Safehouses in Red Dead Redemption are special buildings that provide players with many useful features. In them, you can save your game progress, change clothes, replenish ammunition supplies, and of course, rest. In this guide, we will detail all the hideouts, their costs, and locations. There are thirteen safehouses in the game, each of which plays a key role in achieving 100% game completion. These secluded spots not only provide safety and comfort but also become strategic points on your hero's journey.
MacFarlane's Ranch
The first hideout that John Marston will receive is given to him by Bonnie MacFarlane after she saves the player from death at the beginning of the game. This hideout will be your first safe place where you can not only rest and save your game progress but also change clothes.
Room in Armadillo
This apartment will be the first property available to the player after leaving MacFarlane's Ranch. It serves as an excellent starting point for exploring all of New Austin and opens up many opportunities for further adventures. Conveniently located above the saloon in Armadillo, the apartment is an ideal place to start your journeys. Thanks to its central location, it provides easy access to most key locations related to the main storyline, including the thrilling battle for Fort Mercer. Particularly attractive is that the cost of this property is only $50, making it accessible to any budding adventurer.
However, it is worth noting that you will not be able to use the bed in this place and pass the time if necessary.
Room in Rathskeller Fork
This small room, located in the northernmost building behind the saloon, offers the player a great place to rest. Here you can not only save your game progress but also change outfits, adding variety to your adventure. The room will cost you only $100, making it accessible to any adventure seeker. A cozy and convenient hideout will become your temporary home where you can regain strength and prepare for new challenges in the world of Red Dead Redemption.
Room in Thieves' Landing
The room is located on the second floor of the building, directly opposite the saloon. Purchasing it for $100 gives you not only the ability to nap and regain strength but also to replenish your ammunition supplies. It offers everything you need for a comfortable rest and preparation for new challenges in the world of Red Dead Redemption.
Barn in Ridgewood Farm
This space cannot be bought or sold as it is rented. A night in this modest barn, where you can rest and regain strength, will cost only $5.
Hideout in Beecher's Hope
This house will be under your ownership after completing the "Return of the Criminal" quest. Here you will find a bed where the player can rest and a chest with ammunition. This chest remains active even after the room ceases to be a save point. There is also another useless chest, a dresser, a stack of rifles, and a fireplace.
Irishman's Hideout
After Irish takes you to Mexico, you are provided with free housing. This facility has the same parameters as the previous ones — here you can change outfits and save the game. However, it should be noted that there is no way to replenish ammunition in this hideout. Instead, you will find money in the chest, making this place not only convenient but also profitable for your adventure.
House in Manzanita
The cabin is located in the western part of Blackwater. It is a necessary component for achieving 100% game completion. This facility has two beds, a chest, a fireplace, a pair of snowshoes, a moose antler plate, and a bear skin rug.
House in Escalera
This house is located in the southernmost part of Escalera. By spending $150, you will have the ability to save your game progress, replenish ammunition supplies, and change clothes.
Room in Chuparosa
The room is located behind the saloon and offers the player a cozy space to rest. Inside, you will find a bed where you can recover your strength, as well as a chest with ammunition to replenish supplies. Additionally, there is a small amount of money stored in the wardrobe, providing an extra incentive to visit this hideout.
Room in Casa Madrugada
The room is located on the second floor of the main building of the brothel in Casa Madrugada. Inside, there is a bed where you can rest, a chest with ammunition, and a wardrobe with a small amount of money.
Room in El Matadero
In the room, you will find a cozy bed and a chest with ammunition. Although there are many beds in the room, only one of them, located in the far corner, is intended for saving your game progress. It is also worth noting that there are crates of TNT scattered throughout the building, adding an element of strategy to the game. On the roof, accessible via a ladder, there is a Maxim machine gun that the player can operate, opening up new possibilities for defense and attack.
Room in Blackwater
The room is located on the second floor of the saloon, and the staircase leading up is next to the blackjack table. Inside, you will find a cozy bed where the player can rest, as well as a chest with ammunition to replenish supplies. Additionally, the room features a useless piano, several luxurious sofas, a writing desk, and a fireplace, creating an atmosphere of coziness and comfort.