- The gameplay is arranged in a special way. In any shootout or fight, you must not lose control of the situation. Without the proper level of vigilance, calculation, or just playing skill, a "game over" due to your death, or the death of a companion, is inevitable. At the same time, the missions are passable and there is no emphasis on hardcore in them.
- The playable character changes depending on the plot.
- The survivability of the playable character, as well as the characteristics of enemies and companions, depend on the classes.
- There are recognizable Easter eggs in the missions.
Two young people tell two "dark" stories, in fact confessing to committing or assisting terrible crimes. But they share their tales without much fear, because their stories are more like fiction. Along the way, their listener plunges into dirt and rot, into the life of the city bottom, generated by the system.