“It’s a thrill, I also thought about doing it in SA, but on the SA map there is a military base and a film studio, although the base is well fortified, unlike the film studio.”
People outside of missions do not shoot because zombies are outside the territory. When entering the safe zone, zombies forget about us because the script erases all events associated with them. Because if this is not done, the game will crash when saving.
We did not leave the bandits on guard because this was rather a technical flaw in the original itself. The bandits came to storm the film studio. On guard, at most they could leave the bandits on the roof for cover.
Regarding weapons, we use models that were used in the original, if during further development we see other guns, we will definitely use them.
If you are talking about transport, that it is not on the street, then perhaps a system of abandoned cars will be implemented. This is still under review!
Thank you very much for your rating, it really motivates me to go further, despite all the difficulties that arise during development and in life in general!
I don’t know what, but everyone has their own opinion, so I personally have no reason to hate him and say something else bad, a person does a lot of work with sweat and blood, not alone, this is understandable, but ZA began to be built with his hands. Having trouble speaking? Well, what can you do, it's just to understand. I would gladly not continue the topic about ZA, since this is not the right place, there is the same discord for this.
Are you serious now? Which Zombie Andreas? I'm smart enough to come up with something new, which is actually shown in fashion, but what can I say, you have not played the modification. How annoying are people who draw conclusions from the description and screenshots. There is no full-fledged plot in the game, only a prologue that at least answers the question "How did it all start?" If it was a copy-paste, then I would have conflicts with the ZA developers, otherwise no one showed me anything and didn’t say anything bad. And there is nothing to copy-paste) This is perfectly visible in the game, and in the game code, these are completely different things. It was immediately clear that you won’t find a better argument, it’s understandable, you didn’t play the game, you accuse of stealing someone else’s mod looking at the description and screenshots (although something similar is not visible).
I installed this mod and nothing worked, CLEO is installed, there is error 193 (it's understandable), I put the scripts in the CLEO folder, nothing works!
There are tasks from the survivors, but so far they are raw, since this is just a Beta-Version, in our group in VK you can find out future updates of the modification and see our other projects, the link is in the description of the mod.
Well, yes, the same comparison for me, Why are you comparing Cleo and Lua, you know, I can write on CLEO and not such a trifle, but here I practice Lua and decided to implement it in it, I don’t need your or someone’s ideas for nothing!
They have no immunity to bullets, and one would think that the walking dead is easier to kill with one bullet to the head. You think I don't know the difference from walking and infected?
Call of Duty on minimum wages, the author of the mod has a bad impression of "Zombie" mods. Some mechanics are not bad, but basically, there is no atmosphere, a bunch of unnecessary modes like “Civil War”, is that why this mode is needed in a Zombie-themed mod? The author apparently lacks imagination to make the perfect mod with atmosphere and darkness. As a result, we got a shooter, which is all we do in fashion. In general, Infested City is a bad example for creating mods on the theme of "Zombies", in another setting the mod would look better.
If you didn’t like the conceived ideas, then you should just pass by, you obviously don’t understand the mechanics of the game, and what and how for what.
And what were you trying to say about Dead Souls? And why did you need to sculpt a minus fashion, if you are not even interested in this mod, or rather, you could just pass by! You did not indicate any minuses of the mod, and you also write that it is the same thing, for you to see all the mods on the Zombie theme are the same thing. A person will decide for himself whether to play this mod or not. Your comment is solid water. Who needs to listen to your stories about how Zombie-themed modding took off when ZA came along?! I don’t understand at all why you underestimated the rating of the mod, so you poured a lot of water in the comments.
It seems to me that even from the screenshots it is clear that this is nothing like ZA, Left 4 Theft can only be a foggy atmosphere, although this can no longer be called a stolen idea. Most likely, without even downloading the mod, you have determined what it looks like, which of course is stupid to do. This mod is not about the plot at all, but only survival and developing your strategy to survive in a state where it is difficult to find weapons and supplies. The mod has mechanics that are not similar to other global zombie-themed mods. Only some systems work on the same principle, only written in their own way. In general, it’s easier to download and play it yourself, you shouldn’t criticize the mod without even playing it, it’s stupid.
Currently relevant Lost San Andreas.
We'll fix something and bring it to mind.
But maybe we'll do it.
Let's take these points into account.
In fact, this remains a hot topic.
Why not?
Thank you for the opcode!
People outside of missions do not shoot because zombies are outside the territory.
When entering the safe zone, zombies forget about us because the script erases all events associated with them. Because if this is not done, the game will crash when saving.
We did not leave the bandits on guard because this was rather a technical flaw in the original itself. The bandits came to storm the film studio. On guard, at most they could leave the bandits on the roof for cover.
Regarding weapons, we use models that were used in the original, if during further development we see other guns, we will definitely use them.
If you are talking about transport, that it is not on the street, then perhaps a system of abandoned cars will be implemented. This is still under review!
I just put together a list of possible modding programs.
Storyline, no plans yet, as we have a lot of other unfinished business.
Having trouble speaking? Well, what can you do, it's just to understand.
I would gladly not continue the topic about ZA, since this is not the right place, there is the same discord for this.
Which Zombie Andreas? I'm smart enough to come up with something new, which is actually shown in fashion, but what can I say, you have not played the modification.
How annoying are people who draw conclusions from the description and screenshots.
There is no full-fledged plot in the game, only a prologue that at least answers the question
"How did it all start?"
If it was a copy-paste, then I would have conflicts with the ZA developers, otherwise no one showed me anything and didn’t say anything bad.
And there is nothing to copy-paste)
This is perfectly visible in the game, and in the game code, these are completely different things.
It was immediately clear that you won’t find a better argument, it’s understandable, you didn’t play the game, you accuse of stealing someone else’s mod looking at the description and screenshots (although something similar is not visible).
A new mod about zombies and other modifications is already there
You think I don't know the difference from walking and infected?
Some mechanics are not bad, but basically, there is no atmosphere, a bunch of unnecessary modes like “Civil War”, is that why this mode is needed in a Zombie-themed mod?
The author apparently lacks imagination to make the perfect mod with atmosphere and darkness.
As a result, we got a shooter, which is all we do in fashion.
In general, Infested City is a bad example for creating mods on the theme of "Zombies", in another setting the mod would look better.
And why did you need to sculpt a minus fashion, if you are not even interested in this mod, or rather, you could just pass by!
You did not indicate any minuses of the mod, and you also write that it is the same thing, for you to see all the mods on the Zombie theme are the same thing.
A person will decide for himself whether to play this mod or not.
Your comment is solid water. Who needs to listen to your stories about how Zombie-themed modding took off when ZA came along?!
I don’t understand at all why you underestimated the rating of the mod, so you poured a lot of water in the comments.
Most likely, without even downloading the mod, you have determined what it looks like, which of course is stupid to do.
This mod is not about the plot at all, but only survival and developing your strategy to survive in a state where it is difficult to find weapons and supplies.
The mod has mechanics that are not similar to other global zombie-themed mods.
Only some systems work on the same principle, only written in their own way.
In general, it’s easier to download and play it yourself, you shouldn’t criticize the mod without even playing it, it’s stupid.