Latest comments
14 minutes
The ak is well made and fits the universe of gta sa very well ! I made a better icon (and higher quality one). If you need it to update your mod, I can give it to you ! Nice job though !
ActionCamV
24 minutes
I have a suggestion, How about making the zoom one button for zooming in and out, every gun has a single zoom option anyway 

Grand Theft Auto 3: Classic Edition
39 minutes
я знаю врядли ответят но буду на это надеятся, не двигается мышка ни в машине не без машины, в реадми не нашел этот баг как и в комментариях, как это решить, может что то удалить
Realistic Hunger System
1 hour
А зачем использовать глобальные переменные ? ладно для чтения инфы оттуда, но зачем в них что то записывать
Liberty Extended (October 2025 Update)
2 hours
@Cowboy69
NEW: 13/11/2025
PART 2:
12- "Possible" problems with the giant magnets on the cranes:
This giant metal magnet is missing part of the rope that holds it, and when it's in the air, it appears to float on its own. (This giant magnet is part of the sub-missions where you have to transport state vehicles such as an ambulance, a police car, an FBI vehicle, a tank, a fire truck, etc.)This same problem occurs with the giant magnet on the crane where the car crusher is located (it's even misaligned and not centered with the crane). I believe this issue with both magnets is present in the game by default (personally, it doesn't bother me), but it would be good if it could be fixed.13- Reverse animation in cars is almost nonexistent:
By this I mean that every time you press the middle mouse wheel to look behind you and press the "S" key to go backward in first-person mode, in some cars Claude won't perform the looking-behind animation (This happened to me with two cars: the Banshee and the Infernus, and a few others whose names I don't remember). It would be great if this were implemented in all cars.
14- Bug in the 4th and final sub-mission called "Off-Road":
In the 4th and final Off-Road mission called "Gripped!", where we get into a "Patriot" on the 3rd island located in Shoreside Vale, we have to pass through 20 checkpoints. For some reason, 3 checkpoints are missing from the map (they simply don't appear after obtaining checkpoint number 17). That is, after passing through the new checkpoint 17, checkpoints number 18, 19, and 20 do not appear on the map.
15- Missing sound when passing checkpoints in "El Burro" mission:
In the mission called "Turismo" given by "El Burro," leader of the "Los Diablos" gang, passing through the checkpoints in this race does not emit any sound (unlike the checkpoints in the "Bling-Bling Scramble" mission given by the leader of the Jamaican gang "King Courtney"). It would be good if the sound from the checkpoints in the "Bling-Bling Scramble" mission were implemented in this mission so that they emit a sound when passing through them.
16- Missing textures on the exterior windows and rearview mirrors of some cars:
While doing the vehicle import and export sub-missions on the first island (playing in first-person mode), I noticed that the exterior windows and rearview mirrors of some cars have a white texture without reflections. (These are minor details, but I wanted to mention them anyway.) One good texture I found was on the rearview mirror of the "Esperanto" car, which in my opinion is the best.
In any case, I would recommend that all cars be checked and this issue fixed.
Well, these are all the problems you might encounter. If I find any more, I'll let you know.
NEW: 13/11/2025
PART 2:
12- "Possible" problems with the giant magnets on the cranes:
This giant metal magnet is missing part of the rope that holds it, and when it's in the air, it appears to float on its own. (This giant magnet is part of the sub-missions where you have to transport state vehicles such as an ambulance, a police car, an FBI vehicle, a tank, a fire truck, etc.)This same problem occurs with the giant magnet on the crane where the car crusher is located (it's even misaligned and not centered with the crane). I believe this issue with both magnets is present in the game by default (personally, it doesn't bother me), but it would be good if it could be fixed.13- Reverse animation in cars is almost nonexistent:
By this I mean that every time you press the middle mouse wheel to look behind you and press the "S" key to go backward in first-person mode, in some cars Claude won't perform the looking-behind animation (This happened to me with two cars: the Banshee and the Infernus, and a few others whose names I don't remember). It would be great if this were implemented in all cars.
