@Cowboy69 Request 1: I'm not sure if this is possible, but would it be feasible for you to implement a button in the future to center the game camera forward? I ask this because I'm playing some minigames to achieve 100% completion, and there are missions where you have to fly toy planes or helicopters. It's inconvenient to always have to rotate the mouse because most of my fingers have to be on the keyboard (and knowing that you've already implemented an automatic forward-facing system for all vehicles when the camera is out of position), it would be great to also have a button for the minigames where you fly these toy planes or helicopters.
Although the game has a default system for rotating the camera by pressing Q or E, this system is rather slow and doesn't react perfectly. That's why I'm asking if it's possible to assign a button to perform this function.
Request 2 Is it possible for all the weapons we obtain by collecting the 100 hidden items to appear in all properties instead of just some?
20- Problem with the "Sniper Rifle" and the "308 Sniper (PSG-1)" in the game: If you play in first-person mode and aim straight up (whether indoors or outdoors), the camera will start to wobble.
21- Unexpected crashes: Throughout my time playing in first-person mode, I've had two unexpected crashes (both times I had caused chaos and the police were chasing and searching for me). - In the first case, I had a 6-star wanted level and was outside the movie studio (more specifically, on the left side near the bridge). - In the second case, I was near the North Point Mall (more specifically, behind the building where you can find one of the Rampage icons), and this time I was hidden and had a 4-star wanted level.
The thing is, in my first instance, I was killing... I was with the soldiers, and I had the AUG rifle in my hands. I shot one of the soldiers in the head, and the game crashed. The second time, I was hiding behind this building to get rid of the wanted level, and out of nowhere, the game crashed.
The message that appeared was: REVC Assertion Failed!
I'm guessing that maybe I exceeded the game's or mod's memory (I don't know how to say it) and it couldn't handle it anymore and crashed.
22- Problem when traveling at high speeds in any vehicle in the game: As I mentioned in point 6 about the appearance of Tommy's face on motorcycles, aircraft, or cars... well, it seems it only appears when traveling at high speeds (because it just happened to me with the Sabre Turbo). I was going at high speed and out of nowhere it appeared and almost crashed. So this is definitely an inconvenience in any vehicle (and I'm aware that it might be due to the effect of the wind on the Tommy's clothes) but I don't know if this can be fixed.
23- NPC Problem Part 4: The NPC with ID 55, named "Random Guy" (more specifically, the NPC who by default wears a green suit, green shoes, a white polo shirt, has blond hair, and black sunglasses) has a variant that is light blue or blue (I don't remember exactly, but it's between those two colors). His model has a hole on the left side of his shoulder at collarbone level. (At this point, I recommend checking all the NPC variants.) Some are great, since there's even an NPC who wears the same clothes as the Scientists in Half-Life, ID 37, named "Random Guy" (or at least that's what the website where I see the NPC IDs and names tells me).
24- Tommy's Bad Respawn After Killing Dias: After completing the mission where we kill Dias to take over his mansion And upon reappearing in the room at the bottom of the stairs, Tommy will appear very close to the clothing icon, triggering the clothing change sequence. (This is something I noticed in the previous version and should have mentioned in one of the previous sections, but I forgot.)
25- Problem swimming in 1st person: As I mentioned in point 4 regarding the keys, something strange happens when swimming in 1st person mode. In 3rd person mode, Tommy has his own animations when swimming, and he can even swim in any direction. (That is, as long as we don't move the camera and press, for example, the W key, Tommy will swim forward; if we press the S key, Tommy will swim backward; if we press the A key, Tommy will swim to the right; and if we press the D key, Tommy will swim to the left.) The problem arises when we are swimming in 1st person and want to swim backward. Even if we press the S key (which in 3rd person mode makes Tommy turn around and swim backwards), when we press the S key in 1st person mode Tommy will somehow move forwards So if there's already an animation for swimming backwards, why isn't it implemented in first-person mode?
