Now patrols, special forces, agents, soldiers, bandits and clones of Thomas (in random order) will drive around the city. For example, one patrol, two special forces and a soldier. They will drive land vehicles on the roads and hover in helicopters, looking into other people's windows.
There are four different scripts in the archive - the main one (Patrol services) is located in two folders (works / does not work in missions).
Three versions of the script for random money (from 1 to 1000, up to 10000, up to 100000 dollars dropped by pickups within a radius of 5 meters from the ped) and two mini scenes with an attack on the cops (two more scripts). A small radius is made so that money pickups are not buggy (not taken when accumulated in large numbers on the screen).
Vehicles (motorcycles and cars) are immune to damage (except for fire and explosions), invulnerable wheels and heavy weight.
Important! Scene activator - the presence of at least one dollar in Thomas's account (if there is no money, it will not work).
Known Issues: Why such a large weight of the script? O_O PatamuSta there are 35 small scripts with full randomness of health, weapons, accuracy, colors, actors (all bandits, all motorcycles, all helicopters and 35 T_T checks
Is it possible to make it shorter? If you make it shorter (for example, make two smaller scripts out of one), you will have to change all the time and it’s not a fact that they will work the same as now (cars will sometimes spawn one on top of the other when their time overlaps). car spawns every 30 seconds
Bugs and conflicts: not found - tested on game version 1.0. I checked the whole script cycle a couple of times (for about 30 minutes) everything works.
Installation: drag the cs file along the path C:\Games\GTA - Vice City\cleo