14- Bug in the 4th and final sub-mission called "Off-Road":
In the 4th and final Off-Road mission called "Gripped!", where we get into a "Patriot" on the 3rd island located in Shoreside Vale, we have to pass through 20 checkpoints. For some reason, 3 checkpoints are missing from the map (they simply don't appear after obtaining checkpoint number 17). That is, after passing through the new checkpoint 17, checkpoints number 18, 19, and 20 do not appear on the map.
15- Missing sound when passing checkpoints in "El Burro" mission:
In the mission called "Turismo" given by "El Burro," leader of the "Los Diablos" gang, passing through the checkpoints in this race does not emit any sound (unlike the checkpoints in the "Bling-Bling Scramble" mission given by the leader of the Jamaican gang "King Courtney"). It would be good if the sound from the checkpoints in the "Bling-Bling Scramble" mission were implemented in this mission so that they emit a sound when passing through them.
16- Missing textures on the exterior windows and rearview mirrors of some cars:
While doing the vehicle import and export sub-missions on the first island (playing in first-person mode), I noticed that the exterior windows and rearview mirrors of some cars have a white texture without reflections. (These are minor details, but I wanted to mention them anyway.) One good texture I found was on the rearview mirror of the "Esperanto" car, which in my opinion is the best.
In any case, I would recommend that all cars be checked and this issue fixed.
Well, these are all the problems you might encounter. If I find any more, I'll let you know.
Drug dealer's weapons
4 hours
I'm not sure if you're aware, but there's a bug where drug dealers give less cash. This problem usually occurs after completing a mission when we return to LS like in Grove 4 Life. I'm not sure if this is caused by mods, but I did try loading an existing save game, re-completing mission again without any mods and the problem persists.
I thought your drug dealer mod could fix this issue, but it seems the problem persists.
I thought your drug dealer mod could fix this issue, but it seems the problem persists.
Doherty Garage 1.6.1
6 hours
Doing the mission 'Wear flowers in your hair' and knowing that Jethro and Dwayne have started working in the garage already breaks the immersion slightly.
But other than that, love this mod
But other than that, love this mod
SleekHitmarkers
8 hours
Thanks for this great mod! Can i offer some idea: is it possible to realize separate hitmarker(double-lined for example) for armor? I dont know how it works ingame (armor i mean), maybe it works for peds which one have more than 100 hp
Manual DriveBy Refixed
8 hours
Oh, I didn't know there was a new update. I was using v.25.10.27... Now that I've redownloaded the new version, it works and the issue is fixed. Thank you
9 hours
Why can't I do a drive-by during missions? The previous version allowed me to. I did try adjusting the .ini settings related to missions, such as DisableOnMission and EnableOnStory, but it doesn't seem to be the case. Is drive-by during missions literally not possible in the new version at all?
Dodge Challenger SRT8 392 v1.0
11 hours
Love this generation of challengers, idk why it's a hellcat engine instead of 392 N/A
Displaying Collectibles On the Map
12 hours
This is great! But have you ever thought about including Stunt Jumps? Or in Vice City's case, Stunt Jumps and Store Robberies?
HUD for Mosin Rifle
12 hours
Автор на досуге загугли как выглядела сетка прицела Мосина..............
За старания +
За несоответствие -
За старания +
За несоответствие -
'13 Gibeon E-Ville [SA Style]
12 hours
Вот , почему нельзя делать такие модели , чтобы тюнинг деталий игры подходил к моделям машин …
Cluckin' Bell Drive-Thru (Willowfield & East Los Santos)
12 hours
Прикольно было бы если ты все рестораны , включил . По всем городам . Желательно в один скрипт .