26- Possible problem with point 19: In point 19, I mentioned that when playing in first-person mode, there were some camera issues inside 7 cars (at first there were only a few, but then I found more, bringing the total to 7). However, now that I've started playing again and have been doing missions to deliver certain cars from the dealership list, I happened to encounter some of the cars I mentioned (like the Voodoo and the Sentinel), and for some reason I don't know, these problems disappeared, as the view inside these cars returned to normal. I don't know the reasons (the last thing I did was change my clothes). I don't know if that's why, but I'll investigate.
27- Problem in the mission where we use the Dodo Plane: In the mission where we have to distribute flyers promoting the movie featuring Candy Suxxx, when using the Dodo Plane and pressing Q or E to turn in the respective directions, for some reason I don't know, the Dodo Plane never turns in those directions (it never turns if we press Q or E). The camera simply changes position, and we only look in one direction (that is, if we press Q we look to the right, and if we press E we look to the left, instead of the Dodo Plane turning).
If I remember correctly, this wasn't in the default version of the game (if I'm not mistaken), and in the mod, it's the only plane that can't turn when Q or E are pressed.
This is all I've found, and if I find anything else, I'll let you know.
Puedas hacer un mod dónde los npc tengan la misma cantidad de vida que el personaje siento q así el juego sería un poco mas difícil y q le mejorarán la puntería
Falling star always been there but had a wrong texture which caused it to be the darkest spot on the sky that's barely visible at nights. The default conditions to appear is time and weather before+after. It should be a clear sunny weather and approximately between 3 and 5 o'clock (if im not mistaken). Don't remember the exact conditions but you got the point
Ps2 to mobile + fixes and this mod are not so different but the pack that raskul made has more fixes and features from the ps2 version and it's heavier, for now I'll recommend raskul's pack since its the closest to the ps2 version
I found a bug: In the Cluckin Bell, the cook is standing on the grill instead infront of it.
Suggestion: I'd love to see more life at the Hashbury neighborhood market. Maybe some vendors that sell shirts and glasses would be nice! The dude from the paintings mod would also fit there just perfect.
What can I say, you guys are an inspiration to us all digital creators who want to improve the game to the max! Keep up the good work, I cannot wait to see your projects!
Latest comments
Request 1:
I'm not sure if this is possible, but would it be feasible for you to implement a button in the future to center the game camera forward?
I ask this because I'm playing some minigames to achieve 100% completion, and there are missions where you have to fly toy planes or helicopters. It's inconvenient to always have to rotate the mouse because most of my fingers have to be on the keyboard (and knowing that you've already implemented an automatic forward-facing system for all vehicles when the camera is out of position), it would be great to also have a button for the minigames where you fly these toy planes or helicopters.
Although the game has a default system for rotating the camera by pressing Q or E, this system is rather slow and doesn't react perfectly. That's why I'm asking if it's possible to assign a button to perform this function.
Request 2
Is it possible for all the weapons we obtain by collecting the 100 hidden items to appear in all properties instead of just some?
Part 5:
20- Problem with the "Sniper Rifle" and the "308 Sniper (PSG-1)" in the game:
If you play in first-person mode and aim straight up (whether indoors or outdoors), the camera will start to wobble.
21- Unexpected crashes:
Throughout my time playing in first-person mode, I've had two unexpected crashes (both times I had caused chaos and the police were chasing and searching for me).
- In the first case, I had a 6-star wanted level and was outside the movie studio (more specifically, on the left side near the bridge).
- In the second case, I was near the North Point Mall (more specifically, behind the building where you can find one of the Rampage icons), and this time I was hidden and had a 4-star wanted level.
The thing is, in my first instance, I was killing... I was with the soldiers, and I had the AUG rifle in my hands. I shot one of the soldiers in the head, and the game crashed.
The second time, I was hiding behind this building to get rid of the wanted level, and out of nowhere, the game crashed.
The message that appeared was:
REVC Assertion Failed!
Assertion Failed!
