ENBSeries v0.163
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Boris Vorontsov
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coronas.wtd, d3d9.dll, d3dx9_1.dll, lights_occluders.wtd, skydome.wtd, stipple.wtd, timecyc.dat, timecyclemodifiers.dat, timecyclemodifiers2.dat, timecyclemodifiers3.dat, timecyclemodifiers4.dat, visualsettings.dat, water.wtd
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1378546180_enbseries-v0.zipDownload (9.97 MB)Password for the archive: libertycity
- Control over many different factors, such as reflections, light, sky, etc., is almost all under the control of the player.
- Antialiasing (anti-aliasing) based on the principle of supersampling with control of parameters in such a way that the speed is quite high even on mid-price video cards.
- Filtering the shadow to eliminate its graininess.
- Customizable frennel reflections and glare, separately for different materials, body, wheels, rubber, chrome parts, glass.
- Refraction of glass from car headlights.
- A mode of increased quality of reflections that eliminates “squares” on the surface of cars.
- The Bloom effect has been replaced with a significantly higher quality one with the blue spectrum shift phenomenon.
- SSAO effect (similar to Crysis) and in addition SSIL (indirect lighting) for even greater beauty.
- Sky lighting is an effect, essentially ambient occlusion, simulating the spread of light from the sky to all objects.
- Blood with reflection.
- Bump and lighting for tree foliage to add dimension.
- Variable intensity of window glow at night.
- Control parameters for outdoor and indoor light sources, car headlights and flashers, including screen space indirect lighting.
- Dynamic beams from light sources such as headlights or street lamps.
- Settings-controlled HDR brightness adaptation.
- General settings that allow you to change sunlight, reflection, sky and more.
- Settings to correct the sky based on many factors.
- The modified sun, its halo and calculation of airglow.
- The moon, which the player can replace with the texture himself.
- Dynamic procedural clouds with sun and moon lighting.
- The ability to activate shaders to move clouds in accordance with the player’s movement.
Changes in version 0.163:
- SSAO has changed.
The file name and description have been translated. Show original
(RU)Show translation
(EN)
ENBSeries v0.163
- Контроль над множеством различных факторов, например отражения, свет, небо и прочее, практически все под контролем игрока.
- Сглаживание (антиалиазинг) по принципу суперсэмплинга с контролем параметров таким образом, чтоб скорость была достаточно высока даже на видеокартах средней ценовой категории.
- Фильтрация тени, чтоб устранить ее зернистость.
- Настраиваемые отражения по френнелю и бликование, раздельно для разных материалов, кузова, дисков, резины, хромированных частей, стекол.
- Преломление стекла у автомобильных фар.
- Режим повышенного качества отражений, избавляющий от "квадратиков" на поверхности машин.
- Bloom эффект заменен на существенно более качественный с феноменом сдвига синего спектра.
- SSAO эффект (подобно Crysis) и к нему вдобавок SSIL (indirect lighting) для еще большей красоты.
- Sky lighting эффект, по сути ambient occlusion, иммитирующий распространение света от неба на все объекты.
- Пользовательские шейдеры для пост обработки изображения.
- Кровь с отражением.
- Бамп и освещение для листвы деревьев для придания объемности.
- Измененяемая интенсивность свечения окон в ночное время.
- Параметры контроля над уличными и внутренними источниками света, фарами автомобиля и мигалками, в том числе screen space indirect lighting.
- Динамические лучи от источников света, например фар или уличных ламп.
- Контроллируемая настройками адаптация яркости HDR.
- Общие настройки, позволяющие изменять солнечное освещение, отражение, небо и прочее.
- Настройки для коррекции неба по множеству факторов.
- Измененное солнце, его ореол и обсчет свечения воздуха.
- Луна, которую игрок может сам подменять текстурой.
- Динамические процедурные облака с освещением от солнца и луны.
- Возможность активировать шейдерами передвижение облаков в соответствии с перемещением игрока.
Изменения в версии 0.163:
- Добавлены подробные тени;
- Изменилось SSAO.
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