GTA2 will now run in windowed mode even if you don't have a 16 bit color depth set. Unfortunately this interferes with the menu graphics, but if you need to, run in fullscreen or 16-bit color mode.
- Added "always on top" option in full screen mode
- Made windowed mode capture focus when pressing the start button.
11.38 05-30-2010:
- Increased the size of the scoring/frag field so you can increase the scoring limit. - Removed requirement for "PlayerCount" string in MMP files - if you don't specify it, any number of players will be allowed; if you paste it, only that number is allowed. No more "... 2 player.mmp" "... 3 player.mmp"!
- Removed patch for show instruments - screen is too dirty. I'll make a neater version when I check the boxes in the lobby.
11.37 2010-04-04:
- Changed the version scheme. All my releases will now be numbered 11.xx, regardless of beta status etc.
- Prevented debug text overlay that comes with "Show Tools". For those who don't know, this allows you to see information about whether your opponents have a car, how fast they are traveling, etc. I will eventually make this a setting in the lobby - this is a gameplay change feature.
11.37 21-03-2010:
- Disabled the "Show Counters" debug flag in multiplayer because I kept leaving it enabled. This causes the multiplayer game to crash as well as the residential single player game.
11.3beta06 14-03-2010: - Fixed an interesting sync bug: if you ran Vista with more than 390 mmp files, then the buses didn't behave correctly, causing desync.
11.3beta05 03/12/2010:
- Decreased default car/pedestrian density from 500 to 400. Looks like car density on roads is the same as before, at least for one player. Hope this solves
the problem of starvation of machines without the introduction of traffic jams, such as beta 4. 11.3beta4 02/26/2010:
- Increased the "peds" limit for cars from 15 to 127. This means that the lack of cars should be reduced or disappear, but some roads may be busier. Tell me if you don't agree.
11.3beta3 01/28/2010
- By [DAFE] request, default sound files have been changed to bil.raw and bil.sdt instead of ste. I will probably add to MMP the ability to specify which file at some point.
11.3beta2 01/03/2010:
- Custom STY files no longer require custom audio files. If you use a styfile.sty file, if styfile.raw and styfile.sdt are not found, gta2 will use ste.raw and ste.sdt.
11.3beta1 01/01/2010:
GXT files must be in English. If there are no following lines, by default GTA2 uses built-in files.
GXTFile = yourmap.gxt
GCIFile = yourmap.gci
- A strange, apparently long-standing bug in language detection has been found and fixed. GTA2 detects if you have language files, but the logic changes to French. this is
Would only cause problems if you didn't have a language file, or if you didn't have english but had french. I'm not even sure what it does with the "Has Language Files" value, so it might have been ok.
11.2:
- Released 11.2beta15 as 11.2 for new GH 1.5.
11.2beta15:
- Minor changes have been made to the layout of the lobby screens. Again, they are not final and I will accept suggestions, see my email at the bottom of this file.
- Reduced the time required to measure the accuracy of the "sleep" function from 500ms to 125ms. This makes the game load a bit faster and has little effect on accuracy.
- Removed the limit of 20 messages in the chat window.
11.2beta14:
- Lobby screen sizes have been changed. This is not final and I will accept suggestions, see my email at the bottom of this file.
- Fixed ping being somewhat broken in previous beta versions. This returns a lobby update of up to 10ms and (only) pings to UDP.
11.2beta13:
- Significantly reduced the time it takes for games to spawn in a lobby, and therefore reduced the time it takes to join with -j.
- Increased time between lobby updates from 10ms to 100ms. This should cut down on CPU time, reduce flicker, and be more stable overall.
11.2beta11:
- Added command line argument -c, which will automatically create a multiplayer game.
- Added command line argument -j, which will automatically connect to a multiplayer game as soon as it becomes available.
11.2beta05:
- Removed the option to enable debugging, which was in 11.1. This will return as a series of checkboxes in the GTA2 lobby.
This seems to solve most of the timing issues, except for:
several simulated vehicles; WARP_FROM_CAR_TO_POINT; SYNC_BLOCK_MAN; SEt_ALL_CONTROLS_STATUS; and ROAD_BLOCK_TANK_MAN.
- Fixed a crash in the chat lobby that occurred if more than 20 messages were received before the message was sent.
- MMP filenames are no longer case sensitive.
- Fixed map file code bug introduced in 11.0 - missing SCR, GMP and STY was causing crash instead of messages.
- Normal game speed increased from 25 to 30 fps, and fast game from 30 to 50 fps.
- Re-entering a game in a lobby after abandoning or exiting the same game no longer causes a crash.
- When the player does not have a map selected, it now displays "N/A:map.mmp" instead of the name of the previous map, or nothing if there was no previous map.
11.1:
- A debug version that allows you to change the wanted level, respect, teleport, show coordinates, health and zoom in multiplayer.
11.0:
- Removed the limit of 100 MMP files. Now it is only limited by your RAM.
- Disabled F8 in multiplayer.
- Changed registry keys from HKLM to HKCU. This will allow you to run GTA2 under Windows guest accounts and allow you to set different settings for each user.
Category:
Author:
Vike, Sektor
E-mail / website:
Unknown
File size:
16.80 Mb
File replaces:
Uploaded:
Downloads:
1605
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