It is necessary to do the same as the tearing off of parts from the transport is done (a component in the hierarchy, which is uncoupled into a separate object).
In fact, all this dynamics is already embedded in the engine of the game itself. Ask how the collision of dynamic objects is arranged. Straight opening did. Shame on you.
For such creativity it is necessary to beat with a dirty broom. http://i.imgur.com/VEVce0K.png Considering that the author of the mod is only 10 years old, I just wish him to improve in the future.
Post edited by DK22Pac on 03-21-2015 at 10:33:20 PM
In fact, exporting a model to GTA is more than just exporting a box from max. It's also about working with lighting, textures, and in some cases, materials. But schoolchildren, as usual, lack both desire and skill.
The SDK can help in studying the GTA "from within", and specifically - in the study of the graphic component of the game.
Now the network can find files from all versions of the SDK on which the GTA was developed (GTA3 - 3.3.0.2, GTAVC - 3.4.0.3, GTASA - 3.6.0.3). In fact, this makes it possible to expand the capabilities of these games by connecting additional modules from the SDK.
It was not supposed to be exclusive, I put a daw in the wrong place when adding it, I wanted to prohibit comments so that I would not read any nonsense.
With this attitude, you don't have to add any files here at all. You decide what you are doing fashion for. In order to be appreciated, or for uploading to a shit exchanger.
Extract from the information for modmakers: Especially for modmakers, we make an exception to the basic rules and allow uploading files with any links removed. Nevertheless, the file must be located on a hosting service that allows you to download it completely free of charge.
Then there is no need to add to the "exclusives" either.
First, the file must be uploaded to the site. Why should a user register on another site to download the file? Secondly, it would be possible to show screens without ENB. Would have looked, what there "quality".
If we are talking about a hodgepodge of transport, plugins and scripted scripts, you simply have to do it.
Did you in any way get permission to use third-party modifications in your Megomode? Have you tried?
I know such a modmaker as Epoxi - by the way, a very picky person when it comes to his models. We can ask him if he gave the go-ahead to include his car in the MEGO-ASSEMBLY named alex59.
The post has been edited by DK22Pac on 02/18/2015 at 15:42:18
There are people on the site who cling to every little thing, so they blocked it, on other sites I will post unblocked scripts (if anyone is interested in how the script is written, let them turn to HP, I will gladly give an unblocked script)
Ah, they cling, then. Another inadequate in terms of reaction to criticism.
I think we need to talk to the admin about the advisability of uploading scripted scripts to the site. As a scripter with a lot of experience, I can say that there is no point here. If you can't write the script correctly so that they don't "cling" - don't get down to it. Scripting generally requires logical thinking, which is not well developed for everyone.
Yes, I edited the running of the gangsters, just an ordinary person can not create the perfect animation, and R * does it with the power of capturing movements, but it was the same 2008 or even earlier, I just corrected and added more smoothness.
You can do everything (a good example is Linevariy and its SA 4ni). Speak for yourself if your hands are from the same place.
The post has been edited by DK22Pac on 16.02.2015 at 05:28:19
Actually, kenking - one of the two scripters on this site who is well versed in their business (the second - izerli, if that).
Even a small script, written correctly and taking into account all the rules of correct scripting, is better than a large stub of code, which can hardly be called a code.
The fact that you are from the breed of those who are surprised by the scripts "eat in the kitchen" and "clean up the bathroom" are your problems.
The post has been edited by DK22Pac on 01/18/2015 at 11:08:57 PM
Download 100%? How was a person who could not make a simple sentence was taken to the Modmaker group? This is the first thing. And secondly, the user himself decides whether to download or not. You don't have to ask for it.
It is not clear why the CLEO plugin is packed into the archive, and there are 3 files. There are no explanations about this in the archive itself.
Well, and most importantly, the script can lead to a crash in the game, tk. there are errors in the code.
The post has been edited by DK22Pac on 01/17/2015 at 14:08:52
DshGames, the absence of a settings file is not the only "advantage" of your fonts. http://i.imgur.com/YQLoESp.png Those parts of the letters that will "fit" on the adjacent ones are marked in red. In addition, your letter layout is not entirely correct. Also, all the letters look unsmooth, the edges of the pixels are clearly visible. This usually happens if you compress the texture in DXT1 (the "semi-transparent" pixels become fully transparent).
Post edited by DK22Pac on 12/23/2014 at 10:46:47 PM
rxbbxrymaybe this is due to some other installed mods. Alternatively, try turning off the bComplexSelector parameter in the settings, and try switching the weapon to cl. Q / E.
DmXLite , most ideas appear in the process of research engine. stepander95 , objects that are attached to the player (weapons, jetpack). This chip was in the first version.
You can look in the direction of CSV-tables.