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It will be difficult to play this on the phone. There are a lot of specific situations here, but if there is a craftsman who can handle this, I will be only happy =)
Hello! To control a small plane you need to use the L Shift key (to go forward) and the W S A D keys to turn and climb. Enabling the frame limiter for this mission can also help. I also added a save file after this mission if difficulties still arise when passing!
Hello! To control a small plane you need to use the L Shift key (to go forward) and the W S A D keys to turn and climb. Enabling the Frame Limiter for this mission can also help. I also added a save file after this mission if difficulties still arise when passing!
Hello! Thank you for your interest in my mod, I have added a separate English version of the Atlantis_eng mod
Size 1.29 mb
Size 1.29 mb
I confirm that this particular version of the modification can be completed, namely the plot. But there are nuances:
1) The first task of ZOMBOTECH is best to complete without killing anyone, and the faster the better - the code there is very crooked. And after that it’s faster to save, preferably NOT in the police, but at home (the game may crash, but the save will work)
2) The red spheres at the beginning of missions disappear at some point, but by looking at the icon on the radar, you can “grope” for the beginning
3) The most difficult mission is about the flying Elvis (you had to come up with something like that!), but if you slow down the time in the game several times, there is a chance to catch him.
The mod is interesting, the voice acting was very pleasing, the one who did it found a lot of material on Samuel L Jackson. The tasks are unique in their own way, the tracking of targets is exhausting, and there are shootouts, the ending is surprisingly logical, it’s a pity not all aspects of the main plot were touched upon, but the cutscenes from there are a gift)
Good: but the difficulty jumps from top to bottom (remembered Winter from GTA III)
1) The first task of ZOMBOTECH is best to complete without killing anyone, and the faster the better - the code there is very crooked. And after that it’s faster to save, preferably NOT in the police, but at home (the game may crash, but the save will work)
2) The red spheres at the beginning of missions disappear at some point, but by looking at the icon on the radar, you can “grope” for the beginning
3) The most difficult mission is about the flying Elvis (you had to come up with something like that!), but if you slow down the time in the game several times, there is a chance to catch him.
The mod is interesting, the voice acting was very pleasing, the one who did it found a lot of material on Samuel L Jackson. The tasks are unique in their own way, the tracking of targets is exhausting, and there are shootouts, the ending is surprisingly logical, it’s a pity not all aspects of the main plot were touched upon, but the cutscenes from there are a gift)
Good: but the difficulty jumps from top to bottom (remembered Winter from GTA III)
I agree.
Not only is it extremely unstable, but also the bucket outweighs and crashes into textures + the script does not always work to raise the van + the script does not always work when the van needs to be lowered into the water, or it does not work correctly.
Real hell, saves are needed to save time.
Not only is it extremely unstable, but also the bucket outweighs and crashes into textures + the script does not always work to raise the van + the script does not always work when the van needs to be lowered into the water, or it does not work correctly.
Real hell, saves are needed to save time.
Thanks for the feedback, very nice)
There are no regenerating enemies in the police station. Carefully and slowly, you can destroy everyone)
There are no regenerating enemies in the police station. Carefully and slowly, you can destroy everyone)
Thanks for the feedback!
In the Heist of the Century mission, don't use the tunnel when going back to the garage, but drive across the second island, the bridge, to the first island!
Then everything will work.
I will fix it in the next patch and add a couple of tasks as an apology for the inconvenience.
In the Heist of the Century mission, don't use the tunnel when going back to the garage, but drive across the second island, the bridge, to the first island!
Then everything will work.
I will fix it in the next patch and add a couple of tasks as an apology for the inconvenience.
In the HEIST OF THE CENTURY mission, don't use the tunnel to escape! And go through the bridges, the second city, and into the first through the bridge - then everything will work!
I'll fix this in the next patch and add a couple of quests as a token of my apologies for the inconvenience.
I'll fix this in the next patch and add a couple of quests as a token of my apologies for the inconvenience.
Of course there are problems)
(talking, fear of bullets, jumping, off-mission traffic)
If you roll out a patch for this case, I will be grateful.
All I did was take the LN code and throw in missions in Liberty.
And about departures - in more detail.
And you can PM)
(talking, fear of bullets, jumping, off-mission traffic)
If you roll out a patch for this case, I will be grateful.
All I did was take the LN code and throw in missions in Liberty.
And about departures - in more detail.
And you can PM)
I was going to delete GTA 3 but I saw the old developments, I put them together in a playable format.
They shouldn't disappear)
There is no more time or interest to engage in modification.
They shouldn't disappear)
There is no more time or interest to engage in modification.
