It looks just pathetic. • Blurred icon size 512x512. Why make it so huge for a black and white style? • Replacing a policeman with a baton is just brilliant. (A passer-by is running, followed by a cop with a hatchet.) • A hefty thick handle and a "head" which is not even a centimeter thick. Plus some other unnecessary polygons, such as squares on the handle. • There is no baking textures at all. Head stupid orange color and a handle with a gradient.
It could have been better.
The post has been edited by {DooM} on 09/01/2015 at 09:22:13
It's hard to call it an icon. Triangular frame? God.
Shot set up
I didn't see the sprite at all. Means not configured.
Some leftist modder-artist thought that the textures in emka are called "paint yourself" and in paint he did "this" with a clumsy scale and a crooked position in his hands, and a triangular icon. Thank you, laughed heartily
The post has been edited by {DooM} on 08/09/2015 at 17:48:20
Sorry to be rude, but I don't see any SA style here
When adding a file category, it was possible to select only this category, because I simply could not add a mod for moderation. Error in adding a file, I have nothing to do with it.
there are not enough different inscriptions on buttons and cylinders, all kinds of bolts, rivets, fasteners, scratches and scuffs on the edges and other elements that increase the detail.
Well, maybe I'll add something later, I tried more to optimize the model so that no crashes occurred. And I was based on the original jetpack and somehow did not think about small details.
I agree that the bolt is difficult to make if the weapon is rotated for a good position in the hands by a certain number of degrees. The movable bolt was done by Junior_Djjr, but it works correctly if the weapon is "straight".
Quote: art29
But I'm more interested in whether it is possible to somehow adapt the new models for this mod?
And who will do the adaptation?
The script plus, a good start.
The post has been edited by {DooM} on 03-28-2015 at 10:29:13 AM
The good news is that the animation is well adjusted to the flight speed and looks quite realistic. From me lois, we are waiting for more such wonderful mods P.S. Where are the uncle's moderators? What are the curses in the comments?
Quote: pon3
Well, u ***** k
The post has been edited by {DooM} on 03-14-2015 at 19:12:44
Multi-polygonality in the atmosphere of the game? Well yes ...
Your own icon
It could have been better, but nothing like that. And also do not forget that the model of the weapon has an author (s) and it is necessary to respect it (them). Screenshots are also space, 2 screenshot shows more CJ than weapons. The size is a little strange and the position in the hands is also. In general, not bad, I hope it will be better in the future.
Holds a hand in his hands ... The icon is space. The cannon is filled with white and the outline is black, as I generally did, but I learned the ways better. Somewhere on Liberty there seemed to be an article about creating a CA-style icon that was not filled with white. CS 1.6 is a former nerd and I don’t remember Remington was there. I should have written that it was converted modfor CS 1.6.
The model is mirrored - the shutter window is on both sides, the texture is also, the model is more likely to be assumed for the game from the first person, so that the other side is not visible. P.S. The icons are empty ...
are you using that pink texture with the _bump prefix?
Do not confuse normal map and bump map gentlemen. I make a bump texture on the basis of a regular texture using a good Photoshop texture, which my friend doesn't like, I don't understand. All guns with this kind of texture do not look bad (the same bit in the top). P.S. Texture files * .txd in the advanced skin folder (bump version) do not open in Workshop!!!
Post edited by {DooM} on 07/20/2014 at 12:16:30 PM
Quality models? Well, I would not say ... The position in the hands is not always "good". Standard icons are not a feature of this pack. And on the preview it was necessary to put an image with all the guns.
People do not really like digging in files by entering "ak" into the search and from a bunch of different versions (from the most miserable to the most popular) to look for the one that will go, as a result, their eyes run up what to download.
The post has been edited by {DooM} on 07/17/2014 at 20:55:16
Well, without icons, then? Isn't it so difficult to make them, even if they are colored. The model is certainly not chic, but for the GTA, that's it. And yes:
Quote: Dmitry Gorsky
What kind of game is this? It's just the first time I've heard.
I didn't see anything like that, so that there was HD, just a large smeared scan.
Quote: vlad_sax
Its high-quality icon in the style of SA.
I do not recommend making the icons large, they still get smaller in the game and when the large sizes are reduced, the icons become grainy and do not look so good.
Quote: vlad_sax
The model sits perfectly in the hands of Sidojango.
It could have been done better. And what kind of perversion is this over the nickname of Karl ...
High quality? 2k polygons, holes in the optics, and the model is ripped - which makes it tilt to the side.
Quote: TheCrazyGamer
Extension textures 128x128
Oh my God, only GTA itself can envy such permission.
Quote: TheCrazyGamer
More or less normally sits in the hands of the protagonist.
And even here it more or less does not smell. Due to the curvature, it does not sit in the hands at all. Ripay something better, otherwise it's just "ug".
The post has been edited by {DooM} on 06/17/2014 at 16:52:04
The archive should have been this version (clickable) Kalasha, but in order to avoid criticism (sracha) towards the file and me, this version has been removed.
• Blurred icon size 512x512. Why make it so huge for a black and white style?
