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No. Seriously. Where did you find out or read this? It’s just that when you try to Google this, Google search is silent like a guerrilla.
Since when did the illegitimate son of Revenant and Alien become known as Shin Godzilla?
Update 12/10/2023 breaks the algorithms of radio stations, and every time you start a save, the music on Electro-Choc starts playing again, starting with Padded Cell - “Signal Failure” and continuing with Black Devil Disco Club - “The Devil In Us (Dub)”, which was not the case before was and was played in random order. And when you switch to Jazz Nation, the music turns on somewhere in the middle of the song Chet Baker - Let's Get Lost.
Also, removing EFLC music from GTA 4 radio stations no longer works.
Also, removing EFLC music from GTA 4 radio stations no longer works.
The changes compared to the original are so different that I don't see any differences. In dynamics, all this will not be visible at all.
An interesting mod, considering that in GTA SA, the animation of killing with a knife from behind migrated directly from Manhunt.
Therefore, in order to fight everything listed below, you need to at least go outside. But with games it’s much easier, you don’t have to go anywhere, you sit at home, drink tea and periodically write posts on Twitter about how the fun farm is evil because you can poach in it by catching bears and selling them somewhere unknown where, and the majority of gamers are too passive to sue and are only capable of passive aggression on the Internet, unlike LGBT, who, for an openly dressed black gay/transgender/combat helicopter, can be canceled (if we take the example of show business).
On the other hand... people seem to be trying to deceive themselves. How old were you when you first played any of the GTA parts and what did you do there? And did any letters like C, E, E 10+, T, M, A on the front of the game box matter to you?
What I mean is, uh... do you seriously think that any of the activists don’t understand who a significant part of the audience for such games, and especially the Internet, are?
In general, the situation is much more complicated than “uh, Rockstar made a game about nudity, ban it.” The parents didn’t notice how their child, while they were at work, went to conquer the next boss in Dark Souls. The Steam age system works through one place, because you can choose any age for yourself, playing out someone “who was there 3000 years ago” (and if it’s a pirate, then they won’t even let you play with the dial, but go straight away), and much more.
What I mean is, uh... do you seriously think that any of the activists don’t understand who a significant part of the audience for such games, and especially the Internet, are?
In general, the situation is much more complicated than “uh, Rockstar made a game about nudity, ban it.” The parents didn’t notice how their child, while they were at work, went to conquer the next boss in Dark Souls. The Steam age system works through one place, because you can choose any age for yourself, playing out someone “who was there 3000 years ago” (and if it’s a pirate, then they won’t even let you play with the dial, but go straight away), and much more.
Um... Did I miss something or what line of text says that Twitter activists are fighting for fan activities of games they oppose?
I'm surprised, but the leak that there will be a Leonida river in GTA 6 turned out to be partly true... https://libertycity.ru/gta-6/news/5862-sravnenie-razmery-karty-iz-utechki-gta.html#comment-id-953504
Or rather, not a river but a state, but oh well.
And, with the release of new trailers for the game, you can see which leaks turned out to be true
Or rather, not a river but a state, but oh well.
And, with the release of new trailers for the game, you can see which leaks turned out to be true
Screenshots from the IOS version are simply CTRL+C and CLTRL+V in the Android version with added blur at the top and bottom.
Extortion is too literal, and matchmaking is precisely the method of this very extortion. Although, only the one who invented it knows why this is extortion.
That would be something to be upset about. There is simply nothing to buy in the game because the same transport from stores in an open session cannot be used anywhere except on missions to get something (the same Toreador, after the winter update, can now be taken for business, robberies and preparatory tasks for them). And to cover the costs of restoring transport/salaries for mechanics/replenishing ammunition and other services, 1 million is quite enough.
What...? What viruses, Amigo, Yandex Bar, emulators released in the 2000s? Last summer, Vice City Stories took place on PCSX2 with Dageron's localization modified by fans. The emulator is downloaded from the official website pcsx2.net (for a 64-bit OS and a processor with 4 or more cores, it is advisable to download the emulator itself from the Nightly tab) and enter the game image (GTA VCS) [Dageron + N69 aka Rom96][RUS|NTSC ] in the search engine. In addition, you need more bios which can be obtained from the same Emu-land.
