Patch GTA Vice City 1.0 by Cherbet
Fixed "White Hotels" on Ocean Drive/Beach (Reason: the dirt texture was used incorrectly)
Fixed .col files of the store in Little Havana and Robina Cofe (Reason: 1. It is not possible to get to the clothes. 2. Detailing)
Fixed textures of objects in Little Havana (Reason: One building has a white ground texture. Another has a mixed up texture instead of ground, beta map of the area at the Sunsine Autos car dealership)
Fixed textures, car defects (Several cars were repainted Taxi, Barracks OL, Security Car, Flatbed, Patriot, incorrect headlight textures for Sanchez, numbers from GTA III were replaced with GTA VC for Landstalker and Bf Injection)
Fixed "White Hotels" in the night version (Reason: the same, the texture was used incorrectly)
Replaced particle.txd with the Play Station 2 version (Reason: The textures were from GTA III)
Replaced hud.txd with an HD version of mission icons (Reason: they are completely invisible, especially for 2013)
Replaced timecyc.dat with Beta timecyc.dat (Reason: dark blue sky is present (Taken from Play Station 2 and Android))
Fixed carcols.dat (Reason: incorrect colors for repainted cars)
Fixed tobj effect of Tommy's hotel on Ocean Drive (Reason: now the lights turn on at 20:00 with everyone together)
Added .asi script for loading screens(Reason: Play Sation 2 :| )
Removed beta tower LOD on 2 parts of the city. Beta WK Chariot Hotel has been replaced with Final Version(LOD)
Recreated gta-vc.exe v1.0, with a maximum limit of objects, cars, buildings, and other things.
Now it is possible to safely play VCMP of any version and revision.
Patch GTA Vice City 2.0 by Cherbet
I removed some features from the previous version that could have caused crashes and glitches.
I made a roof for the bank building (for those who like to fly high).
I fixed the textures of the ball in the golf club, redrew the glass for the shops, due to their glitches, well, it was visible only from one side, the same with some fences, in fact, it should be so that one side of the object is cloned with polygons onto the other (Disabled by default in Vice City, glitches when turned on). The texture of the hotel name, the windows in Robin's cafe were crooked, the sidewalks had inverted textures
How to install?
Copy the mss folder to the game directory, confirming the replacement.
Copy the gta-vc.exe file to the game directory, confirming the replacement.
From the Models folder, copy the particle and hud files into the models folder of your game, confirming the replacement.
From the models/gta3.img folder we copy the files into ours, replacing gta3.img, it’s easier to replace with TXD WorkShop (you need an .img file editor), then rebuild.
Patch author: Cherbet
Skype: Cherbet65
If you have difficulty installing, you can contact me on Skype.
Cherbet (c) 2014. All rights reserved.