Initially, it was planned to create several separate scripts, but I ran into a lot of problems, so I had to combine them into one script.
What was planned: Ejection, psychic storm, time of horror (S.T.A.L.K.E.R. People's Hodgepodge players know what it is)
What happened: Ejection and psi-storm (So far).
Outburst: The peace and quiet in the state is broken by a loud howl of a siren, and people gradually disappear from the streets. Through the howl of sirens, booming thunder is heard... Silence.... The space is flooded with bright red light (I could not convey a smooth transition from weather to weather). A loud roar marks the beginning of the release.... And there is no one on the streets - everyone is sitting at home waiting for the end of the release (Well, except for Carl, who is looking for adventure on his ass)... Some time passes and a new the roar heralds the peak of the ejection.
Psi-storm: And again, the howl of sirens breaks the silence in the state, but after some time, not the usual sound for the beginning of the release is heard, but something in between a roar and a click ... The sky is covered with bright pink clouds, the sky itself can acquire different shades .... Instead of the usual peals of thunder, sounds similar to electricity discharges are heard... Strange whirlwinds appear a few meters above the ground, they begin to buzz loudly, and then give out a powerful discharge of electric current and psi-radiation to the one who approached them (the discharge will still hit you, even if you are standing a kilometer away from them) ... The psi-storm ends rather sadly: the sky restores its color again and that's it.
Psi storm features: When discharging a whirlwind, a psi storm takes away a good part of your health (Especially noticeable at the beginning of the game and without a regeneration mod), but the psi storm can be waited out in the nearest house, while the psi storm is not skipped as an ejection ...Psi-storm is safe for transport.
Siren added, anomaly effects added (the same crap that will break your transport electronics)
Possible questions and answers to them: Q: The ejection does not look like a game one! Why? A: This is the vision of the author. In different modifications for the game "S.T.A.L.K.E.R." the release looked different.
Q: Where did the psi storm come from? A: From the AtmosFear mod on S.T.A.L.K.E.R Call of Pripyat'
Q: Departures, when I fly a helicopter during an ejection, this anomaly is created, it blows up my helicopter, and when I spawn near the hospital, I crash. How to fix it? A: Crash due to an effect that was removed before the command to remove it was executed. Fix: fly less helicopter during blowout.
Q: Why does a helicopter fly where it wants to go when ejected? A: The release through anomalies affects the electronics of the vehicle, so it's better to jump before the helicopter explodes.
Q: Why is there a psi storm whirlwind in my room? A: It's better to enter the room a second after the whirlwind is discharged Q: After what time do ejections and psi-storms occur, and how do they proceed (alternately or randomly)? A: The first ejection occurs after about 3 minutes, then alternately "psi-storm-> ejection" with an interval of 4-10 minutes.
Q: Why are police helicopters flying over Los Santos during the release? A: I made it so that the player’s helicopter would not immediately be torn to pieces during the ejection, but so that the buggy autopilot skillfully trolled the player, so I had to set the air traffic value not to 0, but to 0.01, which is why helicopters fly over Los Santos (rebellion is included in the script).