Every time a new part of Grand Theft Auto comes out, it should be something you've never seen before, on the other hand, it should reflect the feelings we already have for the Grand Theft Auto series.
Something that no one has seen before ... I came up with. Make GTA where anthropomorphic animals appear instead of people.
I tried it and the game crashed already on the Vigilante mission while shooting from a car. In fact, after 4 unsuccessful attempts to complete GTA Vice City by 100%, I somehow scored it all.
My assumption regarding autosaves is nothing more than a poke in the air, because, at a minimum, I do not have any debug scripts that would display information about the operation of the game itself.
My assumption regarding autosaves is nothing more than a poke in the air, because, at a minimum, I do not have any debug scripts that would display information about the operation of the game itself.
Addition to the comment. Part IV.II. The first playthrough was not successful because after the bugs eating into saves (or somehow related to them. I still do not understand the reasons for their occurrence. Perhaps the game does not completely clear the scripts from the previous game when loading the save. I also saved and loaded quite a bit). In general, during the first passage, I had a bug due to which, in the car dealership races, checkpoints and markers were not displayed on the 2D map, and after that, the same bug occurred when I completed the Checkpoint Charlie
in the boat workshop (at which time there was also some kind of bug with the water springboard, which was higher than it should be, which turned out to be cured only by restarting the game). In addition, with this bug with missing control points and markers, when you try to put a marker on the map, the game crashes. In the end, in general, my autosave broke and began to give an error when I tried to load it.
https://drive.google.com/drive/folders/1y4B1-V_ZSYPCdf2R7Z4i8_nRtoDpjy1o?usp=share_link (the first two are broken by this bug, the third is working, and the fourth is a demonstration of that bug with checkpoints and markers, which already stably occurs if it is saved in the third save)
.....
On the second playthrough, the Cop Land quest (the problems of which were described above) did not break, but ... after a very long session where I collected hidden packages, performed Rampage missions, and some additional ones like: collecting checkpoints on a Sparrow helicopter , passing the tasks of the ambulance driver, vigilante, pizza delivery man, taxi driver. And after completing all the tasks on the first island and in the mansion, I was already thinking about starting the Check Out At The Check In task (where you need to kill a person at the airport and deliver his briefcase to the ammu-nation). During the task, after I jumped over the fence in a taxi, deciding to cut it off, the game crashed. The next flight took place very soon, after I changed direction already to the tasks of Umberto and when approaching his cafe - I loaded an earlier save, where I have not yet completed the tasks in the mansion and on the first island (but all the hidden packages are collected), as in the Shakedown task, after the destruction of the showcases, something broke in the scripts and the task did not end although the timer continued to run and the showcases themselves were updated if you move away from them at a certain distance
.....
I already thought to sin on ReVC itself, but then I remembered that there were no such problems in version 2.0 at all. Even though there were some problems in the form of stably crashing saves on subsequent loading (which, by the way, was fixed or I just didn’t reach the storyline enough) or crashes during heavy action (which, by the way, it seems to me, they definitely fixed it, because I’m 2-3 hours I rode and brought down the cops left and right along the way while completing the Vigilante task and there were no sorties) but not as critical as here. Although, I don't do any of that.
.....
For some reason, it seems to me that the problem lies somewhere in the autosave system. Namely, that the autosave itself, with a certain degree of probability, can occur during the cleaning of scripts from the same tasks and whatever is introduced from there into the saving itself. This, of course, is just an assumption, because I don't have any log scripts that would read the work of the scripts of the game itself, but still...
Vanilla Vice's description of autosave says:
This, of course, may be a different script, but I think the principle of operation is similar.
in the boat workshop (at which time there was also some kind of bug with the water springboard, which was higher than it should be, which turned out to be cured only by restarting the game). In addition, with this bug with missing control points and markers, when you try to put a marker on the map, the game crashes. In the end, in general, my autosave broke and began to give an error when I tried to load it.
https://drive.google.com/drive/folders/1y4B1-V_ZSYPCdf2R7Z4i8_nRtoDpjy1o?usp=share_link (the first two are broken by this bug, the third is working, and the fourth is a demonstration of that bug with checkpoints and markers, which already stably occurs if it is saved in the third save)
.....
