Former Rockstar animator Mike York recently sat down for an interview with the Kiwi Talkz channel, where he was naturally asked about GTA 6. During the discussion, York shared his thoughts on the game's optimization.
According to the developer, it's unlikely that Rockstar will achieve a stable 60 FPS, as the game is simply too "heavy." While a higher frame rate might be possible on the PS5 Pro, there’s no certainty.
“I don't know if they'll be able to pull off 60 FPS. I don't think so. I think they're gonna be shooting for 30 FPS – and a locked 30 FPS, meaning it never dips below that. They're gonna try to optimize as much as they can to where it never goes below 30. But it can be bumped up to 40, 41, 52, whatever, and I bet you, like, later, once it's on PC, it'll probably get super optimized and changed and new graphics cards that come out and you'll be able to run it at 60 FPS probably at that time.
I don't think [the] initial release it'll come out at 60 FPS unless it's getting those 60 FPS by [using] an AI upscaler thing like the PlayStation is doing, unless something is coming in and helping it get those 60 FPS. I don't think it'll get the 60 FPS raw out the gate on a base console. PS5, for instance. Maybe PS5 Pro, or whatever, but I still don't think so.”
York also suggested that Rockstar’s priority is not frame rate, but rather graphical fidelity.
“I don't know how massive this is going to be. But from my experience, they're going to squeeze every little freaking thing they can out of it and then optimize later for 60 frames because it's not as important as just making the game amazing at 30 frames.”
For now, GTA 6 remains slated for a Fall 2025 release on PS5 and Xbox Series X/S.