The second version of the ejection... The ejection, if anyone is not aware, is an anomalous weather effect from the S.T.A.L.K.E.R game series, it is characterized by a bright red color of the sky and a huge danger to all living things...
Changes: Added new sounds, changed the peak of the ejection (death stage).
New features: Now it is not so easy to get to the shelter, as the emission adversely affects the transport electronics: The engines of aircraft and cars are turned off, and it becomes impossible to control helicopters; at the same time, a strong electric shock is delivered to the transport together with the player (I could not visualize it, because there were departures due to the effects), this blow can lead to the ignition of the fuel and, as a result, the transport engines ... But on bicycles, you can safely ride, but keep in mind that electromagnetic anomalies hit the bike too... If you were wanted, then the cops are behind you during the release...
Sounds: blowout.mp3 - main blowout sound from S.T.A.L.K.E.R SoC; (In theory, this sound originally belonged to the anomaly "Meat Grinder" in the plot of Oblivion Lost); blowout_begin.mp3 - "Blowout" sound from S.T.A.L.K.E.R CS, which is produced before blowout; blowout_wave_(1-3).mp3 - sounds of distant thunder before ejection from S.T.A.L.K.E.R CS; blowout_hit(1-3).mp3 - Sharp thunder; thunder-(0-3).mp3 - Normal thunder; emi_blowout.mp3 - "Electro Carousel" sound (Cut air anomaly from S.T.A.L.K.E.R); dezodor.mp3 - emission sound in combination with a siren (Not used).
Demo:
Installation: Extract the contents of the archive to the root folder with your GTA SA, confirming the replacement and merging.
Vaults: Everything is as always - saves any room from ejection (Savehouses, Restaurants, gyms and so on...)
Departures: I did everything to minimize the sorties, try to use helicopters less.
Death phase (Peak) of Ejection: Now it's not Carl's dull slow death, but a whole sound show with explosions: