Anomalistic weather
Initially, it was planned to create several separate scripts, but I ran into a lot of problems, so I had to combine them into one script.
What was planned: Ejection, psychic storm, time of horror (S.T.A.L.K.E.R. People's Hodgepodge players know what it is)
What happened: Ejection and psi-storm (So far).
Outburst: The peace and quiet in the state is broken by a loud howl of a siren, and people gradually disappear from the streets. Through the howl of sirens, booming thunder is heard... Silence.... The space is flooded with bright red light (I could not convey a smooth transition from weather to weather). A loud roar marks the beginning of the release.... And there is no one on the streets - everyone is sitting at home waiting for the end of the release (Well, except for Carl, who is looking for adventure on his ass)... Some time passes and a new the roar heralds the peak of the ejection.
Psi-storm: And again, the howl of sirens breaks the silence in the state, but after some time, not the usual sound for the beginning of the release is heard, but something in between a roar and a click ... The sky is covered with bright pink clouds, the sky itself can acquire different shades .... Instead of the usual peals of thunder, sounds similar to electricity discharges are heard... Strange whirlwinds appear a few meters above the ground, they begin to buzz loudly, and then give out a powerful discharge of electric current and psi-radiation to the one who approached them (the discharge will still hit you, even if you are standing a kilometer away from them) ... The psi-storm ends rather sadly: the sky restores its color again and that's it.
Psi storm features: When discharging a whirlwind, a psi storm takes away a good part of your health (Especially noticeable at the beginning of the game and without a regeneration mod), but the psi storm can be waited out in the nearest house, while the psi storm is not skipped as an ejection ...Psi-storm is safe for transport.
Siren added, anomaly effects added (the same crap that will break your transport electronics)
Possible questions and answers to them:
Q: The ejection does not look like a game one! Why?
A: This is the vision of the author. In different modifications for the game "S.T.A.L.K.E.R." the release looked different.
Q: Where did the psi storm come from?
A: From the AtmosFear mod on S.T.A.L.K.E.R Call of Pripyat'
Q: Departures, when I fly a helicopter during an ejection, this anomaly is created, it blows up my helicopter, and when I spawn near the hospital, I crash. How to fix it?
A: Crash due to an effect that was removed before the command to remove it was executed. Fix: fly less helicopter during blowout.
Q: Why does a helicopter fly where it wants to go when ejected?
A: The release through anomalies affects the electronics of the vehicle, so it's better to jump before the helicopter explodes.
Q: Why is there a psi storm whirlwind in my room?
A: It's better to enter the room a second after the whirlwind is discharged
Q: After what time do ejections and psi-storms occur, and how do they proceed (alternately or randomly)?
A: The first ejection occurs after about 3 minutes, then alternately "psi-storm-> ejection" with an interval of 4-10 minutes.
Q: Why are police helicopters flying over Los Santos during the release?
A: I made it so that the player’s helicopter would not immediately be torn to pieces during the ejection, but so that the buggy autopilot skillfully trolled the player, so I had to set the air traffic value not to 0, but to 0.01, which is why helicopters fly over Los Santos (rebellion is included in the script).
Psi Storm Demo:
What was planned: Ejection, psychic storm, time of horror (S.T.A.L.K.E.R. People's Hodgepodge players know what it is)
What happened: Ejection and psi-storm (So far).
Outburst: The peace and quiet in the state is broken by a loud howl of a siren, and people gradually disappear from the streets. Through the howl of sirens, booming thunder is heard... Silence.... The space is flooded with bright red light (I could not convey a smooth transition from weather to weather). A loud roar marks the beginning of the release.... And there is no one on the streets - everyone is sitting at home waiting for the end of the release (Well, except for Carl, who is looking for adventure on his ass)... Some time passes and a new the roar heralds the peak of the ejection.
Psi-storm: And again, the howl of sirens breaks the silence in the state, but after some time, not the usual sound for the beginning of the release is heard, but something in between a roar and a click ... The sky is covered with bright pink clouds, the sky itself can acquire different shades .... Instead of the usual peals of thunder, sounds similar to electricity discharges are heard... Strange whirlwinds appear a few meters above the ground, they begin to buzz loudly, and then give out a powerful discharge of electric current and psi-radiation to the one who approached them (the discharge will still hit you, even if you are standing a kilometer away from them) ... The psi-storm ends rather sadly: the sky restores its color again and that's it.
Psi storm features: When discharging a whirlwind, a psi storm takes away a good part of your health (Especially noticeable at the beginning of the game and without a regeneration mod), but the psi storm can be waited out in the nearest house, while the psi storm is not skipped as an ejection ...Psi-storm is safe for transport.
Siren added, anomaly effects added (the same crap that will break your transport electronics)
Possible questions and answers to them:
Q: The ejection does not look like a game one! Why?
A: This is the vision of the author. In different modifications for the game "S.T.A.L.K.E.R." the release looked different.
Q: Where did the psi storm come from?
A: From the AtmosFear mod on S.T.A.L.K.E.R Call of Pripyat'
Q: Departures, when I fly a helicopter during an ejection, this anomaly is created, it blows up my helicopter, and when I spawn near the hospital, I crash. How to fix it?
A: Crash due to an effect that was removed before the command to remove it was executed. Fix: fly less helicopter during blowout.
Q: Why does a helicopter fly where it wants to go when ejected?
A: The release through anomalies affects the electronics of the vehicle, so it's better to jump before the helicopter explodes.
Q: Why is there a psi storm whirlwind in my room?
A: It's better to enter the room a second after the whirlwind is discharged
Q: After what time do ejections and psi-storms occur, and how do they proceed (alternately or randomly)?
A: The first ejection occurs after about 3 minutes, then alternately "psi-storm-> ejection" with an interval of 4-10 minutes.
Q: Why are police helicopters flying over Los Santos during the release?
A: I made it so that the player’s helicopter would not immediately be torn to pieces during the ejection, but so that the buggy autopilot skillfully trolled the player, so I had to set the air traffic value not to 0, but to 0.01, which is why helicopters fly over Los Santos (rebellion is included in the script).
Psi Storm Demo:
Category:
Section:
Author:
ShockwaveD
E-mail / website:
File size:
6.03 Mb
File replaces:
Uploaded:
Downloads:
936
Download file
Download From Telegram
fast and easy
fast and easy
-
1459130527_surge-and-psi-storm.rarDownload (6.03 MB)Password: libertycity
-
dfiles.euDownloadPassword: libertycity
Recommended files
15 December 2024
GTA San Andreas
Busy Pedestrians: Peds Events Project
This modification is a combination of a large number of my modifications related to people, enlivening the world around us and adding huge variety to the game. The modifications are combined into one common ifp file, but each is located in a separat...
1 February 2011
GTA San Andreas
Ken Block Ford Fiesta (BETA)
Full beta, nothing works, done only visually, because. made just for the video. Normal playable version will be released after DIRT 3. Model author: 9lXA, FM3, Toretto Vinyl author: 9lXA(Smoked) Author of conversion to SA and improvements: 9lXA(Smok...
19 March 2012
GTA San Andreas
Ford Mustang Shelby GT500
Ford-Mustang Shelby GT500 hellish converted car to sow evil on the roads, from the movie death race.
24 July 2013
GTA San Andreas
Ford GT 2012
Qualitative model Ford GT for GTA San Andreas. The archive contains a handling file with detailed settings for a more enjoyable game.
13 July 2008
GTA San Andreas
Ford Focus Sedan
Well-developed Ford model. Every detail of the body and interior of the car looks amazing.
23 October 2024
GTA San Andreas
Void Weapon Wheel
A simple and convenient weapon wheel that does not stand out from the general style of the game. Features: Works both on the key and using the mouse wheel; Compatible with gamepads (needs GInput); Compatible with SAMP; Compatible with lo...
19 March 2014
GTA San Andreas
2013 Ford Mustang - Need for Speed Movie Edition
Ford Mustang 2013 from the movie Need for Speed. - Qualitative model; - HQ Interior; - Improved performance; - Fixed lights; - Fixed small details; -Correct wheel size; - Correct colors; - Your Handling.
24 September 2012
GTA San Andreas
Ford F-350 F.D.N.Y
High quality ambulance model Ford F-350 F.D.N.Y for GTA San Andreas. Features: High quality cars; Working lights; Everything breaks and breaks; High-quality salon; The gas tank explodes.
24 December 2012
GTA San Andreas
2013 Ford Shelby GT500 v1.1 by Tado Hamann, KH
Highly detailed model of 2013 Ford Shelby GT500 v1.1 for GTA SA; HQ interior, exterior; Working speedometer and tachometer; 3D engine; Realistic light of headlights, hundred-signals, direction indicators, dimensions; The machine is the r...
6 June 2014
GTA San Andreas
Ford Transit CNN
Very high quality model car Ford Transit. The model contains damaged and breaking elements, as well as fully working headlights and lanterns, license plate lights work. Correct setting of side lights and brake lights. Running settings are close to re...
11 July 2015
GTA San Andreas
Ford Crown Victoria Low Poly
I present to you the car that many people dreamed about (I am no exception), and here it is the famous Ford Crown Victoria SA Style, yes, you heard right, now in the style of the original transport. Let's go directly to the machines themselves: Poli...
21 April 2013
GTA San Andreas
Pack of cars
A small pack of cars for GTA SA of good quality. Own shadow, realistic headlights, realistic damage, nice interior, tuned controls. - 2013 Ford F550 Tow Truck; - 2013 Chevorlet Tahoe Unmarked; - 2013 Chevorlet Tahoe LTZ - 2013 Chevorlet Tahoe Custom....
11 September 2014
GTA San Andreas
Ford Shelby GT500 [3 in 1 Pack] 2011
Ford Shelby GT500 2011 Ford Shelby GT500 Super Snake 2011 Ford Shelby GT500 Super Snake NFS The RUN Edition 2011 Model features: → High-quality models from the game Need for Speed: Hot Pursuit → High-quality instrument lighting → Offi...
11 November 2013
GTA San Andreas
Ford E350 LAFD Ambulance
Ford E350 LAFD Ambulance. Quality model. Replaces ambulance. Suitable for fans of real car prototypes from SA.
Comments 5