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Download ATP relief from stalker ZP for for modmakers

ATP relief from stalker ZP  
ATP relief from stalker ZP for for modmakers
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Rating of the file
+20
Rating of the file: +20
Total votes: 28
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Category: Files for modmakers
Section: ResourcesModels
Author*:
E-mail / website: Unknown
File size: 911.21 Kb
File replaces: ATP_all.col, atp_01.dff, ...
File uploaded by: ganic
Upload date:
Downloads: 66
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The description was translated automatically. Show original
This relief is converted from the game resource STALKER ZP through "x-ray engine 1.7", in theory the terrain is ready for use,
But the objects of buildings that go along with the relief are not ready for this relief.

Installation of the relief through MEd.
--- Note .---
After installing the first piece of the relief of four, use the same coordinates. smile

P.s. Go govrryu that fashion from the stalker with LibertyCity.ru Almost do not fit exactly ,
Because they will be visible Slots or small For the relief.
I recommend better to build a mod on a cleaned map, in case of avoiding the relegation of the game,

But this relief at least works on the main CA map.
The screen is shown with the main CA card.

The video is shown with the cleared map CA :
Screenshots
ATP relief from stalker ZP for for modmakers
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11
comment written on, 13 June 2016, 14:34
#
Viktor Mor
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Портирую в GTA 4.
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10
comment written on, 9 May 2014, 22:09
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strchi
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smile АТП одним куском с домиками идут, может не стоило обрезать? Что надо про маппинг сталкера я знаю все!
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9
comment written on, 23 August 2013, 17:52
#
bashmak
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000025181,
lol не обязательно, через map editor делай его, куды захочешь
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8
comment written on, 23 August 2013, 17:52
#
ganic
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Цитата: 000025181
Я так понял что он в воздухе..

А где еще ему быть? laughing
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7
comment written on, 23 August 2013, 16:36
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000025181
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Я так понял что он в воздухе..
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6
comment written on, 23 August 2013, 13:52
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ganic
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Цитата: bashmak
А травка на поверхности делается через Col Editor?

Да. smile
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5
comment written on, 23 August 2013, 13:48
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bashmak
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А травка на поверхности делается через Col Editor?
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4
comment written on, 23 August 2013, 13:40
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ganic
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Цитата: vladon_007
а из Теней Чернобыля каким сдк ? В инете только 0.7 для ЗП

Чтобы декомпильнуть из Теней Чернобыля, нужна прога версией "SDK04" ну и естественно декомпилятор консольный для SoC. smile

vladon_007,
Если что, пиши в личку, кину нужную локу wink .
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3
comment written on, 23 August 2013, 13:23
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TheVladonPro
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ganic, а из Теней Чернобыля каким сдк ? В инете только 0.7 для ЗП

Сообщение отредактировал vladon_007 23.08.2013 в 13:23:42
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2
comment written on, 23 August 2013, 12:57
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ganic
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Для извлечения рельефа, нужны следующие программы:
-X-Ray CoP SDK
-Конвертер LEVEL для SDK07(для декомпиляции из сталкер зп)
-Плагин "import object" для импорта в макс(работает в любой версии)
-3Ds Max Studio
-Paint.NET или OpenIV
-TxdWorkshop
-Colleditor 2
-Med Editor

p.s.модель после импорта нужно флипнуть(модель бывает отзеркалено)

Сообщение отредактировал ganic 23.08.2013 в 13:05:12
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1
comment written on, 23 August 2013, 10:04
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TheVladonPro
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Напиши, какие проги нужгы для конверта рельефа из сталкера ? Конвертить в сан и сам могу, но как извлечь рельеф ?
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