Namely, in this project there was more emphasis on cutscenes, the balance was more on presenting the story through cutscenes, so there is little gameplay, perhaps this is a significant minus (after all, in a good project there should be 50/50)
Well, I was waiting for your comment, I didn’t even sit down for the second part while I was waiting for it. I'll start answering, 1) it’s not 2-3 seconds, but 3-4, it’s enough to read the dialogue. 2) I shouldn’t have presented the whole essence of the story in the first part, but it is logical that such an idea is difficult to present at once, besides, if you don’t know, the presentation of the plot can be both drawn out and immediately open. Here the first approach was chosen; I focused on the long disclosure of the entire project. 3) If you are talking about an officer, why such pathos and so on? probably because I tried to introduce him intelligently into the plot, and give him motivation further in the second part, and not just have him extinguish everyone and everything. 4) I agree for the dialogues, maybe it’s not my thing, but as far as I can see, no one will find an approach for you here - never. 5) 6-9, this is your problem, I indicated what and how, besides, I threw it to everyone, everything worked for everyone - excellent. 6) What task did I copy? if I took the same approach to some missions, is it a carbon copy? CHARLES! Let me remind you that this is DUOM, he is in GTA! is it a carbon copy of GTA?
8) quickly, very quickly, it took 2 weeks to write scripts and stage missions. 9) well, thanks, first and last
I'll start answering,
1) it’s not 2-3 seconds, but 3-4, it’s enough to read the dialogue.
2) I shouldn’t have presented the whole essence of the story in the first part, but it is logical that such an idea is difficult to present at once, besides, if you don’t know, the presentation of the plot can be both drawn out and immediately open. Here the first approach was chosen; I focused on the long disclosure of the entire project.
3) If you are talking about an officer, why such pathos and so on? probably because I tried to introduce him intelligently into the plot, and give him motivation further in the second part, and not just have him extinguish everyone and everything.
4) I agree for the dialogues, maybe it’s not my thing, but as far as I can see, no one will find an approach for you here - never.
5) 6-9, this is your problem, I indicated what and how, besides, I threw it to everyone, everything worked for everyone - excellent.
6) What task did I copy? if I took the same approach to some missions, is it a carbon copy? CHARLES! Let me remind you that this is DUOM, he is in GTA! is it a carbon copy of GTA?
8) quickly, very quickly, it took 2 weeks to write scripts and stage missions.
9) well, thanks, first and last