What does the weight of the archive have to do with it? The weight of the archive is such because there are a lot of files there, the textures alone weigh enormously, there are more than 200 of them and all are HD. The game reads these same files not from the archive, but from the modloader. Everything loads for me, both the cars and the island, and there are no problems with the people who tested the island, including Artyom.
Hello! It turns out that you can use the same Project Props, but POSSIBLY there will be crashes, or is it guaranteed that there will be crashes? Thank you!
The img archive with the island weighs more than 200 mb. And I’m wondering why there are lags and vehicles not loading (cool mod, but impossible to play. And there’s no point in betting on a vanilla game.
But what about the mission with the dialogue mentioning Ryder, and with the words that the fucking dwarf deserved it, because he wanted to fuck Carl's sister... What about this dialogue - was it changed?
I have some ideas to improve this mod: 1. Bring back the hail taxi script from your taxi77 mod. 2. Add possibility to spawn Add-on taxis as well as original taxi. 3. CJ's mouth moving while talking on phone. 4. Fix problem with Radio Wheel Mod by void where scrolling contacts will also scroll the radio stations. (If possible)
Yes, it doesn’t matter what to play on, everything is there, but even if I start playing in the fall of 2025, then by 2030 I will have completed it, like GTA 5 took a long time to complete, I started on a console, then I started again on a PC and until the end..
No. This is where the game no longer holds up. I have 600 vehicles. 300 high-poly, the rest from GTA online. I have 40 cars with a full set of tuning... And the game simply doesn’t load dff and txd from ModLoader anymore.
Well, in a normal game, the island works without any glitches at all). There are even a bunch of mods, the main thing is that there are no incompatible ones.
Yes, it's hellish work. What's the point? Pure mockery of the old lady. On my island, cars cannot be loaded using a trainer. The game is from 2005, but there are high-poly transport, Vice City, Liberty City, San Andreas, 5 more small maps, scripts + also your big island. In short, it's fucked up(((The game doesn't work at all, although it's very cool. You also need to download the Rosa 2k textures...)
One of THE best mods I gotta say kept the natural theme , opened up beta content, the reflection on cars on top notch and I'm loving some added dialogues in between the missions. I'm still on initial stages let's see what do we have going on . But ya bug thank you
Edit: some cutscenes are bugged and the game even crashes when we are playing catalina's missions, I hope author is aware and will fix it soon.
I have a problem! I installed the Cleo 4.4.4 library in GTA Criminal Russia, I go into the game, it shows that Cleo4 is installed and when I get into any car, the game just freezes and crashes! It says that GTA SA exe is not responding and has stopped working, what could this be related to? Maybe some kind of opcode or file incompatibility?
I couldn't figure out how to expand the card limit. I asked someone to help, but no one responded. And now it’s too late, all scripts are tied to coordinates.
check out my save and see it for yourself. fix it
https://gtasnp.com/PkLQgf
Michael Hunter – Grand Theft Auto IV – Soviet Connection Loading Screen Theme (Outtake Version)
And there’s no point in betting on a vanilla game.
1. Bring back the hail taxi script from your taxi77 mod.
2. Add possibility to spawn Add-on taxis as well as original taxi.
3. CJ's mouth moving while talking on phone.
4. Fix problem with Radio Wheel Mod by void where scrolling contacts will also scroll the radio stations. (If possible)
Edit: some cutscenes are bugged and the game even crashes when we are playing catalina's missions, I hope author is aware and will fix it soon.