File:
D:\Modding\GTA\gta-extended\src\entities\Physical.cpp
Line: 178
Function: CPhysical::RemoveAndAdd
Expression: yend < NUMSECTORS_Y
I'm guessing that maybe I exceeded the game's or mod's memory (I don't know how to say it) and it couldn't handle it anymore and crashed.
22- Problem when traveling at high speeds in any vehicle in the game:
As I mentioned in point 6 about the appearance of Tommy's face on motorcycles, aircraft, or cars... well, it seems it only appears when traveling at high speeds (because it just happened to me with the Sabre Turbo). I was going at high speed and out of nowhere it appeared and almost crashed.
So this is definitely an inconvenience in any vehicle (and I'm aware that it might be due to the effect of the wind on the Tommy's clothes) but I don't know if this can be fixed.
23- NPC Problem Part 4:
The NPC with ID 55, named "Random Guy" (more specifically, the NPC who by default wears a green suit, green shoes, a white polo shirt, has blond hair, and black sunglasses) has a variant that is light blue or blue (I don't remember exactly, but it's between those two colors). His model has a hole on the left side of his shoulder at collarbone level. (At this point, I recommend checking all the NPC variants.) Some are great, since there's even an NPC who wears the same clothes as the Scientists in Half-Life, ID 37, named "Random Guy" (or at least that's what the website where I see the NPC IDs and names tells me).
24- Tommy's Bad Respawn After Killing Dias:
After completing the mission where we kill Dias to take over his mansion And upon reappearing in the room at the bottom of the stairs, Tommy will appear very close to the clothing icon, triggering the clothing change sequence. (This is something I noticed in the previous version and should have mentioned in one of the previous sections, but I forgot.)
25- Problem swimming in 1st person:
As I mentioned in point 4 regarding the keys, something strange happens when swimming in 1st person mode. In 3rd person mode, Tommy has his own animations when swimming, and he can even swim in any direction. (That is, as long as we don't move the camera and press, for example, the W key, Tommy will swim forward; if we press the S key, Tommy will swim backward; if we press the A key, Tommy will swim to the right; and if we press the D key, Tommy will swim to the left.) The problem arises when we are swimming in 1st person and want to swim backward.
Even if we press the S key (which in 3rd person mode makes Tommy turn around and swim backwards), when we press the S key in 1st person mode Tommy will somehow move forwards
So if there's already an animation for swimming backwards, why isn't it implemented in first-person mode?
26- Possible problem with point 19:
In point 19, I mentioned that when playing in first-person mode, there were some camera issues inside 7 cars (at first there were only a few, but then I found more, bringing the total to 7). However, now that I've started playing again and have been doing missions to deliver certain cars from the dealership list, I happened to encounter some of the cars I mentioned (like the Voodoo and the Sentinel), and for some reason I don't know, these problems disappeared, as the view inside these cars returned to normal. I don't know the reasons (the last thing I did was change my clothes). I don't know if that's why, but I'll investigate.
27- Problem in the mission where we use the Dodo Plane:
In the mission where we have to distribute flyers promoting the movie featuring Candy Suxxx, when using the Dodo Plane and pressing Q or E to turn in the respective directions, for some reason I don't know, the Dodo Plane never turns in those directions (it never turns if we press Q or E). The camera simply changes position, and we only look in one direction (that is, if we press Q we look to the right, and if we press E we look to the left, instead of the Dodo Plane turning).
If I remember correctly, this wasn't in the default version of the game (if I'm not mistaken), and in the mod, it's the only plane that can't turn when Q or E are pressed.
This is all I've found, and if I find anything else, I'll let you know.
The source is found but the client/game files is not found.
moddb By_Faizan not
I found a bug: In the Cluckin Bell, the cook is standing on the grill instead infront of it.
Suggestion: I'd love to see more life at the Hashbury neighborhood market. Maybe some vendors that sell shirts and glasses would be nice! The dude from the paintings mod would also fit there just perfect.
Thank you guys for this incredible work!