15 hours
INOGDA KOGDA UGONAESH MASHINU TO VILETAET I KOGDA POLUCHILOS UGNAT TO ESLI V DRUGUYU STORONU POVERNUT TO VILETAET. MOD RABOTAET NO BAGI EST 4/10
BMW M3 F80 [Add-On / FiveM | 100+ Tuning | Wheels | Extras | Template] v1.0b
16 hours
у кого не запускается, реВС запускайте в режиме совместимости с ХР SP3/ Два дня не мог допетрить, от 1 лица очень весело играть
18 hours
У меня такой ошибки никогда не было. Скорее всего, проблема в версии cleo. Я играю на версии 4.4.4, и у меня всё стабильно работает.
Ganton Vehicle Service Station
18 hours
ipl файл имеет то же название, что и в моде на заправку у аэропорта ЛС
https://libertycity.ru/files/gta-san-andreas/230925-zapravka-na-trasse-k-ajeroportu-los.html
https://libertycity.ru/files/gta-san-andreas/230925-zapravka-na-trasse-k-ajeroportu-los.html
Gas Station on the Road to Los Santos Airport
18 hours
вызывает вылет при посадке в любое авто, без мода все норм, возможно дело в приложенных скриптах
таки да — просто удаляем папку клео и все нормально, также я удалил пальмы, дефолтные с эффектом ветра смотрятся лучше
таки да — просто удаляем папку клео и все нормально, также я удалил пальмы, дефолтные с эффектом ветра смотрятся лучше
Redone Slamvan
19 hours
The file inside has a txd folder in it, it eventually says "DFF only" but it has txd texture
PS2 to Mobile + Fixes
20 hours
There's some weird problem with the controls like it stops responding after a few seconds (analog,driving buttons,even running etc..) is this a known problem? (Tried on a Android 10 phone if that helps...)
Phone mod (beta version)
22 hours
It seems I misplaced the folder. I've already changed the PPP setting to Y, but it's still not working. Where is the correct folder?
Phone mod (beta version)
22 hours
Saving Outfits (like in GTA Online) V1
23 hours
Как по мне было бы лучше, если бы одежду можно было сохранять и загружать не в гардеробе, а по нажатию клавиш(например, z + 1,2,3,4,5,6,7,8,9,0 сохранять, x + 1,2,3,4 и т.д. загружать)
Karin Kancil Motiva (SA Style, Edit, Replace)
23 hours
hi there!, can u please delete or edit this comment?, because this comment is contains inappropriate words and s3x organs, and if your wi-fi is bad, i recommend you to change your dumb wi-fi to better wi-fi.
-sakit.jawa
-sakit.jawa
GTA San Andreas v1.01 [European version] NO-CD/FIXED EXE
1 day
У кого не идут клео моды на версии 1.01, вам нужна правильная сборка и правильный клео. Я себе качал 1.01 exe'шник и клео 4.4 и у меня скрипты нифига не работали, только на 1.0. А то, что некоторые говорят, что большинство скриптов писалось для 1.0 us — это все фигня. В Sanny Builder вообще нет ни 1.01 ни us/eu, там все скрипты под 1.0 пишутся. Советую скачать игру " RePack by KloneB@DGuY ". Там сразу два exe для 1.0 и 1.01 и с обеими версиями запускаются скрипты. Также в папке bonus много всяких модов.
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С нетерпением жду обновлений)

ПОЧЕМУ ЭТОТ МОД ДЛЯ GRAND THEFT AUTO™: SAN ANDREAS/GRAND THEFT AUTO™: SAN ANDREAS MOBILE РАЗМЕЩЁН ВО ВКЛАДКЕ С ИГРОЙ BULLY™: SCHOLARSHIP/ANNIVERSARY EDITION, БЛЕАТЬ?! НУ, СКОЛЬКО МОЖНО ЭТО ЕЩЁ ПУТАТЬ-ТО, ААА?! ТЫ БЫ ЕЩЁ ВО ВКЛАДКЕ RED DEAD REDEMPTION 2 РАЗМЕСТИЛ!
А так нюансов больше не наблюдаю. Спасибо огромное за столь замечательный мод. Желаю успехов и удачи в этом модостроении, если можно так выразиться. =)