Dr_Ziegler62, Even if updated, it will still start: you will have to click Uninstall Later each time. Distribution has ceased for new users (there is no link on the site), but people still give out offline installers, basically this is the same latest version with a sign about removal or 2.8.
BOLODYA294, Read the description of [RotorFixExceptions] in INI, it has blurry rotor textures originally fig on a PC, so the effect is disabled for it. Look for some texture fix for it and then remove Maverick's ID from INI.
Police Man, The double rear wheel flag from handling.cfg, which had not previously worked on a PC. Now it can be forcedly turned on or off via INI for SA-MP, or even for a single, if you are too lazy to dig into handling.
Philips_27, Although SP is mainly focused on them, it also fixes regular (PC-) bugs. So talking about the imminent end of the SA version of the patch is definitely not worth it.
I'm wondering what this place is and what was the problem?
Only after the gulf of the build did I learn that this heap corruption is associated with memory.
Quote: Zuhel
If we are talking about the inscription displayed in the lower right corner when entering the area, then for me personally it always has the color of the gang that owns the area.
Surely the territory is owned by 2 different gangs, one of which has at least the smallest share.
Quote: Zuhel
Also the addition of Yosemite and other dual rear wheels would have been optional.
The patch only included the definition of the DOUBLE_RWHEELS flag in handling.cfg.
Post edited by PavelOss on 04/07/2016 at 11:50:15 PM
art29, ultimate8832, First of all, you can try to simply run on a clean basis, with the necessary files from the description. If not, then either delete gta_sa.set from the documents, or the EXE does not work, or the repack is somehow changed (it's easier to download the license image).
claude31, Hike, this is when the Purple Nines bandits disappeared after the Rumble mission and the subsequent start of a new game, making the Uzi Money mission impassable.
For build 22, the NVC shader has been slightly optimized, the path to the San Andreas User Files has been changed, and a configurable blacklist of vehicles with rotors has been added to prevent blur for them (the default is Maverick because of its problems with this). At 22, in connection with the penultimate one, SA-MP's was just corrected, because before that screenshots were not saved, there was no question of any compatibility with the sump as such.
The post has been edited by PavelOs on 05/10/2015 at 17:06:05
- Reflections appeared on the blown-up cars. - Bug with thermal vision. - Bug with disco lighting.
Um ... um. This is still in the "To Do" sheet, smart guy, in 1.4a the "hack of wheels" is returned (removes reflections on them, but for some reason the author does not like it) and one bug with prelite cars has been fixed (the original model is not affected ). Follow the comments there before you post something, because updates are known only there, and not in the 1st post. SkyGfx on GTAF
The post has been edited by PavelOs on 03-25-2015 at 16:58:57
Malek, What is the bug? With rotors? This is a problem with DFF, which is not adapted for the blur effect on PC, and the patch is not to blame for anything. Look for fixed helicopter DFFs or converted from PS2.
Crytek38, Practically. The text of the signs for Come-A-Lot and 4 Dragons is contained in DFF-models, but they are not in this pack, only TXD. The texts, by the way, also differ from the PC. But I'll post them on Liberty soon.
The post has been edited by PavelOs on 01/10/2015 at 18:34:38
The author himself was mistaken with the title: Great, not Geart. Do not learn from other people's mistakes) About fashion: on PS2, the drawing of grass is not at all in plants.dat, and the author has gone too far with the grass, because in the cutscene in the cemetery in the 1st mission, it is almost on the floor of the screen. And in principle a normal mode.
SkiFy, A time cycle from PS2 will not add graphics from this console, but will only fix some bugs with the lighting of the GG. The atmosphere should be done in a different way, for example: the PostFX plugin. I know, there are modified weather timeticks from PS2, but this way the atmosphere is completely impossible to convey to the PC, and it’s wrong. On the first screen, you can see that some textures differ not only in quality. And PS2 fans will do it.
AnLog, If you don't like it, in the SilentPatchSA.ini file in the SmallSteamTexts line, change the value from 1 to 0. These texts were added to the Steam version of the game, and this feature was brought to this patch as well.
The post has been edited by PavelOs on 08/29/2014 at 14:55:51
Even if updated, it will still start: you will have to click Uninstall Later each time. Distribution has ceased for new users (there is no link on the site), but people still give out offline installers, basically this is the same latest version with a sign about removal or 2.8.
Tomas. 06/15/2017, 10:15:28