Автор мода маркеры миссий из сельской местности и пустыни находятся на ферме блубери тоже самое было с каталиной а первая миссии праведника вообще были в сан фьееро в текстурах
I'm still learning how to code in sanny. My job is just fixing the crash caused when you die inside vehicle. for the water cannon, there is no way to remove it, because it's tied to the game .exe that why i set the fire button to "RMB"
Hi again, thanks for the reply! I tested Project Props in a clean GTA San Andreas (only with essential mods and a cheat menu to open doors) and I still noticed the issue. From what I’ve seen, the bug seems to depend on compatibility:
With 2–3 mods installed, at least one of them can affect Project Props.
With 10 mods installed, maybe 2–3 can cause conflicts. I also tested it with the Widescreen Fix (the .ini mod that fixes the stretched resolution) and the disappearing door bug still happens. This is an important mod since it’s almost necessary to play the game properly, especially if you want to combine it with other mods. So maybe the problem isn’t the door models themselves, but rather that Project Props has some global changes that make it less compatible with other mods, which can lead to bugs even if there are no duplicate files or matching names. I just wanted to share this observation, since it might help explain why some players see disappearing doors and others don’t, depending on their mod setup.
The mod is cool, I like it. But I got a request: Can be the HD textures and the new models be optional? I like to keep my game as faithful to the original PC/PS2 US release, so I don't like the pre-9/11 cop cars or the new HUD textures that look... so much like The Definitive Edition / Mobile. Hope to see this happen, thanks! Keep up the amazing work!
hey , Im owner of PES (polish emergency skins) were polish mods community, Im writing to ask u if we can use ur moddel , add signals and sirens , and then release it . We will write in readme file that the model is yours . If u agree we will need car template and window template.
Amazing mod. If possible, could you make it so "NoFixHandsToBars" only activates while aiming? Right now, when you aim on a motorcycle with a recruited gang member riding on the back, their arms stretch unnaturally to reach the handlebars. Enabling NoFixHandsToBars fixes that issue, but it also makes CJ look odd when riding bikes or other vehicles.
It's cool but i noticed the punches (not with bat) only do damage if you're pressing W (moving forward), just a small datail, the mod is very good. Also I'd like if people react to that damage, cuz it looks a bit stupid if you are damaging a police car but they just do nothing xD
It works but.. Why it still fires water? Well I understand this mod is not yours but someone else tho, and the turret trace instead it shoots on the cursor, it shoots upwards, it needs more improvements.
Make sure you don't have another mod that replaces player.dff and playerh.dff. As last option try to replace the files directly in the gta3.img file located in /data folder using any IMG editor. If that doesn't work then you should find the problem by yourself.
After testing this mod, i found some results but then there's a problem.
good result: - It does actually increase your allies accuracy, It can shoot ballas without a miss shot and can also still shoot them even the enemies are far away.
bad result: - Since it does increase your allies accuracy, it also won't stop shooting enemies from a far even the enemy is hiding or they inside the vehicle. You have to command them to stop shooting or use them to target somebody else.
After testing this it work normally fine, and it doesn't have complains about the virus tho, maybe your computer was to sensitive with the files but here's the result after testing it:
- the game loads faster which it loads straight and fast, it doesn't pause anymore just like your previous loading game. - FPS drops and framerate drops also decrease, even you added many mods like Urbanize or Project Props, it will now loads normally without dropping framerates. - textures will no longer disappear and it loads quickly when u enter or exit from the building, this is noticeable every time u leave the house or building it always drop FPS, but now it won't. - Missions loads faster. - Adding many things on the game will not crush u either. (depends on what mods u added.)
So yeah this file works normally fine and gives more improvements, especially it increase your game to 4 GB which is great addition!
пробовал собрать для Modloader. делал впервые, но вроде, по феншую — ошибка с одновременным использованием ID. Сделал копию игры, ставил по инструкции — вылет при загрузке. ЖАЛЬ, что автор так и не удосужился адаптировать под модлодер, все-таки 25й год. мод отличный, пригодился бы.
I think i have to report this.. If i use this FLA with " Original San Andreas vehicles adapted to ImVehFt" my vehicle handlings get manipulated. For example my Infernus's steerinng suddenly became RWD.. :D
По просьбе разработчика транспорта, было удалено 97 транспортных средств. С удаленным транспортом можно ознакомится здесь: ЭТО КАК ПОНИМАТЬ? какова такова разработчика?