On the second playthrough, the Cop Land quest (the problems of which were described above) did not break, but ... after a very long session where I collected hidden packages, performed Rampage missions, and some additional ones like: collecting checkpoints on a Sparrow helicopter , passing the tasks of the ambulance driver, vigilante, pizza delivery man, taxi driver. And after completing all the tasks on the first island and in the mansion, I was already thinking about starting the Check Out At The Check In task (where you need to kill a person at the airport and deliver his briefcase to the ammu-nation). During the task, after I jumped over the fence in a taxi, deciding to cut it off, the game crashed. The next flight took place very soon, after I changed direction already to the tasks of Umberto and when approaching his cafe - I loaded an earlier save, where I have not yet completed the tasks in the mansion and on the first island (but all the hidden packages are collected), as in the Shakedown task, after the destruction of the showcases, something broke in the scripts and the task did not end although the timer continued to run and the showcases themselves were updated if you move away from them at a certain distance
.....
I already thought to sin on ReVC itself, but then I remembered that there were no such problems in version 2.0 at all. Even though there were some problems in the form of stably crashing saves on subsequent loading (which, by the way, was fixed or I just didn’t reach the storyline enough) or crashes during heavy action (which, by the way, it seems to me, they definitely fixed it, because I’m 2-3 hours I rode and brought down the cops left and right along the way while completing the Vigilante task and there were no sorties) but not as critical as here. Although, I don't do any of that.
.....
For some reason, it seems to me that the problem lies somewhere in the autosave system. Namely, that the autosave itself, with a certain degree of probability, can occur during the cleaning of scripts from the same tasks and whatever is introduced from there into the saving itself. This, of course, is just an assumption, because I don't have any log scripts that would read the work of the scripts of the game itself, but still...
Vanilla Vice's description of autosave says:
Now the game has autosave (in the first slot) after completing each mission (please, after completing the missions, get out of the car to a space free from pickups and markers)
This, of course, may be a different script, but I think the principle of operation is similar.
Addition to the comment. Part IV.I. The tank in the game has become useless garbage, as some auto-guidance was removed from it, allowing it to hit targets that are lower or higher. Now, most shots go into milk and can only hit a target that is at the same level as the tank's turret. I propose, if you do not return the old mechanics of firing from a tank, then make it vertical guidance.
It's hard to say since I've already completed this task. Here are my game saves, if that makes any difference: https://drive.google.com/drive/folders/1sctVihxNkKiAXP6VdAYVaBvPu6tPgbDN?usp=sharing
I tried to check it myself through the Debug menu, loading the save while in Vice City Customs, but still did not understand how to close it, although I managed to launch the Cop Land mission itself.
I tried to check it myself through the Debug menu, loading the save while in Vice City Customs, but still did not understand how to close it, although I managed to launch the Cop Land mission itself.
Addendum to Commentary IV. Did the author think so, but ... In the mission Cop Land, at the very beginning, after the phrase, "let's get some cop troughs", 5 non-resettable wanted stars are given, which already disappear if two cops are in the garage necessary for the plot. In addition, upon arrival at the point where you need to plant a bomb, the military, which is inside the institution itself, will shoot at the player.
Addendum to commentary III.IV. Something was broken in this mod and, now, the cops, during the search, with some probability, can teleport to the player immediately starting to open it, thereby arresting him if the player is not at the right speed to reset him. Also, I noticed how, while driving around the city, some kind of poltergeist breaks lampposts and traffic lights. Here you go and for no reason at all, the lampposts start to fall.
In addition, I noticed more than once, as from the air, on the road, an NPC suddenly appeared in the animation of sitting in a car and immediately disappeared. Such mysticism was not observed in version 2.0.
In addition, I noticed more than once, as from the air, on the road, an NPC suddenly appeared in the animation of sitting in a car and immediately disappeared. Such mysticism was not observed in version 2.0.