• Replacing a policeman with a baton is just brilliant. (A passer-by is running, followed by a cop with a hatchet.)
• A hefty thick handle and a "head" which is not even a centimeter thick. Plus some other unnecessary polygons, such as squares on the handle.
• There is no baking textures at all. Head
stupidorange color and a handle with a gradient.It could have been better.
The post has been edited by {DooM} on 09/01/2015 at 09:22:13
It's hard to call it an icon. Triangular frame? God.
I didn't see the sprite at all. Means not configured.
Some leftist modder-artist thought that the textures in emka are called "paint yourself" and in paint he did "this" with a clumsy scale and a crooked position in his hands, and a triangular icon.
Thank you, laughed heartily
The post has been edited by {DooM} on 08/09/2015 at 17:48:20
When adding a file category, it was possible to select only this category, because I simply could not add a mod for moderation. Error in adding a file, I have nothing to do with it.
Well, maybe I'll add something later, I tried more to optimize the model so that no crashes occurred.
And I was based on the original jetpack and somehow did not think about small details.
Adapted, but the old script was in the archive. If you make the settings, it might work.
I agree that the bolt is difficult to make if the weapon is rotated for a good position in the hands by a certain number of degrees. The movable bolt was done by Junior_Djjr, but it works correctly if the weapon is "straight".
And who will do the adaptation?
The script plus, a good start.
The post has been edited by {DooM} on 03-28-2015 at 10:29:13 AM
P.S. Where are the uncle's moderators? What are the curses in the comments?
The post has been edited by {DooM} on 03-14-2015 at 19:12:44
Not much of a feature ...
I'm sorry, what?
Multi-polygonality in the atmosphere of the game? Well yes ...
It could have been better, but nothing like that.
And also do not forget that the model of the weapon has an author (s) and it is necessary to respect it (them).
Screenshots are also space, 2 screenshot shows more CJ than weapons.
The size is a little strange and the position in the hands is also.
In general, not bad, I hope it will be better in the future.
Well, at least I wrote it down as an author and thanks for that ...
The position in the hand is getting worse and this time the script refused to work.
Where did you see the grenade launcher there?
I kind of wrote that 3 will now be
Mod for kss
P.S. Oops ... kind liberal uncles who correct the description, add the letter H (the word Bison) in the description please.
The post has been edited by {DooM} on 08/18/2014 at 15:57:37
Do you think they look good? fit into the atmosphere?
Everything is clear, there are no more questions.
Is it just a picture inserted into Photoshop with a photocopy filter?
Why are you doing all the icons?
The icon is space. The cannon is filled with white and the outline is black, as I generally did, but I learned the ways better.
Somewhere on Liberty there seemed to be an article about creating a CA-style icon that was not filled with white.
CS 1.6 is a former nerd and I don’t remember Remington was there. I should have written that it was converted modfor CS 1.6.
P.S. The icons are empty ...
First: why would you open someone else's texture files?
Secondly: What other photoshop? What did you smoke? * .txd file in Photoshop open? Hmm ...
Easily fixable in the hierarchy of the model.
Like he wrote what you will learn to do
Clumsy setting weapon.dat, if edited through some program, then everything is clear with this ...
Do not confuse normal map and bump map gentlemen. I make a bump texture on the basis of a regular texture using a good Photoshop texture, which my friend doesn't like, I don't understand. All guns with this kind of texture do not look bad (the same bit in the top).
P.S. Texture files * .txd in the advanced skin folder (bump version) do not open in Workshop!!!
Post edited by {DooM} on 07/20/2014 at 12:16:30 PM
What do you think?
Perhaps
Can
Then it would not fit in the hand
Well, I don’t think that "everyone" is direct, but they did it for sure. But with the bump I don't think anyone did.
The position in the hands is not always "good".
Standard icons are not a feature of this pack.
And on the preview it was necessary to put an image with all the guns.
People do not really like digging in files by entering "ak" into the search and from a bunch of different versions (from the most miserable to the most popular) to look for the one that will go, as a result, their eyes run up what to download.
The post has been edited by {DooM} on 07/17/2014 at 20:55:16
The model is certainly not chic, but for the GTA, that's it.
And yes:
I didn't see anything like that, so that there was HD, just a large smeared scan.
I do not recommend making the icons large, they still get smaller in the game and when the large sizes are reduced, the icons become grainy and do not look so good.
It could have been done better. And what kind of perversion is this over the nickname of Karl ...
Which one or where?
File only plus, favorite gun and great job!
P.S. Who wants to join me in cod mw, write to HP, we will organize.
And what do you think?
Not with shine, with the texture of heights, but heights emphasize the shine.
High quality? 2k polygons, holes in the optics, and the model is ripped - which makes it tilt to the side.
Oh my God, only GTA itself can envy such permission.
And even here it more or less does not smell. Due to the curvature, it does not sit in the hands at all.
Ripay something better, otherwise it's just "ug".
The post has been edited by {DooM} on 06/17/2014 at 16:52:04
What doesn't suit you about bump mapping?
sracha) towards the file and me, this version has been removed.