Strauss Zelnick, the head of Take-Two Interactive, which will be the publisher for GTA 6, recently stated that he sees great potential in implementing artificial intelligence into the behavior of NPCs in video games. «Everyone’s working on that. You’re a playable character, you’re interacting with the non-playable character. That interaction is currently scripted. And the non-playable characters are generally not very interesting. You could imagine all the NPCs becoming really interesting and fun», — said Strauss Zelnick, responding to a journalist's question about AI.
Whether artificial intelligence will be added to the generation of various scenarios for non-player characters in GTA 6 is not yet known, but modders are already actively using neural networks to «bring to life» NPCs in many games. As a reminder, the first trailer for GTA 6 is expected to be shown in December.