Addition to the comment. Part III.III Specifically, in the Rampage tasks, where Driveby UZI appears ( 1. https://photos.app.goo.gl/LaJYWA48WyYF8yjr7 and 2. https://photos. app.goo.gl/kiyG2sjjkBDqRJGC6 ) incorrect translation of the task essence. It is correct not to “crush 35 bandits on transport” but “kill 35 bandits with UZI from transport”. Also, apparently, the author, in version 2.5, fixed the fact that kills from vehicles were not counted, specifically in these tasks, which was in version 2.0.
In addition, the game crashes when changing from full-screen to windowed mode or changing anti-aliasing through the settings menu.
P.S You can enable windowed mode through the line Windowed=0 by changing 0 to 1. Anti-aliasing itself is enabled through the line MultiSampling=0 by changing it to a number from 1 to 3(1=x2, 2=x4, 3=x8)
Also, if you notice a frequent drop in performance in the game (especially when reflections on the transport (vehicle pipeline) neo are enabled in the graphics settings), I advise you to install dxvk by downloading the archive and unpacking the dxgi.dll and d3d9.dll files from the x32 folder into the folder with game.
In addition, the game crashes when changing from full-screen to windowed mode or changing anti-aliasing through the settings menu.
P.S You can enable windowed mode through the line Windowed=0 by changing 0 to 1. Anti-aliasing itself is enabled through the line MultiSampling=0 by changing it to a number from 1 to 3(1=x2, 2=x4, 3=x8)
Also, if you notice a frequent drop in performance in the game (especially when reflections on the transport (vehicle pipeline) neo are enabled in the graphics settings), I advise you to install dxvk by downloading the archive and unpacking the dxgi.dll and d3d9.dll files from the x32 folder into the folder with game.
Addition to the comment. Part III.II The Deluxo car in the game is signed as HE11NB is missing(screenshot https://photos.app.goo.gl/XexhMbHEJRmYn3uU6 ). If the task fails, the game offers to replay the task and writes “FESZRM missing” on top (screenshot https://photos.app.goo.gl/JpbR9DRFctBLrher6 ). Also, my game stops working after loading saves. That is, at the first boot everything works fine, but if it loads during the game, it will crash. At first, this happened only sometimes, but now it is stable (but not always, nevertheless, sometimes, it can boot quite normally) throws it onto the desktop. And in the graphics settings in Russian (if you select English, the settings will be signed normally), there is such a mess of symbols (screenshot https://photos.app.goo.gl/mVHCNwVwfTwzEYjb7 )
And on the insert of the news - an obvious cosplay on Gellert Grindelwald in hot spots. And he holds his hand like that because he used wandless magic and mows under
gangster.
gangster.
It seems that we will be able to carry only two samples of large weapons and two pistols at the same time, as it was in RDR 2. The change of weapon kits can be implemented using a car. For large samples, we may need a special bag.
I don’t see any problems in this, on the contrary, the correction of that stupid flaw from GTA 5. Well, why the hell did I give up a bunch of assault rifles in my inventory that waste the same type of ammunition? No, I can hang incendiary/armor-piercing rounds so that each gun has its own ... in GTA Online (and these rounds, when I get the hang of hitting the head, have no practical use except for explosive ones). Yes, it is possible to configure everything in the lockers (again, not in a single player game), but it works through one place and when entering the session, with a high degree of probability, the player will not have his own weapon layout.
Now you do not need to wade through a bunch of talkers to call the insurance / call a mechanic / call Lester to drop the cops. We would also add a blacklist (so that the actions of the player added there, such as: messages, invitations to somewhere, his writings in the chat, are not displayed anywhere in the game. Against spammers, the best thing) and a flight mode in which all calls would be turned off and messages.
In general, it's funny when a player cannot make a decision himself, take a call or beat it off. The same English Dave, like an attack, calls you, and you, during the call, can’t do anything to him, as if the character was fascinated by the hipster’s voice. Fortunately, you can press Alt + F4 and select no and the character will be released.
(yes, you can pay attention to him and complete his tasks, which I did, and get ... a hipster car that I will never ride)
What car did you like the most?
The Toreador is a fast vehicle, with an accelerator, missiles and a bathyscaphe mode that makes it easy to hide from pursuit by jumping into the water.
If you know how to pass, then this is not a hindrance to the treasured million. From these changes, the game does not turn into Splinter Cell. The game is still bad at punishing the way the player moves, and the guards, in most cases, are not able to hear footsteps. And as for the signaling, there are a couple of guesses. As we know, after the player takes the main target, a few more people will be added to guard to make them circle around. So, due to the fact that they have learned to react to corpses, if you kill the old guard, then after the removal of the main target, an alarm will immediately rise, as people will spawn who will immediately see the corpse ... or not immediately, but after a couple of seconds when a freshly baked guard reaches the lying carcasses (and the point, probably, is not whether the CTRL is clamped during the search of the basement, but in the corpses seen). You can’t shoot a helicopter, so you can only bring down those where it doesn’t fly by following its route on the map and don’t forget about the riding jeeps, although they are quite predictable. By the way, while playing GTA Online, I traced one such interesting trick that you can hide behind the transport from the cops looking for the player and, which is quite funny, you can hide behind another transport while in one transport. I remember doing a preparatory task to deliver the Longfin boat, during the chase, when I had several police cars on my tail, the wanted stars began to flash for a few seconds. Or how I chased into an alley where I stopped and they lost me because they couldn't get around the boat to see me in the truck. That is, the boat stolen from under their nose somehow doesn’t really bother them. In general, this gave me the idea, why not try to hide the corpse of a guard under the car or use the car yourself to hide from a helicopter, for example. It’s a pity that nothing can be done with Rubio’s helicopter ... reconfigure the air defense of the complex so that it fries its tail, steal it, plant C4, whatever.
After this update, something has changed in Cayo Perico. What has changed is that now the guards, it seems, have learned to raise a siren if they find a corpse, and the same thing if, without hidden walking, they take the main target and also exit the cellar noisily (in fact, most likely, the alarm is raised not because of the noise and because of the guards who came to the rescue after the removal of the main target, since if no one is killed before entering the basement, then there should be no alarm). It's the same with Rubio's helicopter, and now it presents much more problems than before, when even after killing all the guards on the island and shooting all the cameras, it continued to fly without noticing the island that had suddenly become impoverished by people. It seems to me that this complication was only a matter of time, because, against the background of the difficulty of making money in other updates (the same Diamond casino), such ease in pulling out millions generally seems strange.
P.S There was a robbery of Cayo Perico, both in the old and in the new versions
P.S There was a robbery of Cayo Perico, both in the old and in the new versions
When I expected a detailed open world and it turned out to be just open
When there was GTA Underground, nothing but maps and heaps of weapons and vehicles with drug addict characteristics (as if the developers tried so much in a variety of cars that some of them were driven as if they were not cars at all) could offer nothing but the very names of the models in gta3.img maps and heaps of weapons. Let's see what will happen from this (although, I have no idea what, apart from trees, can occupy these vast expanses).
And also with the author, the game in commercials slows down to the point of pain in the eyes.
Why this game is better than GTA 5 is that the character grabs when jumping from a running start and does not fly face-first into the wall.
Gandalf the Gray
From a parallel reality where Peter Jackson's budget was cut three times.
Authoritative insider PereaAdrien has revealed that Rockstar Games has decided to completely cancel the next-generation version of RDR 2 for PlayStation 5 and Xbox Series X. Previously, he announced the exact release date for Uncharted: Legacy of Thieves Collection on PC
At least, apart from the editor of Arsvobod, no one considers him as such. Since when has a user with one tweet per page and virtually no activity been considered an authoritative user?
The pictures show the interface from the mobile ports of GTA. This suggests that the remaster of the trilogy was based on the Android and iOS versions of the games.
As it were, they also have a PC edition (like, probably, other editions, as on the same PS5) is a mobile version with crooked keyboard and mouse controls. There are even bugs from the mobile version, such as: repainting parts in the color of the previous car during deformation.
For those who probably forgot all the starry tryndets happening there:
1.
2.
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So this is what the ability to embed videos in comments looks like
Weird animations. I didn’t know that animals, when showing aggression, stand on their hind legs and, parodying a fur seal and “Lenin looking to the future”, try to fuck off the adversary.
OK. Published TES Oblivion, the only Take-Two movement associated with Bethesda.