Сохраняем GTA3.IMG родной! чеб игру по 100500 раз не переустанавливать!,И так установил игру, данный архив распаковал в корень папки с игрой, далее скачал GTA-SA Crazy IMG Editor, далее открываем прогу +переходим в проге в папку с игрой далее папка models открываем в проге GTA3.IMG, тыкаем в верху правка добавить с заменой выбираем папку Import to gta3.img выделяем все что в ней есть ! и ок прога сома все заменит, закрываем прогу запускаем игру.
Today I had tiny improvements and fixes about Courier Oddjobs, Shooting Range, Against All Odds, Unique Stunt Jumps and Map Icons..
I've realized a critical mistake about map icons and i had to change the "INITIAL" segment of main.scm files. That means if you have an old save file which saved with SigmaScm main.scm files WON'T WORK.
I've updated this content but i had to fix that mistake so please delete the older main.scm files and use them instead..
Actually the files and the file system are similar but there are a lot of scripting differences which i'm not familiar with. Like i said on my content anyone (who is confident) can edit main.scm or convert to android main..
By the way.. i had an update today (like five hours ago) but i fixed a critical mistake so delete the older main.scm scripts and install these ones..
ОК жду , сейчас нашел на форумах образ оригинала на английском один из первых, допустим GTA: Underground Snapshot 4.2 на нем запустилась, сейчас проверю вашу сборку тоже
Этот патч меня сильно разочаровал, особенно в полицейском участке на первом острове. Столы пропали в той комнате, как только заходишь внутрь. Мониторы висят, а в одном месте так вообще посмотри немного вверх и слови в личико дроп до 5 фпс
Торрентом нельзя как я понял, что касательно архива, к сожалению полностью игру нельзя публиковать, поэтому слегка мой архив почистили от ориг файлов. У кого-то работает как я понял, у кого-то нет. Но где-то в понедельник я выложу патч, который пофиксит многие проблемы, в том числе и запуска
Latest comments
主要还是唯一一个可以支持2.0以及aml版本的天空盒。
My job is just fixing the crash caused when you die inside vehicle.
for the water cannon, there is no way to remove it, because it's tied to the game .exe
that why i set the fire button to "RMB"
I tested Project Props in a clean GTA San Andreas (only with essential mods and a cheat menu to open doors) and I still noticed the issue.
From what I’ve seen, the bug seems to depend on compatibility:
With 2–3 mods installed, at least one of them can affect Project Props.
With 10 mods installed, maybe 2–3 can cause conflicts.
I also tested it with the Widescreen Fix (the .ini mod that fixes the stretched resolution) and the disappearing door bug still happens. This is an important mod since it’s almost necessary to play the game properly, especially if you want to combine it with other mods.
So maybe the problem isn’t the door models themselves, but rather that Project Props has some global changes that make it less compatible with other mods, which can lead to bugs even if there are no duplicate files or matching names.
I just wanted to share this observation, since it might help explain why some players see disappearing doors and others don’t, depending on their mod setup.
Sweet after he sees CJ's house
good result:
- It does actually increase your allies accuracy, It can shoot ballas without a miss shot and can also still shoot them even the enemies are far away.
bad result:
- Since it does increase your allies accuracy, it also won't stop shooting enemies from a far even the enemy is hiding or they inside the vehicle. You have to command them to stop shooting or use them to target somebody else.
- the game loads faster which it loads straight and fast, it doesn't pause anymore just like your previous loading game.
- FPS drops and framerate drops also decrease, even you added many mods like Urbanize or Project Props, it will now loads normally without dropping framerates.
- textures will no longer disappear and it loads quickly when u enter or exit from the building, this is noticeable every time u leave the house or building it always drop FPS, but now it won't.
- Missions loads faster.
- Adding many things on the game will not crush u either. (depends on what mods u added.)
So yeah this file works normally fine and gives more improvements, especially it increase your game to 4 GB which is great addition!
I love your cars, bro.
My honest reaction to this mod.
Take a look closely...
I've realized a critical mistake about map icons and i had to change the "INITIAL" segment of main.scm files. That means if you have an old save file which saved with SigmaScm main.scm files WON'T WORK.
I've updated this content but i had to fix that mistake so please delete the older main.scm files and use them instead..
user : nikoentertainment
By the way.. i had an update today (like five hours ago) but i fixed a critical mistake so delete the older main.scm scripts and install these ones..
Как всегда красота
Как исправить можно?