Alas, I can't check it in the game, since I deleted it. I will only browse files: Colormod.ini - it seems like it does not work without its colormod.asi plugin, which is not in the archive. (If I'm wrong - correct me) Since the setting is for the weak, then you should disable AllowAntialias, which is enabled in the archive. DepthBias is very high. The quality of the reflections - ReflectionQuality - could have been reduced a little more, but this is not so important. And what is this value: EnvBumpOffset = 31: 07 11/19/201400? The shadows are good, but why did you turn them on if you recommend setting the low quality graphics of the game, which completely turns off the shadows?
The post has been edited by NeTw0rK on 11/22/2014 at 18:03:36
Screens in BMP format. Seriously? eax.dll in the archive Non-customization files
Now to the enbseries.ini config file: An error was made, due to which the two settings were combined into one config file. Included SSAO from 0.075v and SSAO from 0.248v ENBSeries. And so on, the ridiculous parameters of the effects. Even to write laziness, everything is bad here.
DOF spoils EVERYTHING, making the setup not just bad, but AWESOME. I have nothing but DoF itself, but here it is too much.
Post edited by NeTw0rK on 11/17/2014 at 10:50:59 PM
1) There is no ragdoll like in GTA 4. Ie. if you fell, hit, rolled, flew - the animation will be the same. The hero will not fly in real physics.
Actually, he is. Even better.
Quote: Alexey1999
2) There is not enough dismemberment. I really liked it in VC and SA after installing the mod from Ryosske (if I'm not mistaken in writing the nickname)
It is unnecessary.
Quote: Alexey1999
3) Well, how is it without booze? You cannot, after a fair amount of alcohol you have drunk, walk the streets with cotton feet.
They decided to remove the "wadded" legs, as it is not realistic. Well, a person cannot walk like that in life. It was funny, though.
Quote: Alexey1999
5) There is not enough flight through the front, or rather, it does not happen as often as we would like.
The players were annoyed by frequent departures, so they reduced them.
Quote: Alexey1999
6) I do not like the fact that the characters do not change their physique.
But somehow I can't imagine Michael as a jock.
Quote: Alexey1999
7) And of course - the game engine. Hopefully there will be an opportunity to edit it in order to create credible modifications.
You can go to LSC. There is even a first aid kit. Having parked your car near the LS Customs garage, you can pedal into the open garage. This is not a bug.
Post edited by NeTw0rK on 08-29-2014 at 09:00:59 PM
Since setting for the weak, then you should disable anti-aliasing(AllowAntialias) and depth of water(UseWaterDeep) which is very demanding on performance and takes awayabout 30 fps... There is nothing you can do about opaque water except disableher so that raiseperformance. Reflections could have been made better. I have no complaints about the shadows, but the bump could be reduced. Bottom line: Simple setup for "weak" computers with poor optimization.
On the other hand, there is nothing more to screen .. The screenshots show reflections on cars, shadows, lighting, DoF and much more. To the author of the setting for the public, "myopia" can be removed in order to avoid negativity. What do you suggest to screen in order to show all the tuning effects? I don't understand this excitement around screenshots. The setting itself is not bad, better than any really bad ENB setting. Screenshots at the level.
0:57 - the speedometer is working 0:58 - improved reflections on the car 1:00 - heavy traffic 0:09 - a lot of grass 0:14 - improved draw range 0:34 - heavy traffic
I am sincerely happy for PC users for the port of GTA V with improved graphics and sorry for those who hoped until the end that V would not be released on PC. Perhaps I'll buy some Super Edition in Steam in gratitude to Rockstar) We are waiting for a bunch of mods
Configuring ENBSeries v0.0248 is not only about configuring enbseries.ini. Shadows are too dark, reflections are bad. Finish the setup and upload the final version with the configured FX files.
The post has been edited by NeTw0rK on 04.24.2014 at 18:55:53
After long torment of the players to find the Jetpack in the game, he himself will appear as a DLC.
Quote: aleinerr
What the hell are you talking about?! In two years nobody will need it. After 2 years, Gta 6 has been announced for a long time, and games with graphics and a storyline are 1000 times better than in Gta 5 (To be honest, the graphics in Gta 5 are not very good, for 2013).
I think that GTA 5 on pc will be released soon, but your whole post is stupid heresy. Do not forget that there can be no cool grafon in an open world game. GTA 5 squeezes all the juices out of consoles. You are getting drunk, comrades.
And so: Color grading produces a slightly acidic cast; Reflection is mirrored, also brute force with EnvBumpAmount and EnvBumpOffset, which is clearly visible on this screen Shadows did not work for me at first, but after changing the EnableShaders_3_0 parameter, they worked. I didn't like the graininess and strong softness in them. It was also possible to set FilterQuality = 1 to 2. Bloom like bloom.
There are unnecessary files in the archive, such as d3dx9_25.dll, d3dx9_40.dll, shadows.ini, shadows.asi (by DK22Pac, which, by the way, is not listed either in the readme or in the file description).
The Bonus folder with Reffix.asi has a Readme that says "I don't know who the author is, just use it." Author: SilentPL. It is necessary to search the Internet well before uploading something.
Cherbet , who told you that? In GTA IV, even racing cars were brought in, and control in the fifth was taken from the racing game Midnight Club. In the Fifth, the jeep, the truck management is similar to the fourth - which is correct (and the fourth such control on all cars), even the racing car in a small turn could not go ...
The physics of auto is better, the force of the damages is slightly reduced, but added new features, such as wheel loosening, transport control depending on the damage ...
Post edited by NeTw0rK on 11/18/2013 at 5:41:31 PM
raider444, боже мой... Во первых версия для PS3 в GTA IV была новее Xbox. Во-вторых, у Xbox процессор мощнее, и оперативка больше (у PS3 - 256мб, у Xbox - 512). Blue Ray не отвечает за графу (и каком нафиг мощном движке!?), а отвечает только за фильмы. Xbox немного мощнее PS3. И сам Xbox вышел РАНЬШЕ PS3 - поэтому и Blue Ray! Умник блин
Colormod.ini - it seems like it does not work without its colormod.asi plugin, which is not in the archive. (If I'm wrong - correct me)
Since the setting is for the weak, then you should disable AllowAntialias, which is enabled in the archive.
DepthBias is very high.
The quality of the reflections - ReflectionQuality - could have been reduced a little more, but this is not so important. And what is this value: EnvBumpOffset = 31: 07 11/19/201400?
The shadows are good, but why did you turn them on if you recommend setting the low quality graphics of the game, which completely turns off the shadows?
The post has been edited by NeTw0rK on 11/22/2014 at 18:03:36