Magic.TXD is a universal editor for TXD archives for games based on the RenderWare engine. Magic.TXD is designed with all the features of RenderWare in mind, allowing you to edit TXD archives with as much flexibility as possible.
List of main features * Game support: GTA3, GTAVC, GTASA, Persona 3/4, Manhunt, Sonic Heroes and more. * Platform support: PC, PS2, XBOX, Mobile, PSP, Gamecube. * Support for all DXT compression algorithms (DXT1-DXT5). * Bulk envelope, export and assemble TXD archives. * Generation of mip-levels, resizing, format, texture rendering settings. * Integration with Windows in the form of preview icons and context menu for TXD-archives. * Image format support: PNG, DDS, BMP, DDS, PVR, TIFF, JPEG, TGA. * Language support: English, German, Russian, Ukrainian, Portuguese, Croatian, Spanish, Italian.
Requirements OS version: Windows 7 32bit/64bit and above.
Special thanks to I would like to thank the people who helped at different stages of the program development: Ash Rogers, GodFather, Flame, Vadim, Ss4gogeta0, M4k3, LINK/2012, Matias_Montanna.
Magic.TXD is based on the Qt framework. When developing the program, third-party developments were used, such as AMDCompress, libimagequant, libjpeg, libpng, libsquish, libtiff, LZO, PVRTexLib, zlib. The source code of the program is available on github at the link https://github.com/quiret/magic-txd
Project development This version is one of the first public ones. Further improvements and updates are planned.