In GTA San Andreas sounds mutedwhen the sound file is larger than the original. This is because it uses a static audio buffer of arbitrary size, stored in BankSlot.dat, so that solving the problem by generating SAATwill not be effective and will ultimately complicate everyone's life.
This plug-in makes this sound buffer dynamic with the size determined at the time of the sound or bank request. There are also no performance drops due to this.
But... does Mod Loaderthis feature? Certainly! But maybe some people don't want to use it, maybe big mods need an excellent SFX without depending on the Mod Loader. Yes, it's ripped from there, and don't use it if you already have a Mod Loader (one way or another, the plugin detects the presence of the Mod Loader, so nothing bad should happen).