After using 3d ripper, many people faced the problem of lost texture coordinates for "ripped" models. However, the uv-coordinates did not disappear anywhere. They are present on the model, but hidden from view in a texture channel other than the 1st one. To restore the uv-coordinates of models from most games, I wrote a script for 3ds max, which is designed to solve the problem of "missing" uv. The script is suitable for 3ds max of any version from 9 to 2012. The number in brackets means the uv-channel from which the texture coordinates are restored. The name of the games does not mean anything, they are written in the script because these were the first games in which I found uv-coordinates in the corresponding channels (in brackets). After the uv-coordinates are restored, try this method on a few more objects. It happens that in the same game, the texture coordinates of different objects are in different uv channels. To define, select different types of objects: