To avoid mistakes, one must gain experience; to gain experience, you must make mistakes. (Jason Statham Lawrence Peter or Zinedine Zidane. (I don’t know who said it, I just googled “quotes about mistakes.” On different sites, the info is different (on the same one, the same quote is given twice with different authors.) Maybe they didn’t say this phrase at all, I don’t know.))
The conclusion is: the sooner you get the cones, the better.
I noticed another bug - the weapon does not respond to a change in weapon.dat, which is also bad. I see, is there some kind of imitation of shots? Those. The default ones are simply not used by the game?
When switching to the first-person view, the characteristics of the weapon associated with the animations are replaced (animation numbers, end-start loop and frame of fire).
Honestly, I did not expect that it was my FP mod that would fall into the nomination, and not the SA version, since it is actually a direct port to VC.
Well, in general, I'm busy with something interesting right now.
I am a CLEO scripter with experience, but the lack of ideas does not give me motivation to develop. If you have any suggestions, you can write to me on the PM. (please do not offer absurd ideas like flying into space, which GTA does not have)
There are a lot of “white spots” on the map, and what developers have built up, especially with residential buildings, is more like “copy and paste” - there are many identical buildings that are not “diluted” with anything, as it was in the SA (there were identical buildings, but they were diluted with similar structures so that the identity of the houses did not fall into the eyes). Some residential yards are simply covered with rubble (there are no paved parking lots, sidewalks, deciduous trees that usually accompany our residential skyscrapers). The atmosphere is reminiscent of Pripyat after the disaster in 1986 (perhaps this was planned) and even does not reach Pripyat. The number of missions is amazing - once or twice and miscalculated (reminds GM "Island of vice"
> Kupyansk > Quibble to mapping
Post edited by Mr_GeniusZ on 07.29.2016 at 16:47:05
Simplified can be. Perfect, DYOM isn't worth a thousandth of a percent Sunny Builder. The highest quality missions / scripts have always been done with Sunny Builder, IMHO.
Liberty City is already a hackneyed topic. I don't think Rockstar will really return the player to the same spot again for the tenth time. At least I hope so.
Post edited by Mr_GeniusZ on 12-24-2015 at 15:33:16
Yes, the script ideas are the same, but the scripts are different. For example, Den_spb's script does not work on missions. When the machine is on an incline, the speed of the machine is reduced until it stops. And the Den_spb script fixes a slightly lower speed.
Post edited by Mr_GeniusZ on 12/19/2015 at 5:15:55 PM
It is possible that R * are pissed off about the Hot Coffee mod. But still they go too far. I'm afraid to imagine a picture when a couple of hulks break into your house and demand to stop your activities. I have no words
GeniusZ 04/12/2020, 18:42:12
The conclusion is: the sooner you get the cones, the better.
When switching to the first-person view, the characteristics of the weapon associated with the animations are replaced (animation numbers, end-start loop and frame of fire).
Well, in general, I'm busy with something interesting right now.
Mr_GeniusZ 06/28/2019, 06:40:43
He's not needed.
I did not set the goal of completely copying the animation. And it podlagivaet only 2-3 times (because of the large number of processed objects).
Will be.
I am a CLEO scripter with experience, but the lack of ideas does not give me motivation to develop. If you have any suggestions, you can write to me on the PM. (please do not offer absurd ideas like flying into space, which GTA does not have)
> Kupyansk
> Quibble to mapping
Post edited by Mr_GeniusZ on 07.29.2016 at 16:47:05
And the fake video used replicas from GTA 2.
The post has been edited by Mr_GeniusZ on 07/20/2016 at 07:23:58 PM
What code? There's a switch.
Well, if you find this script on the Internet with another authorship, then no.
Totally agree with you.
Post edited by Mr_GeniusZ on 12-24-2015 at 15:33:16
That's for sure
Yes, the script ideas are the same, but the scripts are different. For example, Den_spb's script does not work on missions. When the machine is on an incline, the speed of the machine is reduced until it stops. And the Den_spb script fixes a slightly lower speed.
Post edited by Mr_GeniusZ on 12/19/2015 at 5:15:55 PM
The post has been edited by Mr_GeniusZ on 10/04/2015 at 19:16:43