The game starts right from the continuation of!
There are no old missions from the first part.
There are no old missions from the first part.
Very few marks for such work. Everything is done well, there will definitely be enough entertainment for a couple of evenings!
Definitely +
Definitely +
Great mod, nothing more.
Customize the game to your taste and mood and go ahead.
Definitely +
Customize the game to your taste and mood and go ahead.
Definitely +
Thanks for the feedback, and sorry for the late reply.
1 - I don't have a version of GTA III from Steam, but only a pirate from Fargus.
The news says that the Steam version is working, so they checked it, so it's in your version of the game?
Titles, fonts only work correctly in GTA.RUS.exe, and to be honest I don't know why you have problems running it.
Perhaps you should just download the pirate and calmly put the mod on it?
2 - An unpleasant bug, everything works properly in the mission code. “Sticking” of videos is most likely due to all kinds of plug-ins that are in the game. I only changed the MAIN.SCM code. Again, everything works on a “pure pirate”.
3 - Here is my mistake. In the next version, the player will spawn farther from the marker, the marker itself will not move (Rockstar style)
There will definitely be a sequel! It is being worked on.
1 - I don't have a version of GTA III from Steam, but only a pirate from Fargus.
The news says that the Steam version is working, so they checked it, so it's in your version of the game?
Titles, fonts only work correctly in GTA.RUS.exe, and to be honest I don't know why you have problems running it.
Perhaps you should just download the pirate and calmly put the mod on it?
2 - An unpleasant bug, everything works properly in the mission code. “Sticking” of videos is most likely due to all kinds of plug-ins that are in the game. I only changed the MAIN.SCM code. Again, everything works on a “pure pirate”.
3 - Here is my mistake. In the next version, the player will spawn farther from the marker, the marker itself will not move (Rockstar style)
There will definitely be a sequel! It is being worked on.
Thank you for your feedback!)
I tried to create something new from old material.
1 - The mission marker will be fixed in the next version.
2 - I will not create new weapon spawn locations. And leave the old ones. Let me explain why: the modification is designed for all players, someone knows where the weapon is, someone does not. For some it is difficult to play, for some it is easy.
There is not enough money in the game, and if you remove free weapons, then this will cause additional difficulties. Therefore, I consider free weapons to be the "golden mean"
3 - M4 is a special weapon, and a feature of GTA 3. I wanted to reveal it more clearly, and the main rule with it is “don't be substituted”. Enemies M4 in the mission from the strength of 5, acting carefully is possible + this is the last mission of the first part, you must give the player a test of skills))) And with Kalash you are met by a SWAT group at the exit from the site, there is no busting.
Glad you liked it!
I tried to create something new from old material.
1 - The mission marker will be fixed in the next version.
2 - I will not create new weapon spawn locations. And leave the old ones. Let me explain why: the modification is designed for all players, someone knows where the weapon is, someone does not. For some it is difficult to play, for some it is easy.
There is not enough money in the game, and if you remove free weapons, then this will cause additional difficulties. Therefore, I consider free weapons to be the "golden mean"
3 - M4 is a special weapon, and a feature of GTA 3. I wanted to reveal it more clearly, and the main rule with it is “don't be substituted”. Enemies M4 in the mission from the strength of 5, acting carefully is possible + this is the last mission of the first part, you must give the player a test of skills))) And with Kalash you are met by a SWAT group at the exit from the site, there is no busting.
Glad you liked it!
Very unexpectedly, in honor of my usual mod, they created an article and news))
Thanks you!
Thanks you!
I'm very glad that you liked it, and that everything works too!)
And of course, there are no critical bugs or crashes that break all interest.
And of course, there are no critical bugs or crashes that break all interest.
Thanks for your feedback!
1 - Aggression is needed, since Claude is on the territory of the Yardy, yes - it's not very comfortable that you have to make sure that you are not thrown out of the car, but this is the only difficulty of the mission. So I left it.
2 - Not quite so, the logic is that at the time of the "raid" of Bobkat's car, all Yardis are already on their ears, and the result is confusion. The driver is simply trying to save the goods, hoping for the Yardies in the tunnel, so he drives back to Stanton.
1 - Aggression is needed, since Claude is on the territory of the Yardy, yes - it's not very comfortable that you have to make sure that you are not thrown out of the car, but this is the only difficulty of the mission. So I left it.
2 - Not quite so, the logic is that at the time of the "raid" of Bobkat's car, all Yardis are already on their ears, and the result is confusion. The driver is simply trying to save the goods, hoping for the Yardies in the tunnel, so he drives back to Stanton.
There haven't been any stories about the flooded city yet.