GTA Vice City Criminal Russia Original Edition is another version of Crime on the Vice City engine.
Its peculiarity is almost no gag, the content is mainly from the beta for GTA San Andreas. No map fixes, vehicles, scripts, etc. Approved the transfer of the modification to Weiss (back in 2016) Mixazzz - the head of the ORM project Criminal Russia. This version was developed from November 2019 to September 2020.
Weiss modification development - Vice City Criminal Russia Team: aleks926820 - Port of the map, fleet, scripts, particles, icons, etc.; testing and assembly. pufique - Programming Hosian - Help with vehicle settings. Daniltk2 - conversion of skins, weapons. Did not participate in the team, but helped: Heromant007 - skins conversion.
What was moved from the beta: - The entire location - Almost the entire fleet, several models from the motorcycle and aircraft fleet. The transport settings are identical to those in the SA version. - Moved the skin of the main player, as well as some pedestrians. - Radio (only three radio stations, as in the original) - Weapon. - Particles. - Moved some HUD elements - Moved icons - Moved ENB series settings. - The weather has been rescheduled - Moved the speedometer from the SA version of the crime scene. - Implemented some animation objects (for example, a windmill in Garel) - Moved some scripts, namely: 1)Audiosurf 2)Registered purchase of a house in Garel 3)Save points in Yuzhny, Arzamas, Lytkarino, Gareli, Batyrevo 4)Audiozones are registered (including in Ramirez) 5)Repainting and mining garages are registered 6) Food tents in Arzamas 7) Drawbridge in Yuzhny 8)Elevator in the Antenkinskaya tower 9)Speed limit script 120/80/40 km/h. 10) Staggering the player with a small amount of health. 11)machine status controller. 12)Teleports to interiors 13)Easter eggs on the Antenkinskaya tower 14)Fireman mission 15)Cop mission - 2dfx effects on the map. - Names of districts and vehicles. - Gangs are configured (partially)
Some scripts and features were not ported for technical reasons, namely: - Fence and power lines under voltage in Batyrevo - "Breakdance" on OpenAir - Easter eggs on the prison island - Working doors and gates - Objects with UV animation - Tornado in the rain - Climbing stairs - and something else... As well as the features that are present exclusively in GTA San Andreas (for obvious reasons): train traffic, vehicle tuning, parachute and the like.
System Requirements: Operating system Windows Vista and above. Processor Intel Pentium 4 2.0 ghz or higher. Any graphics card that supports DirectX 9.0c or higher. 1.5 - 2 GB of RAM. 3 GB of free space on the HDD. For the mod to work correctly on windows 8.0; 8.1; 10 you need to enable DirectPlay in Windows components. (My Computer-Add/Remove Programs-Windows Components) The modification was ported and tested on this configuration: Intel core i3-4130 3.4 Ghz 8 Gb DDR3-1600 Nvidia GeForce 750ti 1 Gb Windows 7 Ultimate x64